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Thread: Questioning chirine ba kal

  1. #5871
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    Quote Originally Posted by chirine ba kal View Post
    And that, in my very biased opinion, is the hallmark of a good GM, good players, and a great game session. Looking forward to seeing how this plays out...
    My view is the less work I need to do as a GM, the better. So I always try to give them just enough rope to hang themselves... and somehow they always manage to find a loaded revolver and opt for Russian Roulette instead.

  2. #5872
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    Quote Originally Posted by Dulahan View Post
    My view is the less work I need to do as a GM, the better. So I always try to give them just enough rope to hang themselves... and somehow they always manage to find a loaded revolver and opt for Russian Roulette instead.
    Ain't that the truth! It has never ceased to amaze me, over the decades, how perfectly good people turn into idiots as player-characters and do things which are patently dumb and not in their own interests. I freely admit that it gives me a lot to work with, but still...

  3. #5873
    Bloody Weselian Hippy AsenRG's Avatar
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    Quote Originally Posted by Dulahan View Post
    My view is the less work I need to do as a GM, the better. So I always try to give them just enough rope to hang themselves... and somehow they always manage to find a loaded revolver and opt for Russian Roulette instead.
    Isn't that the hallmark of players in general?
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  4. #5874
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    Quote Originally Posted by chirine ba kal View Post
    Ain't that the truth! It has never ceased to amaze me, over the decades, how perfectly good people turn into idiots as player-characters and do things which are patently dumb and not in their own interests. I freely admit that it gives me a lot to work with, but still...
    Quote Originally Posted by AsenRG View Post
    Isn't that the hallmark of players in general?
    I know, right! To both.

    And it really IS usually the more stupid stuff that surprises me, not the smarter stuff. Well, I guess the latter does as well, just in a different and more pleasant way. Of course as a player, I tend to take pride in moments I surprise my GM and hear "I never expected that!"

  5. #5875
    Member Neshm hiKumala's Avatar
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    Hrugga's question about Riruchel and travelling there reminds me of a statement made by Jeff Dee in the 4th episode of the Hall of Blue Illumination podcast.

    Around the 41mn mark, Mr. Dee indeed remarks that, for him, T�kumel is a fantasy role-playing game built on top of a science-fiction premise, which gives players a chance to explore science-fiction tropes through fantasy.

    I personally wholeheartedly agree with him. It's also nice to have it stated so clearly.

  6. #5876
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    Riruchel's polar caps are cold, dry, and a little light on oxygen. We did see ruins of some sort, but nothing we could identify. We poked around for a bit, like any tourists in an ancient ruined site, and then boarded the ship to go home.

    That's a great book, too!!!
    So Uncle could you please tell a bit more? The cirumstances of said trip and the "ship" you were on...Is this in TStPH?

    Thanks,

    H:0)

  7. #5877
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    Quote Originally Posted by AsenRG View Post
    Isn't that the hallmark of players in general?
    I don't know; Gronan and weren't that stupid as players, and neither were the people we played alongside. Those of us who are still alive are still pretty canny players.

  8. #5878
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    Quote Originally Posted by Neshm hiKumala View Post
    Hrugga's question about Riruchel and travelling there reminds me of a statement made by Jeff Dee in the 4th episode of the Hall of Blue Illumination podcast.

    Around the 41mn mark, Mr. Dee indeed remarks that, for him, T�kumel is a fantasy role-playing game built on top of a science-fiction premise, which gives players a chance to explore science-fiction tropes through fantasy.

    I personally wholeheartedly agree with him. It's also nice to have it stated so clearly.
    Agreed! And it is, in my experience. And very neatly put, too.

  9. #5879
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    Quote Originally Posted by Hrugga View Post
    So Uncle could you please tell a bit more? The cirumstances of said trip and the "ship" you were on...Is this in TStPH?

    Thanks,

    H:0)
    It will be; this was one of the times when dear old Turshanmu had offered to give us a lift somewhere in his little scout ship, and he got his controls crossed. Luckily, I'd packed provisions, otherwise the kindly old sorcerer was going to be in trouble.

    Anything specific you wanted to know? I work better with specific ones then general ones.

    By the way, I now have a model of his little ship, too...

  10. #5880
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    It will be; this was one of the times when dear old Turshanmu had offered to give us a lift somewhere in his little scout ship, and he got his controls crossed. Luckily, I'd packed provisions, otherwise the kindly old sorcerer was going to be in trouble.

    Anything specific you wanted to know? I work better with specific ones then general ones.

    By the way, I now have a model of his little ship, too...
    Uncle,

    Do you remember which pole the base was located and how big it was? Also since you mention it, I would love to see that little "ship"...!!!

    Thank you as always,

    H:0)

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