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Thread: Questioning chirine ba kal

  1. #5951
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    Quote Originally Posted by Gronan of Simmerya View Post
    John Bobek's "Little Wars" game at this last GaryCon had a pair of nine-year-old girls happily slicing each others' armies to ribbons. Bloodthirsty little Amazons, they were.
    Wonderful, and a reason to go!

    I got to thinking that it might be fun to apply the 'Little Wars' model to Barsoom, and as tiny laser pointers are really cheap...

    Now all I have to do is make a half-dozen elevation gears with pointing wheels...

  2. #5952
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    Quote Originally Posted by Shemek hiTankolel View Post
    Chirine,

    A question regarding the city of Sarku. Does the CoS have any other major temples located within its walls, or is it pretty much a one horse town when it comes to Pavar's other deities?

    Shemek.
    The place does have all of the twenty, but they are all pretty small and minor; they cater to the transient trade, more then anything else, as the locals are all Sarku and Durritlamish types. It's not a plum assignment unless you're from those two temples.

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    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    The place does have all of the twenty, but they are all pretty small and minor; they cater to the transient trade, more then anything else, as the locals are all Sarku and Durritlamish types. It's not a plum assignment unless you're from those two temples.
    Unless you were sent there to spy(and don't get caught)!!! Mayhem, mayhem , and more mayhem!!! That leads me to a question. How does high level spying go on with the availability of Sorcery and mental powers to both sides? As far as detecting and hiding your craft?

    H:0)

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    Quote Originally Posted by Hrugga View Post
    Unless you were sent there to spy(and don't get caught)!!! Mayhem, mayhem , and more mayhem!!! That leads me to a question. How does high level spying go on with the availability of Sorcery and mental powers to both sides? As far as detecting and hiding your craft?

    H:0)
    Same as it has been done for centuries, with eyes and ears on the ground to find out what's going on and report back. The vast majority of what's referred to as 'tradecraft' does not need or require either sorcery or other things - if anything, these take the place of what are called 'technical means'. Especially as these are also pretty limited in range, unless you're an Undying Wizard. The vast majority of information gathering work in the Five Empires involves sending people to meetings, cultivating contacts, and information from sources. (Remember Lady Tsahul?) If you want to know more about this kind of thing, try Tom Clancy's Red Cardinal sub-series inside the Jack Ryan series. Quite a lot of very good tradecraft in there, and quit a lot of which we used over the years in Phil's campaign.

    Espionage requires a deft and subtle touch to succeed, and a lot of very thoughtful thinking on the part of the players and GM.

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    Quote Originally Posted by chirine ba kal View Post
    Wonderful, and a reason to go!

    I got to thinking that it might be fun to apply the 'Little Wars' model to Barsoom, and as tiny laser pointers are really cheap...

    Now all I have to do is make a half-dozen elevation gears with pointing wheels...
    OMG! Greatest game ever! (Axman probably has cheap nylon gears...)
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    Quote Originally Posted by chirine ba kal View Post
    Same as it has been done for centuries, with eyes and ears on the ground to find out what's going on and report back. The vast majority of what's referred to as 'tradecraft' does not need or require either sorcery or other things - if anything, these take the place of what are called 'technical means'. Especially as these are also pretty limited in range, unless you're an Undying Wizard. The vast majority of information gathering work in the Five Empires involves sending people to meetings, cultivating contacts, and information from sources. (Remember Lady Tsahul?) If you want to know more about this kind of thing, try Tom Clancy's Red Cardinal sub-series inside the Jack Ryan series. Quite a lot of very good tradecraft in there, and quit a lot of which we used over the years in Phil's campaign.

    Espionage requires a deft and subtle touch to succeed, and a lot of very thoughtful thinking on the part of the players and GM.
    Thank you Uncle. Any particular clans know for their adeptness at this sort of thing...?

    H:0)

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    Quote Originally Posted by Hrugga View Post
    Thank you Uncle. Any particular clans know for their adeptness at this sort of thing...?

    H:0)
    Ksarul worshipping-ones are bound to pop up in the answer to this, for is he not the one who deals in Secrets?
    Also, I suspect, the priests of Karakan would be there. If you're not going for total slaughter, spies are the way to ensure you have all the tactical advantages you'd ever need.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Quote Originally Posted by AsenRG View Post
    Ksarul worshipping-ones are bound to pop up in the answer to this, for is he not the one who deals in Secrets?
    Also, I suspect, the priests of Karakan would be there. If you're not going for total slaughter, spies are the way to ensure you have all the tactical advantages you'd ever need.
    Lord Asen,

    Thanks...

    H;0)
    Last edited by Hrugga; 04-15-2017 at 02:26 PM.

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    Well, that's just my interpretation, mighty Hrugga, but I find it fun to try and see how often it would match the "canonical" one!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Quote Originally Posted by AsenRG View Post
    Well, that's just my interpretation, mighty Hrugga, but I find it fun to try and see how often it would match the "canonical" one!
    Very Logical...That is always fun!!!

    H:0)

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