I would like to take a stab at this, if I may? This to me is exactly why Tekumel hasn't been a commercial success. A small minority has, over the years, perpetuated the myth that in order to play the game and adventure in the setting one has to be an expert in minutaie and have a PhD in fluff. They justify this assertion by stating that Professor Barker did it this way, therefore it's the right and only way to properly game on Tekumel. I recently heard something along these lines from one of the so-called experts. I call BS on this mind frame.
The players who think this way have drunk the kool-aid and need to be told so, and shown how a Tekumel campaign can function just fine without all the pedantic details. I can say as a long time DM of Tekumel based campaigns if I were playing in such a game I would get up and leave the first time someone corrected my pronunciation, or told me I was "doing it wrong.". My most recent game has been running for a year now. Of the four players only one is really familiar with Tekumel, one sort of knows what it's about, and the other two had not heard of it before we started the campaign. This hasn't prevented us from having a viable and fun game.
To your specific points, I would completely just fake it like you would. "His haircut is short at the front and long in the back, but has been brought together in a Top Knot marking him as a native of the Kurt Hills. He wears the badge of the Ito Clan on his tunic, and the intricate copper jewellery he wears on his hands and around his neck mark him as a high member of this clan." All BS, as far as " canon"
but close enough to satisfy even the pedants I would think. As to the HOW, for those players you mention, it's really quite simple:
imagination. I recently read an interesting anecdote on a website, whose name completely escapes me at the moment, about Phil. A person asked him what was located in such and such a place on the map. Phil responded that he really didn't know as he hadn't been there. The questioner was incredulous and asked him how that was possible, after all he had created the world and drawn the map. Phil responded by saying he had a general idea about what was there, but not specifics because his game hadn't gone there yet. Basically, even he hadn't developed everything, or seen the need to. This has been my approach over the years as well. I use what is available from the Sourcebook, or novels, or the Blue Room, or published articles, and make up the rest. If nothing has been written about it, who's to say that I am wrong?
BTW, the Sourcebook covers the various types of fabrics if I'm not mistaken, such as Hma wool and Gudru(?) Silk.
Shemek.
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