THE MORROW PROJECT PRIOR SERVICE BACKGROUND 16 July, 1997 COPY RIGHTED ROSS A. BEAVER 1997 BACKGROUND: INFANRTY / AIRBORNE / PATHFINDERS: COMBAT SKILLS---HAND GUN 10......RIFLE 10....LT MG 10 ....GRENADE LAUNCHER 10 .....SH. FIRE MISSILE 10.....BAYONET 10 ....... H-T-H 10.....KNIFE 10 .....BOOBY TRAPS 10 KNOWLEDGE SKILLS--1ST AID 10.....MAPMAKING 10.....CAMOFLAGE 10.....RECON 10 .....ESCAPE AND EVASION 10..... OBSERVATION 10.....MOUNTAINEERING 10.....RAPPELLING 10..... COMMUNICATIONS 10..... LAND NAVIGATION 10......AMBUSHING 10.....SURVIVAL 10......PAPA 30..... HALO 20...TRACKING 10 AGILITY SKILLS: MOVE SILENT 10.....CLIMB, JUMP, SWIM, DODGE 10 EACH RANGER / SPECIAL FORCES / SEALS / FORCE RECON ie "special ops": COMBAT SKILLS: HAND GUN 20.... RIFLE 25...ALL CREW SERVED WEAPONS ARE 25 EACH....ALL SPECIAL WEAPONS ARE 25 EACH....BAYONET, KNIFE, H-T-H, DEMOLITIONS AND BOOBY TRAPS ARE 30 EACH......ALL KNOWLEDGE SKILLS ARE 30 EACH EXCEPT TREAT DIEASE AND POISON UNLESS " SF " MEDIC 40.....SEALS GET +20 MORE IN OCEANIC SURVIVAL AND SCUBA...ALL AGILITY SKILLS ARE 30 EACH...SF GET +20 IN INTERROGATION AND ORATORY .....RANGER GETS +20 IN 2 CHOICE'S OF COMBAT SKILL. PRIOR OFFICER: ADD 5 TO EACH OF THE FOLLOWING :ORATORY, MAP MAKING, LAND NAVIGATION, HAND GUN PRIOR ENLISTED: ADD 5 TO EACH OF THE FOLLOWING: RIFLE, LT MG, GREN LAUNCHER, BAYONET, H-T-H COMBAT EXPERIANCE: ADD 5 TO EACH OF THE FOLLOWING: HAND GUN, RIFLE, SHOTGUN OR SMG, HEAVY OR SPECIAL WEAPONS, KNIFE, BAYONET, PICK ONE AND ADD 5 TO THE FOLLOWING FIRST AID, TRACKING, CAMOFLAGE, HIDE, MOVE SILENTLY, MAP MAKING, AMBUSH, RECON, SURVIVAL, ESCAPE & EVASION, OBSERVATION POLICE / SWAT / DEA / FBI: COMBAT SKILLS--HAND GUN 30.....RIFLE 10.....SMG 10......GREN LAUNCHER 10.....H-T-H 20.....KNOWLEDGE SKILLS: 1ST AID 10.....TRACKING 20..... ORATORY 10.....OBSERVATION 20.....RAPPELING 10.....COMMUNICATIONS 20.....INTERROGATION 20.....AGILITY SKILLS: ARE ALL 10 EXCEPT SNOW SKI......VEHICLE SKILLS: WHEELED 10 NOTE: NO SKILL MAY GO OVER 70% AND YOU CAN NOT COMBINE INFANTRY AND AN SPECIAL OPS TOGETHER OR SPECIAL OPS WITH THE POLICE AREA....HOW EVER YOU MAY ADD INFANTRY / AIRBORNE WITH POLICE IF THE PD ALLOWS IT. THIS KEEPS THE SUPER CHARACHTERS DOWN TO A RESONABLE LEVEL.