Here's conversion details for the Channeler class: Favored Attributes: Dex, Int, Cha Class Skills: Acrobatics, Athletics, Crafting, Intimidate, Notice, Prestidigitation, Resolve, Sneak, Tactics Skill Points: 6 + Int modifier per level Vitality: 9 + Con modifier per level Starting Proficiencies: 4 Lifestyle: Low [Per Burglar] Legend: Low [Per Assassin] >Class abilities Will of the Lightning - Replace text with: "When you spend and roll 1 or more action dice to boost the result of a Spellcasting check made to cast a Channeling spell, the DC of any saving throw prompted by the spell increases by an amount equal to the highest result of any 1 action die rolled. Further, you learn an additional 4 level 0 spells from any school." Path of Channeling - Replace text with that of the Way of the Crucible from the Conjuror in Spellbound preview, except that the Disciplines available are Energy, Force, and Weather. Circle of Power - Replace with Circle of Channeling; as Circle of Conjuring in the Conjuror in Spellbound preview, except bonus spells learned are from Channeling Disciplines. Bonus Feat - May be from Ranged Combat or Spellcasting trees. Weird Lore - Alter the following options: >Channeling Resistance: Rename Channeler Defense; replace text with that of Conjuror Defense from the Conjuror in Spellbound preview, except it protects against Channeling spells. >Low-Light Vision: Replace with Darkvision I. >Professional Recognition: Replace text with: "Your tireless efforts have earned you the respect of your peers. When you gain this ability, choose a Study you have. The Disposition of any NPC sharing that Study with you improves by 5." >Ray Avoidance: Bonus to Def instead applies against any Attack spell without an Area. >Skill Mastery: Replace with Expertise, choosing from the class skills. Add the following option: >Channeler Improvisation: You're always considered to have a ready mage's pouch when casting an Energy, Force, or Weather spell. >> Anonymous 3 hours ago No.33908926 >>33908948 >>33908905 All other features and abilities of the Channeler should work fine as-written. Don't use any feats from the Channeler splat except Sequential Learning, as everything else is either a rehash of stuff that's in Fantasy Craft already or is repeated in the Seer splat except with proper Fantasy Craft-compatible wording. The Seer is a lot closer to Fantasy Craft mechanical language, so not as much to change there: Favored Attributes: Intelligence, Wisdom, Charisma Class Skills: Bluff, Crafting, Haggle, Impress, Investigate, Medicine, Notice, Prestidigitation, Resolve, Search, Sense Motive, Survival Skill Points: 8 + Int modifier per level Vitality: 6 + Con modifier per level Starting Proficiencies: 3 Lifestyle: Medium [Per Assassin] Legend: Medium [Per Burglar] >Class abilities Path of Mystery - Replace text with that of the Way of the Crucible from the Conjuror in Spellbound preview, except that the Disciplines available are Artifice, Divination, and Word. Circle of Power - Replace with Circle of Seeing; as Circle of Conjuring in the Conjuror in Spellbound preview, except bonus spells learned are from Artifice, Divination, and Word Disciplines. Mysterious Lore - Alter the following options: >Cross-Class Ability: Change to Cross-Training (as the Sage ability) >Seer Improvisation: Change to "You're always considered to have a ready mage's pouch when casting an Artifice, Divination, or Word spell." >Skill Mastery: Replace with Expertise, choosing from the class skills. >> Anonymous 3 hours ago No.33908948 >>33908926 From the Seer splat, you can use the following feats: Consecrated Spells: The Alignment requirement should be generic, like all Alignment requirements in Fantasy Craft. Otherwise works as-written. Extra Discipline: Works in Fantasy Craft as-written. Pleasures of a Chaotic Heart: Remove the Alignment requirement and change the text to: "You may substitute your Wis bonus for your Con bonus when determining your Fort save bonus. You also learn 1 spell from the Shapeshifting Discipline and the spell point cost for you to cast any Shapeshifting spell decreases by 1 (minimum 1)." Rewards of a Good Life: Remove the Alignment requirement and change the text to: "When you spend and roll 1 or more action dice to boost a save result, you may also add your Wis bonus to the total. You also learn 1 spell from the Healing Discipline and the spell point cost for you to cast any Healing spell decreases by 1 (minimum 1)." Shelter of an Orderly Path: Remove the Alignment requirement and change the text to: "You may substitute your Wis bonus for your Dex bonus when determining your Ref save bonus. You also learn 1 spell from the Seals School and the spell point cost for you to cast any Seals spell decreases by 1 (minimum 1)." Spoils of an Evil Mind: Use Spoils of Evil (Call to Arms: Infernalist)