"And Mharow the Elder did stand before the storm of Makyah, and his taunting did
stir the powers within. And the dark furies did lash out at the Elder, and Mharow
was consumed by the madness of his desires. And in his torment, the Elder did rend
the flesh of his hand, and one by one did spat three digits into the Mists.
And as his flesh was hurled into the Mists, the blood of the Elder did strike the ground,
and from the crimson pools did rise the five dragons. And through his pain, Mharow did look
upon the five with satisfaction, and annoint them as his chosen. And beyond, from the dark
furies did emerge the three tribes of his children, wrought from the flesh of the Elder..."
-- from The Mharow Doctrine; Origins of the Corlennian People.
"The Elder, the Destroyer, the Blood Hammer, the Betrayer of Truths; all are names of
the divine entity that is Mharow, the most infamous of the minor powers. Be it legend or
fact, Mharow is considered by many to be the creator of the Corlennian people. He was
their emperor, their deity, and the builder of their golden cities. His disappearance
from the world was an immeasurable loss to the Corlennian people, and is undeniably the
single greatest contribution to their empire's decline...
...Once masters of a vast empire that dominated nations, the Corlennian people now dwell
only in the heart of their homeland. But their evil, while contained, is far from
diminished. The great houses of the Corlennian nobility work to undermine each other,
waging a destructive cold war of political struggle to control their shattered empire.
Despite their instability, the great Corlennian wizards, the Arcanists and Mazkar, and
their clerical counterparts, the Sceptres, remain ruthless leaders of the houses, and
they demand the respect and devotion of their common populace."
-- from Twilight of Dragons, by Nyn' Thuvir the Legender.
Male Human Fighter 6, Blackguard 3; CR 9; medium-sized humanoid; HD 9d10+27;
HP 84; Init +2; Spd 30; AC 20, touch 12, flat-footed 18; Atk melee +13/+5,
ranged +11/+5; AL LE; SV Fort +14, Ref +8, Will +7; STR 18; DEX 15; CON 16;
INT 14; WIS 12; CHA 16. Ht: 6' 3"; Wt: 245; Age: 36; Hair: white; Eyes: green;
Skin: golden.
Skills and Feats:
Climb +8, Diplomacy +10, Intimidate +11, Jump +8, Knowledge (religion) +5,
Handle Animal +10, Hide +8, Jump +8, Ride +9; Blind-Fighting, Cleave, Combat
Reflexes, Leadership, Mounted Combat, Power Attack, Weapon Focus (longsword),
Weapon Specialization (longsword).
Possessions: noble's outfit, masterwork breastplate, +2 longsword,
+2 small steel shield, eyes of the eagle, potion of bull's strength, potion
of cat's grace, potion of cure moderate wounds; 1,467 gp.
Class Proficiencies and Abilities: Aura of Despair, Command Undead,
Dark Blessing; Detect Good at will; Poison Use, Smite Good, Sneak
Attack, divine spells, simple weapons, martial weapons, all armors, all
shields.
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Lazat Kylmarr, matriarch of the citadel.
(Geaughee Corlennian)
Arcanist Lazat is both matriarch of the citadel, and Sovereign Kylmarr, the ruler of the
Kylmarr family. She is reserved and somber, with an imperious and unforgiving disposition.
The citadel guards have witnessed her anger, and unhesitatingly follow her direction. None
in the Kylmarr citadel rebuke her authority, and not even patriarch Ze' toln openly questions
the leadership of the Kylmarr Arcanist.
Female Human Wizard 10; CR 10; medium-sized humanoid; HD 10d4+30; HP 55;
Init +5; Spd 30; AC 15, touch 11, flat-footed 14; Atk melee +7/+2, ranged +6/+2;
AL LE; SV Fort +6, Ref +4, Will +8; STR 15; DEX 13; CON 17; INT 19; WIS 12;
CHA 14. Ht: 6' 1"; Wt: 194; Age: 39; Hair: platinum blond; Eyes: green; Skin:
golden.
Skills and Feats:
Alchemy +17, Concentration +16, Craft (bookbinding) +9. Knowledge (arcane) +12,
Knowledge (history) +10, Knowledge (nobility) +10, Knowledge (planes) +12,
Ride +4, Scry +17, Spellcraft +17; Brew Potion, Combat Casting, Craft Magic
Arms and Armor, Craft Rod, Craft Wand, Craft Wondrous Item, Improved
Initiative, Scribe Scroll.
Possessions: noble's outfit, silver dagger, bracers of armor +2,
+2 dagger, potion of cure moderate wounds, potion of swimming, potion of
vision, ring of protection +2; 1,358 gp.
Class Proficiencies and Abilities: Summon Familiar, Scribe Scroll,
mage weapons, arcane spellcasting, bonus wizards feats.
Wizard Spells Known:
0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance.
1 - Change Self, Detect Undead, Expeditious Retreat, Feather Fall, Identify,
Mage Armor, Magic Missile, Shield, Sleep, Summon Monster I, Unseen
Servant.
2 - Blindness/Deafness, Blur, Endurance, Ghoul Touch, Invisibility, Knock,
Levitate, Minor Image, Mirror Image, Obscure Object, Web.
3 - Dispel Magic, Fireball, Fly, Gaseous Form, Haste, Hold Person, Lightning
Bolt, Slow, Summon Monster III.
4 - Dimension Door, Improved Invisibility, Minor Globe of Invulnerability,
Polymorph Other, Polymorph Self, Summon Monster IV, Wall of Fire.
5 - Animate Dead, Cone of Cold, Feeblemind, Permanency.
Wizard Spells Prepared: (4/5/5/4/4/2)
0 - Dancing Lights, Detect Magic, Detect Poison, Read Magic.
1 - Identify, Magic Missile (x2), Shield, Sleep.
2 - Blur, Invisibility, Levitate, Mirror Image, Web.
3 - Fireball, Fly, Haste, Lightning Bolt.
4 - Dimension Door, Improved Invisibility, Minor Globe of Invulnerability,
Wall of Fire.
5 - Animate Dead, Cone of Cold.
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Arn Kylmarr, the first son of the citadel.
(Geaughee Corlennian)
Young, handsome, and heir-apparent to the Kylmarr estate, Arn is an arrogant and aloof young
man with open disgust for non-Corlennians. His haughtiness has stirred little loyalty amongst
the citadel guard and servants, and he is strongly disliked by many of the guard. Though highly
intelligent, Arn is young and inexperienced, and completely oblivious to their animosity.
Male Human Fighter 4; CR 4; medium-sized humanoid; HD 4d10+12; HP 44; Init +1;
Spd 30; AC 17, touch 11, flat-footed 16; Atk melee +9/+4, ranged +6/+4; AL LN;
SV Fort +7, Ref +2, Will +1; STR 19; DEX 13; CON 17; INT 16; WIS 10; CHA 12.
Ht: 6' 3"; Wt: 230; Age: 18; Hair: silver; Eyes: green; Skin: golden.
Skills and Feats:
Climb +11, Hide +6, Jump +11, Knowledge (religion) +7, Ride +9, Swim +12;
Blindfight; Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword),
Weapon Focus (bastard sword), Weapon Specialization (bastard sword).
Possessions: noble's outfit, breastplate, masterwork bastard sword,
small steel shield, 2 potions of cure light wounds; 160 gp.
Class Proficiencies and Abilities: simple weapons, martial weapons,
all armors, all shields.
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Mujol Yirvaad, the castellan of the citadel.
Though without a shread of Corlennian heritage, Mujol is a valuable member of the Kylmarr soldier
caste. Mujol Yirvaad completed his required service in the Corlennian Legions with distinction,
which brought him to the attention of Ze' toln Kylmarr. Mujol is a harsh and demanding commander
of the citadel guard, with no patience for incompetence or laziness.
Male Human Fighter 5; CR 5; medium-sized humanoid; HD 5d10+10; HP 44; Init +0;
Spd 30; AC 16, touch 10, flat-footed 16; Atk melee +8/+3, ranged +5/+3; AL LE;
SV Fort +6, Ref +1, Will +2; STR 17; DEX 11; CON 14; INT 11; WIS 12; CHA 16.
Ht: 5' 11"; Wt: 190; Age: 32; Hair: blond; Eyes: blue; Skin: dark tan.
Skills and Feats:
Climb +7, Handle Animal +8, Jump +7, Ride +7, Swim +8; Alertness, Blind-Fighting,
Weapon Focus (greatsword), Weapon Focus (longsword), Weapon Specialization
(longsword).
Possessions: masterwork greatsword, masterwork spiked gauntlets, banded
mail, +1 longsword, potion of cure light wounds; 249 gp.
Class Proficiencies and Abilities: simple weapons, martial weapons,
all armors, all shields.
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Pauvid Creel, centurion of the guard.
Male Human Warrior 4; CR 3; medium-sized humanoid; HD 4d8+8; HP 31; Init +6;
Spd 30; AC 19, touch 12, flat-footed 17; Atk melee +7/+3, ranged +6/+3; AL LN;
SV Fort +6, Ref +3, Will +1; STR 16; DEX 14; CON 15; INT 14; WIS 11; CHA 10.
Ht: 5' 10"; Wt: 196; Age: 27; Hair: brown; Eyes: hazel; Skin: pale.
Skills and Feats:
Climb +7, Handle Animal +5, Intimidate +7, Jump +7, Move Silently +7, Swim +8;
Cleave, Improved Initiative, Power Attack.
Possessions: chainmail, large steel shield, masterwork light mace,
masterwork maul, 2 potions of cure light wounds, potion of jump;
154 gp.
Class Proficiencies and Abilities: simple weapons, martial weapons,
all armors, all shields.
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Evor Grig, centurion of the guard.
Male Human Warrior 4; CR 3; medium-sized humanoid; HD 4d8+4; HP 25; Init +1;
Spd 30; AC 16, touch 11, flat-footed 15; Atk melee +7/+3, ranged +5/+3; AL NE;
SV Fort +5, Ref +2, Will +2; STR 17; DEX 12; CON 13; INT 12; WIS 13; CHA 10.
Ht: 6' 0"; Wt: 214; Age: 28; Hair: black; Eyes: brown; Skin: light tan.
Skills and Feats:
Climb +7, Intimidate +7, Jump +6, Ride +8, Swim +6; Blind-Fighting, Lightning
Reflexes, Weapon Focus (greataxe).
Possessions: masterwork chainmail, masterwork greataxe, potion of
enlarge, potion of bull's strength; 89 gp.
Class Proficiencies and Abilities: simple weapons, martial weapons,
all armors, all shields.
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Darkfuries: Mansions and Manors
Copyright � 2002 by Brian K. Moseley. All rights reserved.
Legal Appendix.
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