Traveller Hero Head and Body Cybernetic Options Player: Val Char Cost 10 STR 0 10 DEX 0 15 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 2/26 PD 0 2 ED 0 2 SPD 0 4 REC 0 35 END 0 20 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 0 Cost Power Body Implant options 1 1) Aquatic Skin: Life Support (Safe in High Pressure); Custom Modifier (must be kept moist ; -1/2), IIF (-1/4) [Notes: Avail 11/15 1,000,000 CR] 6 2) Communicator Implant: High Range Radio Perception (Radio Group), +3 to PER Roll (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense [very common Sense] (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 8/9 5,000 CR There are a wide variety of systems available depending on model, TL, and price] 8 3) Filter Lungs: Life Support (Expanded Breathing; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) (25 Active Points); IIF Bulky (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Needs double normal liquid intake in hostile environments; -1/2), Custom Modifier (only vs atmospheric taints and breathable gasses; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 9/11, 200,000 CR] 2 4) Gill Implant: Life Support (Expanded Breathing) (5 Active Points); OIF Bulky (-1), Custom Modifier (Requires installation of a hypercharger also; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 11/13 300,000 CR] 4 5) Hypercharger: (Total: 11 Active Cost, 4 Real Cost) +3 CON (6 Active Points); IIF Bulky Fragile (-1), No Figured Characteristics (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +9 END (5 Active Points); IIF Bulky Fragile (-1) (Real Cost: 2) [Notes: Avail 12 40,000 CR, Cannot be used with Supercharger] 6 6) Neural Activity Sensor: Mind Scan 3d6 (Human and Additional Class Of Minds classes of minds) (25 Active Points); Neither Character nor Target Can Attack Through Link (-1), IIF Bulky Fragile (-1), Custom Modifier (5 Meter range; -1) [Notes: Avail 15/17 50,000 CR] 1 7) Subdermal Chest Armor+1: Armor (2 PD/0 ED) (3 Active Points); Short Vest (Protects Locations 12-13; -2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor] 2 8) Subdermal Chest Armor+2: Armor (4 PD/0 ED) (6 Active Points); Standard Vest (Protects Locations 11-13; -1 1/2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor] 2 9) Subdermal Chest Armor+2: Armor (6 PD/0 ED) (9 Active Points); Standard Vest (Protects Locations 11-13; -1 1/2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor] 3 10) Supercharger: (Total: 7 Active Cost, 3 Real Cost) +2 CON (4 Active Points); IIF Bulky (-3/4), No Figured Characteristics (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +6 END (3 Active Points); IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) [Notes: Avail 11 30,000 CR, Cannot be used with Hypercharger] 2 11) Vacc Skin: Life Support (Safe in Low Pressure/Vacuum); IIF (-1/4) [Notes: Avail 15/18, 2,000,000 CR] Head Options 2 1) Chronometer: Absolute Time Sense (3 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 11/12, 1,000 CR] 4 2) Inertial Navigation System: (Total: 7 Active Cost, 4 Real Cost) Bump Of Direction (3 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +2 with Navigation (4 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) [Notes: Avail 11/12, 1,000 CR] 3 3) Neural Jack: (Total: 8 Active Cost, 3 Real Cost) Speed Reading (x10) (4 Active Points); Custom Modifier (only for scanning electronic data when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) plus +1 with Systems Operation (2 Active Points); Custom Modifier (only when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) plus +1 with Computer Programming (2 Active Points); Custom Modifier (only when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) [Notes: Avail 9/10. 800,000 CR] 7 4) Psionic Shield: Mental Defense (17 points total) (15 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 13/14 40,000 CR] 1 5) Subdermal Head Armor+1: Armor (2 PD/0 ED) (3 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 10/11, 250,000 CR] 2 6) Subdermal Head Armor+2: Armor (4 PD/0 ED) (6 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Aval; 12/13, 200,000 CR] 3 7) Subdermal Head Armor+3: Armor (6 PD/0 ED) (9 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Aval; 17/18, 150,000 CR] 4 8) Power Jaws: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); IIF Bulky (-3/4), Restrainable (-1/2) [Notes: Avail 9/11 5,000 CR] 7 9) Jaws of Death: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (20 Active Points); OIF Bulky (-1), Restrainable (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 COM due to appearance; -1/2) [Notes: Avail 9/11 5,000 CR] Powers Cost: 70 Total Character Cost: 70 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0