Originally Posted by
chirine ba kal
Ah, all right! I see what's happening. Well, here's something that Phil did in his campaign that you might be able to use...
As I talked about, the clans do a lot of reconciling accounts and bookkeeping. That's pretty dull stuff for most players, let's face it, and so to make things a little easier Phil introduced us to what he called 'writs'. These are documents drawn up by the various scribes, and they serve as what was called (by the Medici, among others of that time) 'notes of hand'. They serve as a way to keep from having to ship specie around, and can be very useful. Two examples:
Eldest Daughter still wants a new dress to wear to the party. Her doting parents - me, let's say - write her a writ that basically says, "This writ is good for x Kaitars", with her name on it, and they give this to her as a present. She takes the writ to the dressmakers' where they get her fitted up with a dress she likes. They accept the writ from her, and off she goes to her party. If the dress was worth less then the value of the writ, they can either five her a credit on her next purchase, or give her the 'change' in cash. If the dress costs more then the writ's 'face value', then they will bill either me or the clan, depending on who the writ is drawn on. At some point, they will 'cash in' the writ with my clan, which will either pay them in cash or credit on their account, and debit the sum from either the clan's general account or my personal account. I should note that the clan normally will pay for 'clan things', and I have to pay for 'personal things'. The clan will stand behind me, though, if that might be needed. (In m case, it isn't. I am, cough, 'a man of means'.)
Or, in an actual example of game play, one of the players out at Phil's had a tendency to carry all of his wealth in cash - not gems, coins. At one point, he was lugging around 3,000,000 Tsolyani Kaitars; which at three grams a coin, was nine tons of coins. (In 500 Kaitar bags, in big locked chests.) So, Phil sends us off to Blackmoor, where I happen to notice that the locals are up to their elven hips in iron and steel. Being an Imperial official, with pretty wide powers, I issued the player a writ for three million, to be drawn on the Imperium itself, and used the money to buy up all the iron and steel within a hundred mile radius of Blackmoor Castle. We got back to Tekumel, and I handed the stuff to Prince Mirusiya. (There was enough to make armor for four legions. I became very popular, on the spot.)
Mirusiya issued me a writ on the Imperium for the three million, and my 'credit rating' became solid platinum. And I was also now an Imperial Govenor, so I even had a decent salary to live off of. The other player 'cashed in' his writ, and went back to carrying around his treasure in a very stout wagon. Eventually, during the Sirsum mini-campaign, he made a run for it as we looked to get dead; he was the Imperial Chancellor for the Province of Hekellu, so he deposited his money in the Imperial Provincial Treasury, issued himself a writ for the sum, and took off for safer climates. We were stuck with this almighty heavy wagon, which we wanted to send back to Hekellu - guess who got stuck with that nasty job, escorting a wagon full of gold back along a bad road through a countryside full of very hostile tribesmen.
Lord Takodai hi Vriddi, who was in charge of this travelling circus, gave me what troops he could, and asked me if I still had the uncashed writ for the three million; I did, he asked me for it, marked it "PAID IN FULL", and the damn wagon and golden cargo was now my personal problem. We did managed to get back to Hekellu; I did managed to find a place to store the wagon for a while, and so am now a pretty well-off person.
So, I think Phil's writs may be your solution. I still write them up for games; I can show photos of them, if you like. They can be drawn on individuals, clans, temples, or the Imperium itself. They are not paper money, but more like 'letters of credit' then anything else.
Does this help?
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