Table of Contents
Welcome to Mars Facts At Your
Fingertips History Of
Mars
Cities
Outlying
Government
Economy
Crime
Maps Cyberware and
Bioware Equipment
Magic
Critters NPC's Of
Note House
Rules Character
Creation Edges and
Flaws A Skill
List Combat
Skills Physical
Skills Magical
Skills Technical
Skills Social
Skills Vehicle
Skills Knowledge
Skills Performance
Skills Special
Skills Magic
on Mars Travel
to Mars Cyber
and Bioware
Robots
and
Androids Military
Characters Optional
Rules Facts about
Mars Revised
Timeline
For Shadowrun
Links |
Here is
a list of skills that have been either discussed and or written about in
my campaigns. The following list is NOT comprehensive. It is impossible to
list every skill. If someone has an idea for a skill he wants to develop,
work out a proposal and send it in.
Some skills seem
stupid on the surface (i.e.: Combat Biker Trivia, a minor knowledge
skill), but may enhance role-playing or come in handy during a run or
two.
Combat Skills (SW = Specific Weapon):
Armed
Combat
Clubs (SW; Club, Mace, etc.)
Edged Weapon (SW; Longsword, Katana, Knife, etc.)
Pole Arms/Staves (SW; Halberd, Staff, etc.)
Whips/Flails (SW; Whip, Flail, etc.)
Demolitions
Bomb Disposal
Build/Repair Ammunition
Commercial Explosives
Plastic Explosives Fire Arms
Grenade Launchers (SW)
Light Machine Guns (SW)
Pistols (SW)
Rifles/Shotguns (SW)
Submachine guns (SW)
Tasers (SW) Gunnery
Assault Cannon (SW)
Machine Guns (SW)
Missile/Rocket Launcher (SW)
Vehicle Mounted Weapons (SW) Projectile
Weapon
Bows (SW)
Crossbows (SW)
Dart Throwers (SW; Atlatl, Dart Stick, etc.)
Slings (SW; Basic Sling, Staff Sling, etc.)
Slingshot (SW; Upright, Wrist Rocket, etc.) Throwing
Weapons
Aerodynamic (SW; Shuriken, Airfoil Grenades etc.)
Non Aerodynamic (SW; Grenades, Knives, etc.)
Shafted (SW; Darts, Javelins, Spears, etc.) Unarmed
Combat
Animal Form
Specific Animal Form (Tiger, Bear, etc.) or Attack Mode
(Bite,
Claw, etc.)
Cyber Weaponry (SW; Hand-Razors, Rippers, etc.)
Kuji-Kiri
Martial Art (Specify; Boxing, Judo, Karate, etc.)
Martial Art Maneuver (Specify; Punch, Kick, Sweep,
etc.)
Subduing Combat
Subduing Combat Maneuver (Specify)
Physical Skills (S = Specific):
Ambidexterity Athletics
Climbing
Endurance Training
Escape Artistry
Gymnastics
Specific Devices (Beams, Rings, Floor, etc.)
Jumping
Lifting
Running
Specific (Marathon, Sprinting, etc.)
Sex
Specific (Techniques, Tradition, etc.)
Sports (Specify; Baseball, Football, etc.)
Specific (Position, Maneuver, etc.)
Swimming
Specific (SCUBA, Speed, etc.) Pedal
Dexterity Sleight of
Hand
Palming
Pickpocketing
Prestidigitation Stealth
Terrain (Specify; Farmland, Cities, etc.)
Shadowing
Silence
Sneak
Tracking Tightrope
Walking
Magical Skills (S = Specific):
Conjuring
Ally Spirits
Banishing
Spirit Type (Elemental, Loa, Nature Spirits, etc.)
Controlling
Spirit Type (Elemental, Loa, Nature Spirits, etc.)
Summoning Elemental/Spirit Type (Specify, but Free Spirits can
not
be taken as a Concentration, only as a Specialization in regard
to
the specific Free Spirit known to the individual)
Watchers
Enchanting
Alchemy
Arcanum (Herb, Mineral, Metal, etc.)
Artificing
Focus Type (Power, Spirit, Weapon, etc.)
Talismongery
Gathering/Refining
Fetish/Ritual Materials Manufacturing
Magic Item Identification Psychometry (a.k.a. Aura
Reading)
Bio/Cyberware Analysis
Spellcaster Signatures Sorcery
Astral (S; Astral Combat, Metamagic, etc.)
Forensics
Spell Category (S; Spellcasting, Spell Defense, etc.)
Spell Casting (S; Spell Category [i.e.: Combat, Health,
etc.)
Technical Skills (S = Specific):
Artistic
Expression
Medium (Choose One; Painting, Sculpture, Poetry, etc.)
Aesthetic Schools (Expressionism, Abstract, etc.)
Techniques (Air Brush, Casting, Carving, etc.)
Biotech
Extended Care
First Aid (S; Magicians, Metatypes, etc.)
Organ Culture (S; Limb, Organ, etc.)
Replacement Construction (S; Limb, Organ, etc.)
Transimplant Surgery (S; Headware, Bodyware, etc.)
Computer
Hardware (S; Mainframes, Micros, etc.)
Software (S; Decking, Matrix Programming, Non-Matrix
Programming, etc.) Cooking
Baking
Cuisine (Specify; Japanese, Chinese, Aztlan, etc.)
Specific Dishes Criminalistics (a.k.a.
Forensics)
Areas of Evidence Gathering and Analysis (Specify; Serology,
Fingerprint Analysis, Ballistics, etc.)
Specializations are more focused than the above (Pistol
Ballistics, Blood Splatter, etc.) Disguise
Cosmetology (S; Hair Styling, Face-Makeup, etc.)
Disguise Prosthetics (S; Specific Prosthetics)
Electronics
Control Systems
Diagnostics
Electronic Warfare (S; Measures, Countermeasures, etc.)
Electronic Networks/Linkage
Maglocks
Security Systems Finance
Financial Markets (Stocks, Bonds, Money Markets, etc.)
Specializations are Specific areas of potential investments
(Technology Stocks, Utility Bonds, etc.) Forgery
Medium (Specify; Antiques, Document, Electronic, etc.)
Specializations would be a specific class of items within a
Medium (Specify; Rembrandt Paintings, Personal
Histories,
Bank Notes, etc.) Lockpicking (Combination
Locks, Keylocks, etc.) Robotics (Anthrobotics,
Microbots, etc.) Starglazing: The art of
breaking glass or similar materials, in order to achieve entry without
activating an alarm.
Surveillance
Bugging (S; Methods/Equipment, etc.)
Countermeasures (S; Counter Techniques, etc.)
Observation (S; Direct, Indirect, Visual, etc.)
Surveillance Analysis (S; Medium of Surveillance)
Videography
Cinematography (S; Vid or Trid)
Cyber-Optical Systems (S; Photo, Vid, Trid, etc.)
Medium (Specify; Photography, Vid, Trid, etc.)
Genres (Specify; Artistic, Commercial, Fashion, etc.)
Portacam (See Trideo under Medium above)
Simsense (S; Editing, Mixing, Recording, etc.)
Social Skills (S = Specific):
Etiquette [Not
available as a General Skill]
Category (Corporation, Magical, Matrix, Media, etc.)
Bureaucracies
Style
Cultural (Chinese, Japanese, Aztlan, etc.)
Specific Cultural Elements (Japanese dining styles,
etc.)
Style
Interrogation
Interview (Print, Video, etc.)
Machine Aided (Lie-Detector, etc.)
Torture
Physical
Psychological
Verbal
Conversation
Questioning
Intimidation
Leadership
Category (Commercial, Military, Political, etc.)
Morale
Strategy
Tactics
Reporting (Print, Video, Trideo, etc.)
Manipulation
Concentrations (Corporate, Military, Tribal, etc.)
Specializations (Corporate/Aztechnology, Military/UCAS,
etc.)
Negotiations
Bargaining
Bribery
Fast Talk
Mediation
Persuasion (Seduction)
Vehicle Skills (SV = Specific Vehicle):
Bike
Gyro-Unicycle (SV)
Racing (SV)
Two-Wheeler (SV)
Three-Wheeler (SV) Car
Passenger (SV)
Racing (SV)
Remote Operation (SV)
Truck (SV)
Hovercraft
Passenger (SV)
Racing (SV)
Remote Operation (SV)
Transport (SV) Motorboat
Pleasure (SV)
Racing (SV)
Remote Operation (SV)
Transport (SV)
Rotorcraft
Fixed Rotor (SV)
Remote Operation (SV)
Tilt-Rotor (SV) Sailboat
Pleasure (SV)
Racing (SV)
Remote Operation (SV)
Transport (SV) Submarine
Bathyspheric (SV)
Pleasure (SV)
Remote Operation (SV)
Transport (SV) Vectored
Thrust
LAV Craft (SV)
Remote Operation (SV)
VTOL/STOL (SV) Winged
Planes
Gliders (SV)
Jets (SV)
Propellers (SV)
Racing
Remote Operations (SV)
Scramjets (SV)
Transports: Jets (SV)
Transports: Propellers (SV) Zeppelins
Freeflight (SV)
Passenger (SV)
Pleasure (SV)
Racing (SV)
Transport (SV)
Knowledge Skills (S = Specific):
Biology
Branch (Specify; Botany, Medicine, Parabotany, etc.)
Specializations are of a more specific branch of study within
the
Concentration (i.e.: Fern Botany, Diagnostic Medicine,
etc.) Computer
Theory
Hardware (S; Mainframes, Micros, etc.)
Matrix Theory
Software (S; Decking, Expert System Design, etc.)
Cybertechnology
Bodyware (S; Specific System)
Headware (S; Specific System) Geography; Not only the
physical layout of the are, but also details of
local culture
and landmarks.
Continent/Region/Teritory
Specific Area within such an area (i.e.: city or
district)
Time or Era (S; Continent/Region/Teritory Magical
Theory
Feng Shui
Focus Design (S; Specific Focus Type)
History (S; Continent, Tradition, etc.)
Parapsychology
Spell Design (S; Specific Category)
Tradition (Shamanic, Hermetic, Psionic, etc.) Military
Theory
Military History (S; Continent, Period, etc.)
Small Unit Operations (S; Air, Land, Sea, Space, etc.)
Strategy (S; Air, Land, Water, Space, etc.)
Tactics (S; Air, Land, Water, Space, etc.) Physical
Science
Branch (Specify; Chemistry, Engineering, etc.)
Specializations are more defined areas within the
Concentration
(i.e.: Polymer Chemistry, Architectural Engineering,
etc.)
Psychology
Deviant Behavior (S; Specific Type of Deviancy)
Group Behavior (S; Specific Type of Group)
Individual Behavior (S; Specific Individual or class of
Individual) Social Science (Formerly
Sociology)
Branch (S; Anthropology, Archaeology, etc.)
Sub-Branch (S; Pre-Columbian Archaeology, etc.)
Trivia
Concentrations: Specific Class of Trivia (i.e.: Sports
Trivia,
Cinematic Trivia, Star Trek Trivia, etc.)
Specializations: Areas within the Concentration (i.e.:
Baseball
Trivia, Star Trek: TNG Trivia, etc.)
Performance Skills (S = Specific):
Acting
Medium (Choose; Live, Vid, Trideo, Simsense, etc.)
Genre (i.e.: Comedy, Drama, Action, etc.)
Impersonation
Specific Individual Lying: The art of the grand
falsehood, usable much like Negotiation/Fast Talk, which
is intended to confuse and make plausible something noticed as out of
the normal. Lying is the art of putting together a string of
plausible untruths that is accepted by the target with a reduced chance of
checking.
Concentrations (i.e.: Improvised, Scripted, etc.)
Specializations (i.e.: Types of Targets, Scams, etc.)
Modeling
Concentrations (i.e.: Static, Fashion, Spikes, etc.)
Specializations (i.e.: Swimsuit Fashion, Static Trid,
etc.) Music
Composition (S; Genre, Electric, etc.)
Instrument Category (S; Specific Instrument)
Performance (S; Techniques, Factors, etc.)
Production (S; Production Forms, etc.)
Synth (S; Type of Synth)
Voice (S; Genre, etc.)
Performance Stage Magic: Classical
Illusion, using the grand arts of misdirection,
illusion, and
prestidigitation without resorting to true magic.
Scale of Performance (i.e.: Street, Stage, etc.)
Specific Stunt (i.e.: Sawing woman in half, Disappearing
Space
Shuttle, etc.) Vocal
Expression
Dramatic Reading/Speaking
Mimicry
Special Skills (S = Specific):
Gambling
Betting (S; Type of Betting)
Cardplaying (S; Type of Card Game)
Non-Cardgame (S; Type of Non-Cardgame) Kiai
Meditation
Build/Repair Skills (S = Specific)
:
Unless otherwise
noted B/R Skills are Technical Skills. Most are only one step away from
any related skill. Thus, B/R Firearms is only one step (-2 TN) away from
Firearms.
Many Crafts are B/R
functions (i.e.: B/R Pottery is Pottery, B/R Jewelry is Jewelry Making,
etc.). Note that a knowledge of a more general technical skill is limited
in a B/R application to just show that specific skills applies to that
area. Thus, B/R Computers has little relevance to B/R Security Systems
other than they both have a lot of electronics.
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