I call it the "swing by the DM's Bait Shop to buy an Adventure Hook" problem. The players go about the motions of exploring a city, town or area but they're just going down the "Laundry List of Genre Things We Know We're Supposed To Do Until The Story Activates" it's like running around town in a MMO looking for the NPCs with the Quest Here Symbol above their head.
If there were a Big Bad in town, the last thing you'd want to do is walk in and declare yourselves Adventurers, you're getting poisoned the second night in.
Epic Fantasy, Narrative Logic, Computer Games all play a part, but you're right, the wandering hero who makes his own adventures simply by Getting Into Shit has gone away.
However, to be honest, you get a party of S&S heroes Getting Into Shit and as a DM you're herding cats with everyone doing their own thing. Of course the Sword and Sorcery answer is some version of "Ninjas Attack" to focus the players on something, anything, as a group, but you do that too often, then they just wait around for Ninjas to Attack. Cyberpunk games or any other type of game where you're an assortment of individuals as opposed to a "genre-appropriate functional unit" have similar problems.
The answer though is a balancing act, not an Amusement Park.
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