Ain't that the truth! It has never ceased to amaze me, over the decades, how perfectly good people turn into idiots as player-characters and do things which are patently dumb and not in their own interests. I freely admit that it gives me a lot to work with, but still...
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
I know, right! To both.
And it really IS usually the more stupid stuff that surprises me, not the smarter stuff. Well, I guess the latter does as well, just in a different and more pleasant way. Of course as a player, I tend to take pride in moments I surprise my GM and hear "I never expected that!"
Hrugga's question about Riruchel and travelling there reminds me of a statement made by Jeff Dee in the 4th episode of the Hall of Blue Illumination podcast.
Around the 41mn mark, Mr. Dee indeed remarks that, for him, T�kumel is a fantasy role-playing game built on top of a science-fiction premise, which gives players a chance to explore science-fiction tropes through fantasy.
I personally wholeheartedly agree with him. It's also nice to have it stated so clearly.
Last edited by chirine ba kal; 04-05-2017 at 04:42 PM. Reason: typo
It will be; this was one of the times when dear old Turshanmu had offered to give us a lift somewhere in his little scout ship, and he got his controls crossed. Luckily, I'd packed provisions, otherwise the kindly old sorcerer was going to be in trouble.
Anything specific you wanted to know? I work better with specific ones then general ones.
By the way, I now have a model of his little ship, too...
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