Traveller Hero Peripheral Cybernetics Player: Val Char Cost 20 STR 0 10 DEX 0 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 3 PD 0 2 ED 0 2 SPD 0 5 REC 0 20 END 0 23 STUN 0 12" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 0 Cost Power Arms and Legs 4 1) Chainsaw Hand: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) (20 Active Points); OIF Bulky (-1), Activation Roll 14-, Jammed (-1), Restrainable (-1/2), Custom Modifier (No manipulation; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 COM due to appearance; -1/2), Real Weapon (-1/4) [Notes: Avail 10, 2,000 CR] 8 2) Grapple Hand: (Total: 20 Active Cost, 8 Real Cost) Clinging (normal STR) (10 Active Points); OIF (-1/2), Restrainable (-1/2), Custom Modifier (No manipulation; -1/2) (Real Cost: 4) plus Swinging 10" (10 Active Points); OIF (-1/2), Restrainable (-1/2), Custom Modifier (No manipulation; -1/2) (Real Cost: 4) [Notes: Avail 10/12 2,000 CR] 3 3) Hardfist: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Restrainable (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1 Dexterity with that hand only; -1/2), Real Weapon (-1/4) [Notes: Avail 9/10 3,000 CR] 4 4) Knuckle Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1 Dexterity with that hand only; -1/2), Restrainable (-1/2), Real Weapon (-1/4) [Notes: Avail 9/12 10,000 CR] 6 5) Pistol Hand: Killing Attack - Ranged 1d6 (15 Active Points); 8 Charges (-1/2), OIF (-1/2), Real Weapon (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 9/13 1,000 CR and cost of pistol] 6 6) Power Hand: Clinging (30 STR) (13 Active Points); OIF Bulky (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 10/12 10,000 CR] 3 7) Tentacle Hand: Stretching 2" (10 Active Points); OIF (-1/2), Restrainable (-1/2), Cannot Do Damage (-1/2), Custom Modifier (-1Dexterity with that hand only; -1/2), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 6 8) Torch Hand: Killing Attack - Hand-To-Hand 1d6+1, Continuous (+1) (40 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), 2 Charges (-1 1/2), OIF (-1/2), Restrainable (-1/2), No STR Bonus (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 COM due to appearance; -1/2), Real Weapon (-1/4) [Notes: Avail 11/13, 30,000 CR] Leg Options 1 1) Power Legs: +5 STR (5 Active Points); OIF Bulky (-1), Restrainable (-1/2), No Figured Characteristics (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Custom Modifier (strength only for tasks and damage using legs; -1/2) [Notes: Avail 10/13 40,000 CR, Hard Legs halve running] 2 2) Speed Legs: Running +3" (12" total) (6 Active Points); OIF Bulky (-1), Restrainable (-1/2) [Notes: Avail 11/14 60,000 CR] 4 3) Dynalegs: (Total: 11 Active Cost, 4 Real Cost) Running +3" (12" total) (6 Active Points); OIF Bulky (-1), Restrainable (-1/2) (Real Cost: 2) plus +5 STR (5 Active Points); OIF Bulky (-1), Custom Modifier (strength only for tasks and damage using legs; -1/2), Restrainable (-1/2) (Real Cost: 2) [Notes: Avail 12/15 70,000 CR] Powers Cost: 47 Total Character Cost: 47 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0