The target shield had been invented long before them. They just want you to think it was them!
(Also, I just had to google Targa, so I can't comment yet. But my reply was a joke on them being Darth Vaders).
I'm kinda surprised.And for me, what made it even funnier / sadder is that I do not consider myself a 'gamer'; I think of myself as a model builder, and that my games are an excuse to show off what I can do with bits of foam and paint. Think 'Blue Peter' with percentile dice - "Here's one that I made earlier..."
I mean, I know you put a lot of effort into preparing for games, but I've always thought that you're doing that in order to have models for games, not the other way around.
Well, "height" and "width" are just "quality" and "speed" of the success, so that's understandable - they're supposed to be new if your base is D&D and similar systems.Looked at the game you suggested. "Length" and "width" of the dice is a new on on me, as are "wiggle" dice. From my perspective, it's a nice little game, but the mechanics savor of reinventing the wheel. I generally do the same 'one roll' with a set of percentile dice, and go from there. See also my game videos, on my YouTube channel. I think that in practice, this game would move along smartly, which is something I look for in games; the game session bogging down in mechanics really spoils the fun - which is what we used to call what I think is now called 'immersion', which I think is something else entirely.
Not sure what you mean by "reinventing the wheel", though. It does what it sets out to do, and puts a new spin on some things. Is it groundbreakingly different? No. Does everything need to be new in order for the game to be worth playing? Also no, in my experience - though answers might vary on this one.
(BTW, I used this little booklet, along with some GM-facing stuff from bigger versions of the same system, to run a campaign that lasted a couple years. Well, except I set it in 1674 China. Still, I think those rules are just the right amount for new players, and almost all the players were new to RPGs in this game).
Surely they'd understand that the secret blow is "capture the centerline and hold it"? Of course, in order to achieve this, practicing a couple years would help...Agreed; if it works for you and your gamers, then it's good. I was just reminded by the guy's obsession with Dave's shirt by some of the marital arts people we used to know, who were always asking Gronan what the secret of his success was. H would reply, "Practice for a couple of hours each day for a year", and they would be very upset as it wasn;t the answer they were looking for. "No! No!" they would cry, "Teach me your Secret Blow that stops my opponents in their tracks!!!" Gronan would look baffled, and try again. It never worked, sad to say.
(Yeah, I know, the people that insist on a Secret Blow are among the least likely to "get" this:P. But one could hope Gronan at least tried that approach, too).
I'll admit, when reading about Queen Nayari, I exclaimed "Cleo!"
Which attracted the curious look of my wife from across the room. Then she realised I'm reading a new system or setting, and didn't even bother asking.
Heh, this is a good one. I prefer the explanation of "secret strikes" in "The teacher of fencing" by Arturo-Perez Reverte, but this one also addresses part of the reason why many people keep looking for the unstoppable strike...
Still, I admit they're almost tied!
`
Reminds me of the people from our fencing school when they were running Exalted for them. All the Dire Perils were predicted in advance, likely reactions of the enemy were predicted and exploited...
And I'm not even talking about fighting, they were running an intrigue, followed by a trade war!
That probably earned you lots of XP!
Bren, have you been reading my descriptions of the Underworld?
Oh, no, wait, there wasn't a garden, just the globes! Sorry about that.
OTOH, now I know what my Underworld has been missing! I thought of adding the remains of a hi-tech fitness, but not a garden, my bad!
Funny questions time...
Apart from the Eyes, is there anything that can be described as big, glowing orbs with weird powers and inherent intellect?
на английски е The Fencing Master.
But I liked it. I like everything by Perez-Reverte that I have read.
Gardens in the underworld are important. It gives the prey of the bigger monsters something to eat.Bren, have you been reading my descriptions of the Underworld?
Oh, no, wait, there wasn't a garden, just the globes! Sorry about that.
OTOH, now I know what my Underworld has been missing! I thought of adding the remains of a hi-tech fitness, but not a garden, my bad!
Currently playing: WEG Star Wars D6
My Blog: For Honor...and Intrigue
Gronan now owes me 7 beers and I owe him 1 beer.
a. TARGA fell apart because - from what I saw, standing on the sidelines - it tried to be 'the gatekeeper' for the RPG hobby. It had a major finger in the pie over the D&D 5e 'consultantgate' fracas, which is why I stayed well away from it. Yes, at least one of the movers and shakers in the organization thought he was Darth Vader.
b. Nope; I do build 'on demand'. but usually the models give me the ideas for the games; I do additional models to suit. The really great thing about being in Phil's campaign was that he was a never-ending source of inspiration and ideas for models - which is why I have so much on the shelves...
c. It's a good, solid game, I think, and well worth a look. My comment - and I should have been more clear - was directed at the thought that I've seen this kind of mechanics before, in several miniatures skirmish games, where the focus is on small 'warbands' and for which one tracks their 'XP' in miniatures games. They are a sort of 'cross-genre' type of thing, where RPG elements are blended with 'miniatures' elements to make a game that will tap into the RPG market.
d. That's her!!!
e. No, he was just really cranky for about a month.
f. Yes; the AIs that run various things.
Pero en espa�ol es "El maestro de esgrima", y un maestro podria ser alguien que sabe como esgrimir, or alguien que puede ensenartelo!
Or in other words, I just translated the title, not bothering to check how it's been published in English. My bad.
Totally agree with your point on gardens. That's why I said I should have had more of them.
...OK, that's now officially hilarious. Let's leave it at that.
Heh. If I could do models, I imagine it would be games giving me ideas for models...b. Nope; I do build 'on demand'. but usually the models give me the ideas for the games; I do additional models to suit. The really great thing about being in Phil's campaign was that he was a never-ending source of inspiration and ideas for models - which is why I have so much on the shelves...
I can't, though, so the point is moot.
Ah, got it. I'm not familiar with said miniature games, so I didn't know it's got similar points with ORE.c. It's a good, solid game, I think, and well worth a look. My comment - and I should have been more clear - was directed at the thought that I've seen this kind of mechanics before, in several miniatures skirmish games, where the focus is on small 'warbands' and for which one tracks their 'XP' in miniatures games.
Sounds interesting, but again, unfamiliar.They are a sort of 'cross-genre' type of thing, where RPG elements are blended with 'miniatures' elements to make a game that will tap into the RPG market.
d. That's her!!!
Then you did a good job. Though I'm not sure why a GM would be cranky over that. I've come to expect such stuff and enjoy it along with the players.e. No, he was just really cranky for about a month.
...if I hadn't sent you an Actual Play description, I'd have hesitated to say it, but that's exactly how those look in my campaign as well!f. Yes; the AIs that run various things.
Dude, what are you talking about?
TARGA fell apart years before 5E launched, and "consultantgate" had nothing at all to do with it - TARGA was dead well, well before that. TARGA was an organization that started without a mission, and then predictably failed to coalesce afterward when everyone had different priorities. It didn't try to keep anyone out of anything. If anything, it split apart because it tried to bring everybody in without any sort of agreement of what the purpose was.
I'm not part of the group of people who commonly term themselves the "OSR" either, as I like the original games and have no need for LotFP-style sims (or correspond/collaborate with their admirers much at all), but I do skim a lot of their online traffic looking for stuff to use, and I've never seen anyone try to keep you out of anything. (This of course doesn't mean it couldn't exist somewhere.)
Where were you told you and yours weren't welcome to collaborate?
Before I thought you were just confused as an observer that was unfamiliar with that community, but the bit about observing TARGA from the sidelines during consultantgate is so specific that's hard to fuck up accidentally. It does make me wonder if you don't keep dropping this anti-OSR bit every few days just to spread negative impressions about them, for whatever reason. It is something that seems very, very hard for you to get past for someone who claims not to care about it.
"Dude"? I assume that this is a common form of address; this is my first time being addressed as 'dude', actually. If I may address your points in order:
I am speaking from my own personal experiences with some of the people who formed TARGA, and claimed in their conversations with me that they wanted to make TARGA the 'cutting edge' of the OSR and by extension the RPG hobby. I do agree with you about the lack of focus and different priorities, and that being a major issue in the group.
As for my being given some very negative responses to my occasional posts, there are the private messages from various fora and the e-mails I got over the past five-six years. I got really, really tired of being told that I was some sort of ancient dinosaur, and that I should shut the fuck up and sit the fuck down. (Usually by people who have no idea of just how long I have been in both the hobby and the industry, and who I talk to in both.) I have a lot more sources and information about what goes on 'behind the curtains' then most people think (or are aware of); and some of the people who describe themselves as being part of the OSR tend to get riled up when I mention things that contradict popular beliefs.
As for being negative about the OSR, again, all I can speak to is my own personal experiences; some of the folks who are in the movement are really decent folks who do some great games, and have been very interested in what I've mentioned about the early days of the hobby. Others, some of the self-described 'standard-bearers' of the OSR, have had enormous hissy fits over hearing about my personal experiences with the early authors of in the genre, and their way of practicing their craft as storytellers and GMs; it seems to contradict the mythology that has grown up about RPG gaming over the years.
No, I am not interested in many modern games; I do read a lot of them, and then make my purchases based on what I think my game group might like to play. I have bought some very good 'indie' games, over the years, both in the RPG and miniatures genres; I have tried to stay away from those that just don't seem to 'play well' on the table.
If people ask my opinion, I give it to them, based on what I know and have seen. If people ask me questions, then I try to answer them as best I can, based on the same store of information. If anyone can take something useful away from anything I might have to say, great - have fun, and let us know what happens.
Last edited by chirine ba kal; 09-11-2015 at 01:26 AM. Reason: clarification; sentence didn't make sense.
Well, building models is a vile habit; look at where it's gotten me...
Phil simply hated to loose, which we all found perfectly understandable; it was so rare for us to completely fox him - at his own game, at his own table, in his own world - that it was one of those moments that one savored. I mean, Dave Arneson could do it on a regular basis as the immortal Captain Harchar, but us mortals? We were happy if it worked once a year...
Great minds, and all that!
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