Currently playing: WEG Star Wars D6
My Blog: For Honor...and Intrigue
Gronan now owes me 7 beers and I owe him 1 beer.
Deputy Governor office makes it all different, doesn't it?
I was assuming a low-level official, whose only options would be to destroy the document or follow it.
And in what concerns my players, I must preface that with an explanation. At least some of them are exactly those that have as major influence anime, comics, and CRPGs. At least some of them, often the same people, also recognize older SF works if I throw a reference.
Still, when some of them were starting, their major influence was CRPGs, including MMORPGs. Metagaming was rampant, communicating with NPCs wasn't the easiest task.
It was made easier by the fact that I had a whole group like that, with only a couple more experienced players, including my wife and myself. They didn't feel like someone was doing much better, and had an example.
Still, I had to make them stop metagaming (which would have been fine if we were playing the kind of game where you have author's view over the events... but we were playing a variation of the One-Roll Engine, and that's a traditional game).
So, what did I do? I told them the truth.
"You can meta-game or not. I'm going to act like you're not, even if you tell me otherwise. The trick is, my NPCs react to what you were doing 0 you've noticed it already - and are never going to get the message that you "just metagamed". As far as they're concerned, you screw them over to protect the interests of some dubious types...meaning that you're not to be trusted and they can screw you back even if they were indebted to you before. Or you're just behaving strangely for no obvious reasons, meaning you're not to be trusted. In short, your best option is to treat the world as a real, living, breathing world, consisting of living, breathing characters...because I'm doing my best to ensure it's true, and you'll need lots of time before you can even spot my mistakes.
Or you can choose to disregard this warning, and metagame to your heart's content. Like the warning that characters can die or be maimed, and there's no resurrection spells, while healing them back is a one-off deal... it's a warning you'll only get once."
Then I went and did what I warned them about. "Just play the NPCs" is the summary of my style of GMing anyway (which I call Lazy GMing). I couldn't run it otherwise even if I wanted - not without switching my GMing style mid-campaign, which I'm loathe to do.
And then, of course, it was rampant metagaming time. Then they noticed the results were exactly as I told them.
The rest was just playing the game, as they say.
I've run things that were quite similar. Not on the same scale, probably, but similar.
I think I'm going to run my next campaign in this style and see how long I can make it last. So no, I doubt it can't be done. You just need to pick the right people, and teach them that no, the NPCs actually have characters, and they're organised in a society - unlike having pixels on a screen in a MMORPG and "areas closest to the spawning grounds for XP-bringing monsters".
Well, if I run it over 5 years, I don't promise we'd be using the same system as the one we began with. But even if we change them, we're just going to "translate" the PCs and carry on, so does it even matter?
There are people that don't play long campaigns. There are those that do. There are those that alternate between years-long and one-shots. We actually put long campaigns on hold sometimes in order to try a one-shot or two, or three.
Then we continue. It's not about "modern people", it's about us today having much more choice. Of course we want to sample everything.
Doesn't mean we can't also stay with one setting for years.
+1 to that.
I call that phenomenon "bad GMs make players give up on RPGs", and it was one of the first issues I set on solving once I decided to expand the pool of RPG players in my city.Why is it, you suppose, that the "Free Kriegspiel" philosophy has gone out of favor? I personally think the demographic shift in the early 80s to a much younger target audience was a big part of it. Take a bunch of 13 year old boys, give one of them some vestigial authority, remove adult supervision, and voila, Lord of the Flies. Hence the drive for "more concrete rules to protect players from the arbitrary whims of referees."
Plus, a lot of people seem to love to hang on to old resentments. I've seen forum posts complaining about things that happened in games back in the 90s. So the Lord of the Flies aspect is never forgiven or forgotten.
So yeah, I think there's something to it. I can definitely point to another point of view, though.
My brainpower, albeit immense*, is in the end more or less a finite number. I can devote it to resolving everything...or I can use a proto-wargame/boardgame for the domain stuff, Stress Meters for the reactions of NPCs and PCs alike under stress, and a combat system in case of, well, combat. Possibly a different system for spellcasting and research, too. (And of course, I can always choose not to bother, if the result is obvious). All of this would be almost the opposite of Frei Kriegspiel, right?
Still, if I do that, then I can get to decide just on the consequences of whatever results the systems outputted. You routed the army nobody expected you to even slow down? Well, I've already got the consequences ready. Let's continue with the session!
*Every single one of us has immense brainpower, the brain is a supercomputer. That's besides the point, even supecomputers are limited in the end.
My experience from Bulgaria confirms that your observation is valid. And I know how the first two RPGs in Bulgaria have been developed, although I wasn't part of it.
I think my players would love that.
But does that mean that carefully disassembling an Eye can teach you more magic?
(I'm asking because I'm thinking of a game that does more or less exactly this - Sorcerers of Ur-Turuk)!
Funny, I reacted with "Swords and Planet for the win" the first time I read a summary of Tekumel's history. I mean, isn't it obvious by the different dimensions and relics of a more technologically advanced era?
At the same time, Tekumel is brilliant for allowing Referees more used to fantasy to run it as a fantasy setting. I just don't know why more people aren't playing it!
(It might be because a lot of people are looking for the One Right Way to play Tekumel. But there isn't one, and they get frustrated).
The freeform RPG players have found it out without much help, it seems.
Funny, that. I remember a similar advancement mechanic being much reviled. I just can't find links right now, but the really funny part is that the arguments against it seemed to boil down to "depends on the Referee's cooperation" and "isn't traditional" (whatever traditional was supposed to mean).
Life is ironic.
Well, the references to Barsoom were what made me interested in Tekumel... I've read John Carter stories long before I got to see an RPG.
Admittedly, I tend to inject more "science" into settings than they're probably meant to. It's due to one of my past groups being the kind of guys who would make experiments for the quotient of energy transfer of magic missiles.
And then they find a way to use that in the game, so I love playing with them.
Interesting enough, Reimond Feist's stories feature an invasion from a clan-based world with no steel and no riding animals, situated in another dimension...
I've achieved a compromise with them.
"How much did we gain?"
"I'll tell you over Skype".
We always have a Skype group.
I'll bite.
Tell us, oh Old Geezer, about trash collector machines, and the matter-converters!
Currently playing: WEG Star Wars D6
My Blog: For Honor...and Intrigue
Gronan now owes me 7 beers and I owe him 1 beer.
Probably not, except I'd have to look up ICQ.
I took it in that context.Well, whatever works for your group. Obviously, different approaches might work better or worse with different people, but we share what we do just in case there's something someone else can use.
I like the increase system for Runequest/BRP the best since stuff gets earned and tracked (i.e. checked) as you play so there is nothing for the GM to catch up on or do at the end of the session. The increases are always modest so, except in the rare cases when someone masters a new skill, the GM really doesn't need to know whether or not the skill improved when planning activity for the next session. The combination of these things means it doesn't matter if the players roll at the end or the beginning of a session.
Currently playing: WEG Star Wars D6
My Blog: For Honor...and Intrigue
Gronan now owes me 7 beers and I owe him 1 beer.
Um, actually the lower or middle level official would most likely pass the warrant 'upstairs' to the Governor's office for action; this kind of international intrigue is way above most officials, and they'd try to get rid of the 'hot potato' as fast as they could so as to avoid any blame or responsibility.
Unfortunately, this sort of thing usually would wind up on my desk for me to deal with...
Fascinating! Utterly fascinating to me! This is exactly the kind of thing we'd run into - the NPCs we met all had their own opinions on who we were and what we were doing. Phil would roll for their reactions initially, and then he'd make notes on their cards and use that as the basis for future interactions with them. We learned likewise what the limits were in our world - we figured out very quickly that we were not at the top of the food chain; there were creatures that would like to hunt us.
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