I've read Thieves' World. Though you could play the foreigner's quarters like that... it's your game... that was not how Phil pictured or described it. The Foreigner's Quarter was a shit hole that any sentient creature could not wait to get out of. "Ruling" the foreigner's quarters would be like being "king of the shit eaters." You're still a shit eater.
Really, foreigners were "untouchables." The Empire didn't care what they did there because they were non-persons. And there was no money there.
Don't think of Sanctuary, think of the God damned "black hole of Calcutta" and you're closer to the mark. There was nothing "exotic" or "adventurous" or "edgy" about the foreigner's quarter; it was a festering dung heap.
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