Cost Power Cybereye Options 3 1) Active IR: Detect A Single Thing 14- (Unusual Group) (6 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Takes 2 option slots, 10/14 Avail, 30,000 CR] 1 2) Color Enhancement: +2 PER with Normal Sight (2 Active Points); IIF Fragile (-1/2), Custom Modifier (only usable in daylight and clear weather; -1/2), Custom Modifier (only for aiding in discerning color differences and sharpening visuals; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 12/13, 5,000 CR] 7 3) High Resolution Thermal: Detect A Single Thing 14- (Unusual Group), Discriminatory, Ranged (+1/2) (16 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Counts as 2 option slots, avail 14/16 100,000 CR] 2 4) Image Intensifier: +2 PER with Sight Group (4 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Counts as 2 Options, Avail 14/16, 100,000 CR] 7 5) Imaging Radar: Radar (Radio Group) (15 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Counts as 3 Options, Avail 14/16, 2,000,000 CR] 3 6) Passive IR: Infrared Perception (Sight Group) (5 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 11/14, 50,000 CR] 2 7) Rangefinder: Absolute Range Sense, MegaScale (1" = 1 km; +1/4), Ranged (+1/2) (5 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Custom Modifier (must also have eyeball display option; -1/4) [Notes: Avail 11/15. 10,000 CR] 2 8) Recorder: Eidetic Memory (5 Active Points); IIF Bulky Fragile (-1), 1 Continuing Charge lasting 1 Hour (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Holo Recorder option also available, it takes 4 slots, standard takes 3 slots, Standard Avail 12/16 at 50,000 CR, Holo is Avail 14/18 at 1,000,000 CR] 2 9) Starlight Eyes: Nightvision (5 Active Points); IIF Bulky Fragile (counts as 2 options; -1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 12/14, 100,000 CR] 4 10) Target Link: +2 with Ranged Combat (10 Active Points); OIF Fragile (-3/4), Custom Modifier (Must also have a neural jack and link equipped gun; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 10/11. 10,000 CR] 1 11) Telescopic Option: +1 versus Range Modifier for Normal Sight; IIF (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Available at TL 10 Hard/12 Soft, 10,000 CR] 8 12) Wide Spectrum Visual: (Total: 19 Active Cost, 8 Real Cost) Nightvision (5 Active Points); IIF Bulky Fragile (counts as 3 options; -1), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus Ultraviolet Perception (Sight Group) (5 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus Infrared Perception (Sight Group) (5 Active Points); IIF Bulky Fragile (counts as 3 options; -1), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +2 PER with Sight Group (4 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) [Notes: Combination Eye, counts as 3 Options, Avail 15/18, 500,000 CR] Powers Cost: 42 Eye Options Chart: Hard are clearly visible cybernetics, soft are concealed Or at least appear normal to casual observation TL: Hard: Soft: 9 0 NA 10 1 NA 11 2 0 12 3 1 13 4 2 14 5 3 15 6 4 16 7 5 17 8 6 18 9 7 19 10 8 20 11 9 Notes: 1.0 means a basic eye is available with no enhancement slots 2. -2 Com per visible cybereye due to social stigma might not be a bad idea