MARS:  2065
 
 
 
Table of  
Contents 

     Welcome to Mars   
     Facts At Your Fingertips 
     History Of Mars   
     Cities   
     Outlying   
     Government   
     Economy   
     Crime   
     Maps   
     Cyberware and Bioware 
     Equipment   
     Magic   
     Critters   
     NPC's Of Note   
     House Rules  
         Character Creation 
         Edges and Flaws 
         A Skill List 
           Combat Skills 
           Physical Skills 
           Magical Skills 
           Technical Skills 
           Social Skills 
           Vehicle Skills 
           Knowledge Skills 
           Performance Skills 
           Special Skills 
         Magic on Mars 
         Travel to Mars 
         Cyber and Bioware  
         Robots and   
           Androids  
         Military Characters 
         Optional Rules 
     Facts about Mars   
     Revised Timeline  
          For Shadowrun   
     Links 

     Here is a list of skills that have been either discussed and or written about in my campaigns. The following list is NOT comprehensive. It is impossible to list every skill. If someone has an idea for a skill he wants to develop, work out a proposal and send it in.  

     Some skills seem stupid on the surface (i.e.: Combat Biker Trivia, a minor knowledge skill), but may enhance role-playing or come in handy during a run or two. 

Combat Skills (SW = Specific Weapon): 

     Armed Combat  
          Clubs (SW; Club, Mace, etc.)  
          Edged Weapon (SW; Longsword, Katana, Knife, etc.)  
          Pole Arms/Staves (SW; Halberd, Staff, etc.)  
          Whips/Flails (SW; Whip, Flail, etc.)  
     Demolitions  
          Bomb Disposal  
          Build/Repair Ammunition  
          Commercial Explosives  
          Plastic Explosives  
     Fire Arms  
          Grenade Launchers (SW)  
          Light Machine Guns (SW)  
          Pistols (SW)  
          Rifles/Shotguns (SW)  
          Submachine guns (SW)  
          Tasers (SW)  
     Gunnery  
          Assault Cannon (SW)  
          Machine Guns (SW)  
          Missile/Rocket Launcher (SW)  
          Vehicle Mounted Weapons (SW)  
     Projectile Weapon  
          Bows (SW)  
          Crossbows (SW)  
          Dart Throwers (SW; Atlatl, Dart Stick, etc.)  
          Slings (SW; Basic Sling, Staff Sling, etc.)  
          Slingshot (SW; Upright, Wrist Rocket, etc.)  
     Throwing Weapons  
          Aerodynamic (SW; Shuriken, Airfoil Grenades etc.)  
          Non Aerodynamic (SW; Grenades, Knives, etc.)  
          Shafted (SW; Darts, Javelins, Spears, etc.)  
     Unarmed Combat  
          Animal Form  
               Specific Animal Form (Tiger, Bear, etc.) or Attack Mode (Bite, 
               Claw, etc.)  
          Cyber Weaponry (SW; Hand-Razors, Rippers, etc.)  
          Kuji-Kiri  
          Martial Art (Specify; Boxing, Judo, Karate, etc.)  
               Martial Art Maneuver (Specify; Punch, Kick, Sweep, etc.)  
          Subduing Combat  
               Subduing Combat Maneuver (Specify)  

Physical Skills (S = Specific): 

     Ambidexterity  
     Athletics  
          Climbing  
          Endurance Training  
          Escape Artistry  
          Gymnastics  
               Specific Devices (Beams, Rings, Floor, etc.)  
          Jumping  
          Lifting  
          Running  
               Specific (Marathon, Sprinting, etc.)  
          Sex  
               Specific (Techniques, Tradition, etc.)  
          Sports (Specify; Baseball, Football, etc.)  
               Specific (Position, Maneuver, etc.)  
          Swimming  
               Specific (SCUBA, Speed, etc.)  
     Pedal Dexterity  
     Sleight of Hand  
          Palming  
          Pickpocketing  
          Prestidigitation  
     Stealth  
          Terrain (Specify; Farmland, Cities, etc.)  
               Shadowing  
               Silence  
               Sneak  
               Tracking  
     Tightrope Walking  

Magical Skills (S = Specific):  

     Conjuring  
          Ally Spirits  
          Banishing  
               Spirit Type (Elemental, Loa, Nature Spirits, etc.)  
          Controlling  
               Spirit Type (Elemental, Loa, Nature Spirits, etc.)  
          Summoning Elemental/Spirit Type (Specify, but Free Spirits can not 
          be taken as a Concentration, only as a Specialization in regard to 
          the specific Free Spirit known to the individual)  
          Watchers  
     Enchanting  
          Alchemy  
               Arcanum (Herb, Mineral, Metal, etc.)  
          Artificing  
               Focus Type (Power, Spirit, Weapon, etc.)  
          Talismongery  
               Gathering/Refining  
               Fetish/Ritual Materials Manufacturing  
               Magic Item Identification  
     Psychometry (a.k.a. Aura Reading)  
          Bio/Cyberware Analysis  
          Spellcaster Signatures  
     Sorcery  
          Astral (S; Astral Combat, Metamagic, etc.)  
          Forensics  
          Spell Category (S; Spellcasting, Spell Defense, etc.)  
          Spell Casting (S; Spell Category [i.e.: Combat, Health, etc.)  

Technical Skills (S = Specific): 

     Artistic Expression  
          Medium (Choose One; Painting, Sculpture, Poetry, etc.)  
               Aesthetic Schools (Expressionism, Abstract, etc.)  
               Techniques (Air Brush, Casting, Carving, etc.)  
     Biotech  
          Extended Care  
          First Aid (S; Magicians, Metatypes, etc.)  
          Organ Culture (S; Limb, Organ, etc.)  
          Replacement Construction (S; Limb, Organ, etc.)  
          Transimplant Surgery (S; Headware, Bodyware, etc.)  
     Computer  
          Hardware (S; Mainframes, Micros, etc.)  
          Software (S; Decking, Matrix Programming, Non-Matrix  
          Programming, etc.)  
     Cooking  
          Baking  
          Cuisine (Specify; Japanese, Chinese, Aztlan, etc.)  
               Specific Dishes 
     Criminalistics (a.k.a. Forensics)  
          Areas of Evidence Gathering and Analysis (Specify; Serology, 
          Fingerprint Analysis, Ballistics, etc.)  
               Specializations are more focused than the above (Pistol  
               Ballistics, Blood Splatter, etc.)  
     Disguise  
          Cosmetology (S; Hair Styling, Face-Makeup, etc.)  
          Disguise Prosthetics (S; Specific Prosthetics)  
     Electronics  
          Control Systems  
          Diagnostics  
          Electronic Warfare (S; Measures, Countermeasures, etc.)  
          Electronic Networks/Linkage  
          Maglocks  
          Security Systems  
     Finance  
          Financial Markets (Stocks, Bonds, Money Markets, etc.)  
               Specializations are Specific areas of potential investments 
               (Technology Stocks, Utility Bonds, etc.)  
     Forgery  
          Medium (Specify; Antiques, Document, Electronic, etc.)  
               Specializations would be a specific class of items within a 
               Medium (Specify; Rembrandt Paintings, Personal Histories,  
               Bank Notes, etc.) 
     Lockpicking (Combination Locks, Keylocks, etc.)  
     Robotics (Anthrobotics, Microbots, etc.)  
     Starglazing: The art of breaking glass or similar materials, in order to 
     achieve entry without activating an alarm.  
     Surveillance  
          Bugging (S; Methods/Equipment, etc.)  
          Countermeasures (S; Counter Techniques, etc.)  
          Observation (S; Direct, Indirect, Visual, etc.)  
          Surveillance Analysis (S; Medium of Surveillance)  
     Videography  
          Cinematography (S; Vid or Trid)  
          Cyber-Optical Systems (S; Photo, Vid, Trid, etc.)  
          Medium (Specify; Photography, Vid, Trid, etc.)  
               Genres (Specify; Artistic, Commercial, Fashion, etc.)  
          Portacam (See Trideo under Medium above)  
          Simsense (S; Editing, Mixing, Recording, etc.)  

Social Skills (S = Specific): 

     Etiquette [Not available as a General Skill]  
          Category (Corporation, Magical, Matrix, Media, etc.)  
               Bureaucracies  
               Style  
          Cultural (Chinese, Japanese, Aztlan, etc.)  
               Specific Cultural Elements (Japanese dining styles, etc.)  
               Style  
     Interrogation  
          Interview (Print, Video, etc.)  
          Machine Aided (Lie-Detector, etc.)  
          Torture  
               Physical  
               Psychological  
          Verbal  
               Conversation  
               Questioning  
     Intimidation  
     Leadership  
          Category (Commercial, Military, Political, etc.)  
               Morale  
               Strategy  
               Tactics  
          Reporting (Print, Video, Trideo, etc.)  
     Manipulation  
          Concentrations (Corporate, Military, Tribal, etc.)  
               Specializations (Corporate/Aztechnology, Military/UCAS, etc.)  
     Negotiations  
          Bargaining  
          Bribery  
          Fast Talk  
          Mediation  
          Persuasion (Seduction)  

Vehicle Skills (SV = Specific Vehicle): 

     Bike  
          Gyro-Unicycle (SV)  
          Racing (SV)  
          Two-Wheeler (SV)  
          Three-Wheeler (SV) 
     Car  
          Passenger (SV)  
          Racing (SV)  
          Remote Operation (SV)  
          Truck (SV) 
     Hovercraft  
          Passenger (SV)  
          Racing (SV)  
          Remote Operation (SV)  
          Transport (SV) 
     Motorboat  
          Pleasure (SV)  
          Racing (SV)  
          Remote Operation (SV)  
          Transport (SV) 
     Rotorcraft  
          Fixed Rotor (SV)  
          Remote Operation (SV)  
          Tilt-Rotor (SV) 
     Sailboat  
          Pleasure (SV)  
          Racing (SV)  
          Remote Operation (SV)  
          Transport (SV) 
     Submarine  
          Bathyspheric (SV)  
          Pleasure (SV)  
          Remote Operation (SV)  
          Transport (SV) 
     Vectored Thrust  
          LAV Craft (SV)  
          Remote Operation (SV)  
          VTOL/STOL (SV) 
     Winged Planes  
          Gliders (SV)  
          Jets (SV)  
          Propellers (SV)  
          Racing  
          Remote Operations (SV)  
          Scramjets (SV)  
          Transports: Jets (SV)  
          Transports: Propellers (SV) 
     Zeppelins  
          Freeflight (SV)  
          Passenger (SV)  
          Pleasure (SV)  
          Racing (SV)  
          Transport (SV) 

Knowledge Skills (S = Specific): 

     Biology  
          Branch (Specify; Botany, Medicine, Parabotany, etc.)  
               Specializations are of a more specific branch of study within the 
               Concentration (i.e.: Fern Botany, Diagnostic Medicine, etc.)  
     Computer Theory  
          Hardware (S; Mainframes, Micros, etc.)  
          Matrix Theory  
          Software (S; Decking, Expert System Design, etc.)  
     Cybertechnology  
          Bodyware (S; Specific System)  
          Headware (S; Specific System)  
     Geography; Not only the physical layout of the are, but also details of  
     local culture and  landmarks.  
          Continent/Region/Teritory  
               Specific Area within such an area (i.e.: city or district)  
          Time or Era (S; Continent/Region/Teritory  
     Magical Theory  
          Feng Shui  
          Focus Design (S; Specific Focus Type)  
          History (S; Continent, Tradition, etc.)  
          Parapsychology  
          Spell Design (S; Specific Category)  
          Tradition (Shamanic, Hermetic, Psionic, etc.)  
     Military Theory  
          Military History (S; Continent, Period, etc.)  
          Small Unit Operations (S; Air, Land, Sea, Space, etc.)  
          Strategy (S; Air, Land, Water, Space, etc.)  
          Tactics (S; Air, Land, Water, Space, etc.)  
     Physical Science  
          Branch (Specify; Chemistry, Engineering, etc.)  
               Specializations are more defined areas within the Concentration  
               (i.e.: Polymer Chemistry, Architectural Engineering, etc.)  
     Psychology  
          Deviant Behavior (S; Specific Type of Deviancy)  
          Group Behavior (S; Specific Type of Group)  
          Individual Behavior (S; Specific Individual or class of Individual)  
     Social Science (Formerly Sociology)  
          Branch (S; Anthropology, Archaeology, etc.)  
               Sub-Branch (S; Pre-Columbian Archaeology, etc.)  
     Trivia  
          Concentrations: Specific Class of Trivia (i.e.: Sports Trivia,  
          Cinematic Trivia, Star Trek Trivia, etc.)  
               Specializations: Areas within the Concentration (i.e.: Baseball 
               Trivia, Star Trek: TNG Trivia, etc.)  

Performance Skills (S = Specific):  

     Acting  
          Medium (Choose; Live, Vid, Trideo, Simsense, etc.)  
               Genre (i.e.: Comedy, Drama, Action, etc.)  
          Impersonation  
               Specific Individual 
     Lying: The art of the grand falsehood, usable much like  
     Negotiation/Fast Talk, which is intended to confuse and make plausible  
     something noticed as out of the normal. Lying is the art of putting  
     together a string of plausible untruths that is accepted by the target 
     with a reduced chance of checking.  
          Concentrations (i.e.: Improvised, Scripted, etc.)  
               Specializations (i.e.: Types of Targets, Scams, etc.)  
     Modeling  
          Concentrations (i.e.: Static, Fashion, Spikes, etc.)  
               Specializations (i.e.: Swimsuit Fashion, Static Trid, etc.)  
     Music  
          Composition (S; Genre, Electric, etc.)  
          Instrument Category (S; Specific Instrument)  
          Performance (S; Techniques, Factors, etc.)  
          Production (S; Production Forms, etc.)  
          Synth (S; Type of Synth)  
          Voice (S; Genre, etc.)  
     Performance  
     Stage Magic: Classical Illusion, using the grand arts of misdirection,  
     illusion, and prestidigitation without resorting to true magic.  
          Scale of Performance (i.e.: Street, Stage, etc.)  
               Specific Stunt (i.e.: Sawing woman in half, Disappearing Space  
               Shuttle, etc.)  
     Vocal Expression  
          Dramatic Reading/Speaking  
          Mimicry  

Special Skills (S = Specific): 

     Gambling  
          Betting (S; Type of Betting)  
          Cardplaying (S; Type of Card Game)  
          Non-Cardgame (S; Type of Non-Cardgame)  
     Kiai  
     Meditation  

Build/Repair Skills (S = Specific) : 

     Unless otherwise noted B/R Skills are Technical Skills. Most are only one step away from any related skill. Thus, B/R Firearms is only one step (-2 TN) away from Firearms. 

     Many Crafts are B/R functions (i.e.: B/R Pottery is Pottery, B/R Jewelry is Jewelry Making, etc.). Note that a knowledge of a more general technical skill is limited in a B/R application to just show that specific skills applies to that area. Thus, B/R Computers has little relevance to B/R Security Systems other than they both have a lot of electronics. 
 

 
 
 
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