From the answers that have been given, it doesn't seem to me to be any harder to run an EPT game than a standard D&D game, except for the players.
It seems much harder for players because it is a strange setting that they don't know every detail of to the nth degree.
They also have to re-orient their outlook from "ME" centered to "US" centered.
(I think using family name first would really help with this and I'm surprised that later editions didn't do it.)
Do you think it is especially hard to find and keep players for EPT these days?
Besides dealing with the expectations created by some people that it is an Exclusive Game,
what do you think is the hardest thing that new GMs have to deal with?
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