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Thread: Questioning chirine ba kal

  1. #5541
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    You're welcome! It all sounds good; let me know what you're missing. I have lots of spares sitting on the shelves, and I'd like to reduce our paper holdings in favor of our digital ones.
    Lord Chirine, that will be a pleasure!!!

    H:0)

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    Well, the first thing first! The group comes together! Thankfully, they opted not to be off the boat so that skipped my fears with Bethorm not doing that well in Chargen...

    What we have so far, all decided to be from the Scroll of Wisdom Clan.


    1: Sakbe Guard, BIG Aridani Woman. Like, probably has some Nluss blood big. Follows Ksarul for some reason.
    2: Priest of Dlamelish - Gifted Sorceror.
    3: Priest of Gruganu - Also Gifted Sorceror, forget if Ritual or not.
    4: Military Ritual Priestess from the Legion of the Bringer of Spells - Ksarul. Has the ear of one of the Majors' (A High Clan member at that) Batman. Decent combatty sort.
    5: A Bureaucrat slash Historian, fascinated with Engsvlanyani history. Also, happens to have the ear of the GOVERNOR. Trying to decide where they're gonna be, so that's gonna be important... He also follows Ksarul.

    There'll be at least one more player, he wants to be some form of Scholar/Priest sort as well. "An Indiana Jones sort" was his commentary, so... whatever that means.


    So yeah, that'll be the crew that will soon be delving into Tekumel. Things should be interesting. Now the prep work from me, and the questions for here. My initial thoughts for the characters are them being from either the Meku or Mrelu areas. Given the Governor is a contact of one PC, that's gonna be an important decision. Anything you could tell me about those two in order to help make this decision? Particularly their Governors! But also fun opportunities with each city. (also, any published info on them to refer me to is gladly sought out! As usual)

    And a more general call out to the thread, I'm totally game for trouble ideas to land these fine young Tsolyani into.

  3. #5543
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    Quote Originally Posted by Dulahan View Post
    And a more general call out to the thread, I'm totally game for trouble ideas to land these fine young Tsolyani into.
    What have those Stability worshipers discovered with their digging around on their fief and how can it be used to further the Governor's career?
    =

  4. #5544
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    Quote Originally Posted by Hrugga View Post
    Lord Chirine, that will be a pleasure!!!

    H:0)
    Either this, or I do a rummage sale in the back yard. What with the Missus getting the entire archive, including all the printed materials, scanned and onto disc, there's not a lot of reason why I need to keep multiple paper copies of everything. I have several 'working copies' of the archive, one at my desk and one in the game room, and the digital media take up a tiny fraction of the paper archive's occupancy.

    Of course, the miniatures collection is what it is; luckily for me, I did plan for expansion space for this when I built the furniture for the game room over a decade ago. (As Gronan can tell you, I like to have back-up plans for my back-up plans.) All of the figures live in the game room, with the large/bulky/rarely used items in the game shed. Books that I think important to gaming live in the game room as well.

    It turns out that the Resident Daughter does not need the little dorm room fridge that used to be in the game lounge, so my task for today is to get it back into the basement and running again. I'm also moving the two Sakbe road sets out into their new crates and homes, as well as moving the crate with Castle Tilketl to the same storage. So, busy day ahead!

  5. #5545
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    Quote Originally Posted by Dulahan View Post
    Well, the first thing first! The group comes together! Thankfully, they opted not to be off the boat so that skipped my fears with Bethorm not doing that well in Chargen...

    What we have so far, all decided to be from the Scroll of Wisdom Clan.


    1: Sakbe Guard, BIG Aridani Woman. Like, probably has some Nluss blood big. Follows Ksarul for some reason.
    2: Priest of Dlamelish - Gifted Sorceror.
    3: Priest of Gruganu - Also Gifted Sorceror, forget if Ritual or not.
    4: Military Ritual Priestess from the Legion of the Bringer of Spells - Ksarul. Has the ear of one of the Majors' (A High Clan member at that) Batman. Decent combatty sort.
    5: A Bureaucrat slash Historian, fascinated with Engsvlanyani history. Also, happens to have the ear of the GOVERNOR. Trying to decide where they're gonna be, so that's gonna be important... He also follows Ksarul.

    There'll be at least one more player, he wants to be some form of Scholar/Priest sort as well. "An Indiana Jones sort" was his commentary, so... whatever that means.


    So yeah, that'll be the crew that will soon be delving into Tekumel. Things should be interesting. Now the prep work from me, and the questions for here. My initial thoughts for the characters are them being from either the Meku or Mrelu areas. Given the Governor is a contact of one PC, that's gonna be an important decision. Anything you could tell me about those two in order to help make this decision? Particularly their Governors! But also fun opportunities with each city. (also, any published info on them to refer me to is gladly sought out! As usual)

    And a more general call out to the thread, I'm totally game for trouble ideas to land these fine young Tsolyani into.
    I like it. I'd suggest that your 'Indiana Jones' be a scholar-priest, probably of Ksarul, Hry'y, or their cohorts in keeping with the rest of the party.

    I'd suggest Mrelu. The Disposer of Meku was a clan-cousin of mine, back in the early 2360s, and not any friend of the dark trinity. Mrelu is also more Ksarul country, with a lot of clans devoted to him. I can get you more information, too; it'll have to be later today or tomorrow, as I need time to dig it out.. (You can always call me on my cell phone; I've sent you the number via a private message.) There is not a lot of published material on either city, sorry to say, but I'll see what I can find for you.

  6. #5546
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    Quote Originally Posted by Greentongue View Post
    What have those Stability worshipers discovered with their digging around on their fief and how can it be used to further the Governor's career?
    =
    Yes, indeed; inquiring minds want to know...

    Great suggestion!!!

  7. #5547
    Bloody Weselian Hippy AsenRG's Avatar
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    Quote Originally Posted by Dulahan View Post
    Well, the first thing first! The group comes together! Thankfully, they opted not to be off the boat so that skipped my fears with Bethorm not doing that well in Chargen...

    What we have so far, all decided to be from the Scroll of Wisdom Clan.


    1: Sakbe Guard, BIG Aridani Woman. Like, probably has some Nluss blood big. Follows Ksarul for some reason.
    2: Priest of Dlamelish - Gifted Sorceror.
    3: Priest of Gruganu - Also Gifted Sorceror, forget if Ritual or not.
    4: Military Ritual Priestess from the Legion of the Bringer of Spells - Ksarul. Has the ear of one of the Majors' (A High Clan member at that) Batman. Decent combatty sort.
    5: A Bureaucrat slash Historian, fascinated with Engsvlanyani history. Also, happens to have the ear of the GOVERNOR. Trying to decide where they're gonna be, so that's gonna be important... He also follows Ksarul.

    There'll be at least one more player, he wants to be some form of Scholar/Priest sort as well. "An Indiana Jones sort" was his commentary, so... whatever that means.


    So yeah, that'll be the crew that will soon be delving into Tekumel. Things should be interesting. Now the prep work from me, and the questions for here. My initial thoughts for the characters are them being from either the Meku or Mrelu areas. Given the Governor is a contact of one PC, that's gonna be an important decision. Anything you could tell me about those two in order to help make this decision? Particularly their Governors! But also fun opportunities with each city. (also, any published info on them to refer me to is gladly sought out! As usual)

    And a more general call out to the thread, I'm totally game for trouble ideas to land these fine young Tsolyani into.
    Well, you can always start them in the deep and give them a hint to one of the Keys!

    Or, you know, start them off with some political intrigue.
    Is any of them seen as "expendable"? Then he or she could be used to tarnish the reputation of their clan, temple, contacts or allies. Lure them to deal with the Forbidden stuff that leads to the "high ride". A "false flag" operation to lure someone to carry Zuur is always a favourite, especially if you then tip the autorities to capture him or her!
    The guy that has ties to the Governor is a prime target for that, if their relation is known.

    Quote Originally Posted by chirine ba kal View Post
    Yes...
    See, Uncle, I see the Tharks' and the Shen's customs as different ways to be protective, not different amounts.
    The Shen protect their eggs, true. But this also means the enemy knows where to raid in order to steal or destroy them. Their enemies also don't have, say, flying ships with weird flame weapons...
    The Tharks hide their eggs in the great wastes that they're masters of. It's a way that relies on their best attribute: knowing the Martian wastes. Oh, and their enemies do have such ships, so if they knew where they keep the eggs, they could attack them. Granted, they could repel them, but it's not guaranteed.
    Both groups probably use their way of as a method of reinforcing the value of their tradition and sticking with the group: the Green ones by forsaking those that hatch too late or too early, the Shen by introducing them at birth to the innermost, best protected parts of their secret homes.

    Well, enough waxing lyrical about the non-human races. But at least they're definitely not frigging Elves!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  8. #5548
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    Quote Originally Posted by AsenRG View Post
    Well, you can always start them in the deep and give them a hint to one of the Keys!

    Or, you know, start them off with some political intrigue.
    Is any of them seen as "expendable"? Then he or she could be used to tarnish the reputation of their clan, temple, contacts or allies. Lure them to deal with the Forbidden stuff that leads to the "high ride". A "false flag" operation to lure someone to carry Zuur is always a favourite, especially if you then tip the autorities to capture him or her!
    The guy that has ties to the Governor is a prime target for that, if their relation is known.


    See, Uncle, I see the Tharks' and the Shen's customs as different ways to be protective, not different amounts.
    The Shen protect their eggs, true. But this also means the enemy knows where to raid in order to steal or destroy them. Their enemies also don't have, say, flying ships with weird flame weapons...
    The Tharks hide their eggs in the great wastes that they're masters of. It's a way that relies on their best attribute: knowing the Martian wastes. Oh, and their enemies do have such ships, so if they knew where they keep the eggs, they could attack them. Granted, they could repel them, but it's not guaranteed.
    Both groups probably use their way of as a method of reinforcing the value of their tradition and sticking with the group: the Green ones by forsaking those that hatch too late or too early, the Shen by introducing them at birth to the innermost, best protected parts of their secret homes.

    Well, enough waxing lyrical about the non-human races. But at least they're definitely not frigging Elves!
    Great suggestions, all of which follow the philosophy of "mayhem ensues".

    Ah! Understood! I like it - makes sense to me!

  9. #5549
    Bloody Weselian Hippy AsenRG's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    Great suggestions, all of which follow the philosophy of "mayhem ensues".
    Of course, Uncle, it's the basic law of adventuring!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  10. #5550
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    Quote Originally Posted by AsenRG View Post
    Of course, Uncle, it's the basic law of adventuring!
    Well, I think it should be; that's why we used to call them 'adventures', and the hobby 'adventure gaming'.

    Like watching "John Carter"; lots of adventure to be had, and I could have done without the heaps of existential angst that seemed to have been added to make the film more 'relevant'. Sill had lots of fun, through!

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