Usually, I took general notes, and then did what little mapping that we did as a party - mostly because I always had a graph paper pad in my gaming bag, and lots of pencils as well. I'd have to duplicate the map that resulted so Phil could have a copy, and I also had to make copies of anything he generated during a game.
Phil
hated to show us anything; we got to see the full Jakalla underworld map a few times, but he's whisk the thing way from you if you tried to make notes. Everything had to be done by direct exploration; if you sent some people down there, all you'd get back were verbal descriptions, which was nothing we'd care to risk our lives on. Phil would say "the corridor is about so-and-so long, branches to the left and right at the end" and that's what you'd get unless you asked pointed questions. We never knew the general layout of anything, unless we'd been there, and we know what was in a room because we had been in them and took notes. So, my maps and notes got to be pretty important; Phil was also - like all the local GMs of that day - intellectually honest, so any 'changes' between out maps and his were either our errors or the result of third-party actions. Phil, like Dave Arneson, used to get a lot of laughs over the major mistakes people would make mapping and get a little cranky when I was there to do it - my maps always tended to be very reliable and detailed.
I do think, though, that this was because I always approached mapping like I was going to make a model of the place being explored; we did that a few times, with my collection of wooden blocks, and some very fun games resulted. I still game this way, using the generic tiles that I made; I lay out the tiles, and when done I make the map of the place and game off the map until the players actually go into the room or corridor.
This kinds of hearkens back to the debate about using miniatures in RPGs; we did, quite often, but we never let 'the perfect set-up' get in the way of fast and furious game play. We'd use dice to mark doors, imagine the walls in our heads, and place the figures so that we had a 'tactical display; of where everybody was in the situation. No rulers, no templates, no micro-measuring, just playing the game. Did it 'ruin immersion'? No, not for us, as a lot of what we did was all 'theater of the mind'. The figures were just fun to have - "That's me!"
Does this help?
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