Rancorin (the Rogue)



"Elusive Master of Deception and Theft,
The Hidden Rogue in the Darkness,
Lord of Locks, Traps and Pits,
The Silent Walker in the Shadows."



Deity:
Ethos:
Holy Symbol:
Associated Animal:
Associated Colors:

Chaos and Neutrality
jeweled dagger
ferret
brown
Priests:
Head Rainment:
Body Rainment:
Preferred Armor:
Preferred Weapon:

bare
leather
leather or none, no shield
any one-handed



Role:

Rancorin, Alchenda, Felicityn and Luliki all are often viewed as the gods of thieves. While this is true to a degree, Rancorin is the truest patron of thieves. Rancorin is the ideal to which most rogues strive, the epitome of what thieves struggle to become.

Rancorin embodies what most people consider a thief to be. Much as Alchenda, he is a master of hiding and stealth. Like Felicityn, he loves festivities and joyful crowds; after all, what riper thieving grounds could a soul ask for? And like Luliki, he is a gambler and risk-taker.

Priests:

Priests of the Rogue frequently stir thoughts of thievery and thus are not often well-received. It is not uncommon practice for Rancorin's clergy to conceal their holy symbols, but, if confronted, they will not deny their faith. Their philosophy is a simple one. All life is a game. Its rewards go to those who can sieze them. And if someone cannot hold onto their property, then they do not deserve it.

Temples:

Rancorin's temples are always located in cities and towns. They are never openly advertised, and are usually hidden structures, accessed only though well-guarded, trapped secret chambers and passages from other buildings.



Darkfuries: Temples and Shrines Copyright © 2002 by Brian K. Moseley.
All rights reserved.