Rancorin (the Rogue) |
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"Elusive Master of Deception and Theft, The Hidden Rogue in the Darkness, Lord of Locks, Traps and Pits, The Silent Walker in the Shadows." |
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Deity: Ethos: Holy Symbol: Associated Animal: Associated Colors: |
Chaos and Neutrality jeweled dagger ferret brown |
Priests: Head Rainment: Body Rainment: Preferred Armor: Preferred Weapon: |
bare leather leather or none, no shield any one-handed |
Role: Rancorin, Alchenda, Felicityn and Luliki all are often viewed as the gods of thieves. While this is true to a degree, Rancorin is the truest patron of thieves. Rancorin is the ideal to which most rogues strive, the epitome of what thieves struggle to become. Rancorin embodies what most people consider a thief to be. Much as Alchenda, he is a master of hiding and stealth. Like Felicityn, he loves festivities and joyful crowds; after all, what riper thieving grounds could a soul ask for? And like Luliki, he is a gambler and risk-taker. Priests: Priests of the Rogue frequently stir thoughts of thievery and thus are not often well-received. It is not uncommon practice for Rancorin's clergy to conceal their holy symbols, but, if confronted, they will not deny their faith. Their philosophy is a simple one. All life is a game. Its rewards go to those who can sieze them. And if someone cannot hold onto their property, then they do not deserve it. Temples: Rancorin's temples are always located in cities and towns. They are never openly advertised, and are usually hidden structures, accessed only though well-guarded, trapped secret chambers and passages from other buildings. Darkfuries: Temples and Shrines Copyright � 2002 by Brian K. Moseley. All rights reserved. |