Argreer Manor Personalities

(Mansion 003)

Argreer Manor

Kevik Argreer, the lord of the manor.


Kevik Argreer is a quiet little man who is, at best, ill-suited to oversee a large family merchant business. He is the latest, and perhaps last, of a long line of merchants borne from the Argreer family. Generations before him labored to broaden the merchanting enterprise that he inherited, but Kevik has never shared their passion.

The unfocused Kevik fares poorly in business. Despite his best intentions, he loathes the life of a merchant. He is a volatile mix of conflicting emotions about his deceased father, desperate to redeem his worthiness, yet filled with anger for the relentless demands of an unyielding patriarch who forced him into the family business.




Kevik's one love is his interest in magic. As an only child, he was the heir to the family business and all else was secondary. His father rebuked his interests, and Kevik reluctantly embarked upon his merchanting destiny. Even as an adult, fearful of reprisal, Kevik was unwilling to seek out training while his father lived.

With his father's passing, Kevik was the sole remaining member of the Argreer family. He sought and received arcane training, but it has brought him no solace. The emotional scars of his childhood haunt him, and have left him mentally and emotionally unbalanced. Ever thoughtful and silent, Kevik believes that he can somehow learn from his deceased ancestors, and has secretly brought the remains of his merchant forefathers to the hidden depths of his home. Determined to please a father long dead, Kevik's passion has intensified into obsession, and he spends much of his time behind the locked doors of a secret laboratory.

Male Human Wizard 6; CR 6; medium-sized humanoid; HD 6d4+2; HP 26; Init +7; Spd 30; AC 13, touch 13, flat-footed 10; Atk melee +2/-1, ranged +6/+1; AL CN; SV Fort +4, Ref +5, Will +6; STR 9; DEX 17; CON 14; INT 18; WIS 12; CHA 7. Ht: 5' 67"; Wt: 140; Age: 30; Hair: black; Eyes: dark brown; Skin: light tan.

Skills and Feats: Alchemy +13, Concentration +11, Craft (Bookbinding) +13, Knowledge (Arcana) +13, Knowledge (Planes) +13, Scry +13, Spellcraft (Arcane) +13; Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Initiative, Scribe Scroll.

Possessions: noble's outfit, silver dagger, potion of mage armor, scroll of magic circle against evil (lvl 6), scroll of vampiric touch (lvl 6); 131 gp.

Class Proficiencies and Abilities: Summon Familiar, Scribe Scroll, mage weapons, arcane spellcasting, bonus wizards feats.

Wizard Spells Known:
0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.
1 - Cause Fear, Charm Person, Chill Touch, Mage Armor, Magic Missile, Protection from Chaos/Evil/Good/Law, Ray of Enfeeblement, Shield, Silent Image, Sleep, Summon Monster I.
2 - Arcane Lock, Detect Thoughts, Ghoul Touch, Locate Object, Mirror Image, Obscure Object, Spectral Hand.
3 - Gentle Repose, Suggestion, Vampiric Touch.

Wizard Spells Prepared: (4/4/4/3)
0 - Daze, Detect Magic, Ghost Sound, Resistance.
1 - Chill Touch, Magic Missile, Shield, Sleep.
2 - Detect Thoughts, Mirror Image (x2), Spectral Hand.
3 - Suggestion, Vampiric Touch (x2).



Carlyle the manservant.

One elderly servant remains with Kevik out of loyalty and pity. Carlyle served the Argreer household through three generations, and grew to love the family. He knows that Kevik is increasingly unstable, and now manages the businesses.

Male Human Expert 3; CR 2; medium-sized humanoid; HD 3d6; HP 14; Init +0; Spd 30; AC 10, touch 10, flat-footed 10; Atk melee +0/-2, ranged +0; AL LN; SV Fort +0, Ref +0, Will +5; STR 7; DEX 10; CON 11; INT 15; WIS 14; CHA 13. Ht: 5' 10"; Wt: 170; Age: 62; Hair: gray; Eyes: hazel; Skin: pale.

Skills and Feats: Appraise +8, Bluff +6, Diplomacy +9, Gather Information +6, Knowledge (local) +7, Listen +7, Profession (cook) +10, Profession (manservant) +10, Profession (merchant) +7, Sense Motive +7; Skill Focus (diplomacy), Skill Focus (profession: cook), Skill Focus (profession: manservant).

Possessions: courtier's outfit, potion of cure light wounds, potion of invisibility; 65 gp.

Class Proficiencies and Abilities: any ten skills, simple weapons, light armors.



Darkfuries: Mansions and Manors Copyright � 2002 by Brian K. Moseley. All rights reserved.
Legal Appendix.