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Human
Shapeshifters Rules for Shadowrun v3.1
>>>>>One of my players wanted to play a shapeshifter
character. But not kind of shapeshifter described in Shadowrun Companion:
an animal with an ability to take a human form. He wanted to play Human
able to take the a form of an animal. So, I've created this rules.
One important reason why I've agreed, was, that it is a lot easier to
roleplay a human with very strong animal instincts, than an animal with
the ability to assume the human form.<<<<<
- James
[18:12:59/08-01-2000]
What's
New
v3.1 [22:15:25/11-04-2000]
Not really many changes since the first
version, most important is change in regeneration rate, from 1/2 Essence
per round to 1 damage box per round.
Human
Shapeshifter Characters
Human shapeshifters are the awakened
humans who have the ability to assume animal form. They are birth as a
humans. Later in life their animal side awaken and they get the ability to
change their form. It is also the time when the strong animal instincts
wake up in them. Normally, they can control their bestial nature, and they
usually continue their human lives, keeping this change in secret. But
their bestial nature is different in each case, in some of them it is so
strong that they choose to live in wilderness, like animals, and their
cousins animal shapeshifters. This section
provides rules for creating human shapeshifter player characters.
Gamemaster should consult this rules carefully before allowing
shapeshifter characters into their game, as they are very powerful and
potentially unbalancing. Shapeshifters can
shift between human and animal forms, dual nature and regeneration power.
But they have also bestial nature, allergy to silver and inability
to receive cyberwear implants.
Creating
Human Shapeshifters Characters
It is recommended to use point based
design system for creating human shapeshifters characters. When you are
using priority based system you have to assign A priority to race.
Human shapeshifters have two sets of physical
attributes (Body, Quickness and Strength): one for their human form and
one for their animal form. Essence, Magic and Mental attributes, are
always the same. Reaction is determined separately for each
form. During character creation, points must
be assigned separately to human and animal Physical Attributes. Then add
racial Attribute modifiers listed on the "Human Shapeshifters Racial
Modifiers Table". When assigning skills, use
the character's human form Attributes when determining the linked
Attribute Rating for skill costs. Human shapeshifters begin the game with
normal quantity of Knowledge and Language Skill points unlike animal
shapeshifters. Human shapeshifters have an
Essence of 8. Magician or adept shapeshifters begin game with Magic rating
6. Human shapeshifters receive two free
contacts during the character creation. During
the gameplay human shapeshifters can raise their attributes by spending
karma, like other characters, but human and animal attributes have to be
raised separately. Adept Powers that affect
physical Attribute Ratings only apply to the character's human form
Attributes.
Creating
Not Awakened Human Shapeshifter Character
Not Awakened human shapeshifter is a
normal human. And begins the game as a human not a shapeshifter. The
shapeshifter will awaken in him later during the gameplay. When, it is up
to player and GM. There are special rules for awakening the shapeshifter
character, look at Awakening the Human Shapeshifter Character
section. When you want to create not Awakened
human shapeshifter, you have to pay the same amount of points in points
based system or assign A priority to race. You don't have to assign
points separately to human and animal Physical Attributes. You
assign points only to human Physical
Attributes. When assigning skills, use the
character's human form Attributes when determining the linked Attribute
Rating for skill costs as there are no animal form attributes at this
point. The Essence rating is 6. Later, after
awakening, it becomes 8. But magic rating doesn't change.
Awakening
the Human Shapeshifter Character
To awaken as a shapeshifter, character
have to fulfil some requirements. Character
begins to play without animal form attributes. He have to upgrade this
animal form physical attributes to the ratings equal to the average
attributes of animal from his species. Consult the Average Animal Physical
Attributes Table below. For the costs of increasing animal form attributes
consult Increasing Animal Form Attributes Table. This costs
Average Animal Physical Attributes
Table |
Animal |
Body |
Quickness |
Strength |
Bear |
4+3 |
3 |
4+3 |
Eagle |
3 |
4+1 |
3+1 |
Fox |
3 |
4 |
3 |
Leopard |
3+1 |
4+1 |
3+1 |
Seal |
3+1 |
3 |
3 |
Tiger |
4+2 |
3+1 |
4+2 |
Wolf |
4+1 |
3 |
3 |
Attributes
written in x+x form (for example: 4+3), mean that average is the
sum, but character have to purchase only the first number the second
is schapeshifter bonus, applied after
awakening. |
Increasing Animal Form Attributes
Table |
Attribute |
1 |
2 |
3 |
4 |
Karma Cost |
4 |
4 |
6 |
8 |
Bestial
Nature
Human shapeshifters have strong animal
instinct, but usually it can be controlled by them. The strength of
bestial nature depends on shapeshifter. In most cases they continue their
human lives. They change some habits and kind of food they eat. But
sometimes they become as wild as their cousins animal
shapeshifters. Unfortunately, shapeshifters,
it makes no difference human or animal, have no metahuman status in most
countries (UCAS, CAS and California). In this countries shapeshifters are
nothing more than wild animals. It is actually one more reason for a human
shapeshifter to hide what he is. The NAN government accords more rights to
shapeshifters, but does not recognize them as full citizens. In all cases
criminal shapeshifters can be shoot like a dog.
Human/Animal Form
Human shapeshifter can shift between human
and animal forms. To switch between forms a shapeshifter must spend a
complex action. Clothes have to be removed or will be destroyed during
transformation. In animal form shapeshifter
resembles larger and more distinguished member of its species; only its
astral presence distinguishes it from a mundane animal. Human
shapeshifters can communicate with other members of their species if they
spend some time to learn it (it is up to MG how long it takes, it
shouldn't take less than one week, and not more than 2-3 years). The only
usable social skill in animal form is intimidation. Magicians can cast
spells and summon spirits in animal form but cannot use Centering Skills
or fulfill geasa that their animal forms cannot perform. Adept powers work
only in human form. Shapeshifters in
their human form look like normal human with a few features of its animal
form: cat like eyes, more body hair etc. Human
Shapeshifter Racial Modifier Table gives the applicable modifiers for
human shapeshifters in their various forms. Note that this modifiers are
lower than modifiers of animal shapeshifters, it is because their bestial
nature is weaker. But Attribute Limits are the same, because animal and
human shapeshifters have the same potential. Consult the Shapeshifter
Attribute Limit Table (MitS, p. 37).
Human Shapeshifter Racial Modifiers
Table |
Species |
Modifier |
Bear |
|
Human |
+1 Body, x4 Running Multiplier |
Animal |
+3 Body, +3 Strength, +1 Reaction, Dermal Armor
1, +1 Reach, +1 Power (+1 Damage Level) Unarmed Attack, x4
Running Multiplier |
Eagle |
|
Mental |
+1 Charisma, +1 Intelligence |
Human |
x4 Running Multiplier |
Animal |
+1 Quickness, +1 Strength, +1 Reaction, +1d6
Initiative (when flying), +1 Power (+1 Damage Level) Unarmed Attack,
x5 Running Multiplier |
Fox |
|
Mental |
+2 Charisma, +1 Intelligence |
Human |
x4 Running Multiplier |
Animal |
+1 Reaction, +1d6 Initiative, x5 Running
Multiplier |
Leopard |
|
Mental |
+1 Charisma |
Human |
x4 Running Multiplier |
Animal |
+1 Body, +1 Quickness, +1 Strength, +1
Reaction, +2d6 Initiative, +1 Power (+1 Damage Level) Unarmed
Attack, x5 Running Multiplier |
Seal |
|
Mental |
+1 Charisma |
Human |
x4 running multiplier |
Animal |
+1 Body, +1 Reaction, +1d6 Initiative (swimming
only), x4 Swimming Multiplier |
Tiger |
|
Human |
x4 Running Multiplier |
Animal |
+2 Body, +1 Quickness, +2 Strength, +1
Reaction, +2D6 Initiative, +1 Reach, +1 Power (+1 Damage Level)
Unarmed Attack, x5 Running Multiplier |
Wolf |
|
Mental |
+1 Charisma |
Human |
x4 Running Multiplier |
Animal |
+1 Body, +1 Reaction, +1D6 Initiative, +1 Power
Unarmed Attack, x5 Running Multiplier |
Dual
Nature
Human shapeshifter become dual beings
after awakening. They can use astral perception at any time as a simple
action. They cannot shut their astral presence, they can be attacked in
the astral at any time and they are easy to detect there. Magical barriers
block their movement. Human shapeshifters
astral form after awakening, always looks like idealized imagine of its
animal form, regladless of the form he current is in. Before awakening it
is normal human form. Human shapeshifter can
use their physical Attributes and Combat Pool in astral combat (unless
they are astrally projecting). Human
shapeshifters full magicians can only use astral projection when in human
form. Their statistics while astrally projecting are equal to their human
Mental attributes, as normal.
Regeneration
Human shapeshifter regenerate one damage
box each round, because their regeneration power is weaker than animal
shapeshifters. Shapeshifter can only be killed
by damaging his brain, spinal cord or when he suffer massive amount of
damage. When human shapeshifter takes deadly
damage, roll d6, on roll of 1 shapeshifter does not regenerate and can die
like everyone else. If damage results from massive tissue injury or
physical Drain, the shapeshifter fails to regenerate on a result of 1 or
2. Shapeshifters can be slayed permanently
with weapon foci. If the damage from the weapon focus pushes the creature
into the dadly damage, the shapeshifter have to make Essence test with the
target number equal to twice the force of the focus. If shapeshifter
archives no successes he dies. One success allows the shapeshifter to make
the regeneration test, as above. Human
shapeshifter magicians who survive the deadly damage must still check for
magic loss. Human shapeshifter magicians regenerate Damage from physical
drain in rate of 1 box per minute. Karma
cannot be used on regeneration Test unless GM allows the Hand of God
rule. These rules do not apply to damage from
silver weapons.
Silver
Allergy/Vulnerability
Every human shapeshifter have Severe
Allergy and Vulnerability to silver. These rules work exactly like for
animal shapeshifters (MitS, p. 37).
Cyberware
Rejection
Shapeshifters cannot any type of cyberwear
implants. Their regeneration power makes surgery and implanting the
cyberwear impossible.
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