MGP Technology |
Humans are still the most common race in 2060.
In game terms, humans get no attribute modifiers or special racial
abilities. On the upside, being human costs no build points.
The maximum starting attribute rating for all attributes is 6 for
humans characters. Human Racial Maximums
Average Height: 1.7 m (5' to 6') Average Weight: 70 klios (150 to 200 lbs) Build Point Cost: 0 |
Dwarves are short and squat with wide shoulders and
short legs. While slow due to their shorter legs, dwarves make up
for this in strength and willpower. They have lots of hair, slightly
pointy ears and bulbous noses. Dwarf Racial Maximums
Average Height: 1.2 m (3.5' to 4') Average Weight: 54 klios (115 to 150 lbs) Attribute Modifications: +1 Body, -1 Quickness, +2 Strength, +1 Willpower Racial Abilities: Thermographic Vision, Resistance (+2 Body) to disease only Build Point Cost: 8 |
Hailing from the United
Kingdom, this small subgroup of dwarves are also known as hobbits or
hairfeet. Halflings have no facial hair, but have full, curly heads of
hair, as well as large amounts of hair on their feet. Slightly shorter
than dwarves, and with a dumpy, rather than stocky builds, halflings are
often mistaken for chubby children. Halflings prefer to live in comfy
burrows underground or in hillsides. Those halflings which have adapted to
city life do not seem to mind comfortable above ground abodes however.
Halflings are a generally docile subgroup of dwarves, delighting in fun, games and family. Halflings are clannish, and all active halfling magicians are shamans. While not afraid of modern technology, halflings enjoy simpler pleasures in life such as good food and strong ale. Most halflings avoid invasive technology such as cyberware, but simsense is very popular with halflings. Halflings are physiologically different from standard dwarves in various ways. They receive the following racial modifications: +1 Body, +1 Quickness, +1 Charisma, Thermograohic Vision, Resistance (+2 Body) to disease only. Halflings must maintain at least a middle lifestyle, i.e. halflings are driven to have a comfortable place to live. Halfling Racial Maximums
Average Height: 1.2 m (3.5' to 4') Average Weight: 54 klios (115 to 150 lbs) Attribute Modifications: +1 Body, +1 Quickness, +1 Charisma Racial Abilities: Thermographic Vision, Resistance (+2 Body) to disease only Limitations: Must maintain at least a middle lifestyle. Build Point Cost: 8 |
Elf Racial Maximums
Average Height: 1.9 m (6' to 7') Average Weight: 72 klios (160 to 210 lbs) Attribute Modifications: +1 Quickness, +2 Charisma Racial Abilities: Low-light vision Build Point Cost: 8 |