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Thread: Questioning chirine ba kal

  1. #5491
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    Quote Originally Posted by Hrugga View Post
    Haha!!! Good fun!!! Uncle, was the creature they fought Tukumel or Blackmoor in origin? I like to hear who fights what...

    H:0)
    It was the same Blackmoor 'Shade Knight' from 5e or something; it was the same thing that ambushed us last session, and pretty badly handled the party - I git killed, for example. This time around, after we got back to Blackmoor, they all thought tactically, and when we got jumped from behind the thing never knew what hit it - an arrow to the head from the archer in the second rank, giving us covering fire, and we in the rear rank giving the thing the Culloden treatment; while it hit my partner, I hit it with a powerful flame spell and then the old buckler-to-the-face-and-mace-to-the gut. It dropped like the proverbial rock, and the party was very pleased.

    So, this session began with the Drow hitting the button on the 'get home' box, which had low batteries and so got them to the wrong timeline in Tekumel. Poor dead 1st level Chirine got hauled off to the infirmary to get brought back to life - "A little incense, a few incantations, the Eight Interlocking Oblongs of Surety, and he'll be fine!" said the Chief Physician, in his best bedside manner to the rest of the party - and the party got put up for a couple of days in Lord Chirine's palace while they all rested and got fixed up. One of the party was unfamiliar with the idea of interacting meta-campaigns, and had a lot of confusion. The others simply enjoyed the rest, avoided the carnivorous plants in the gardens, and had a good time. Got back to Blackmoor, and got back into the castle.

    I had a good time doing the local color commentary, while the GM ran the actual dice-rolling as needed. The players seemed to like the chance to role-play, instead of roll-playing. A good tme was had by all, many plots were hatched, and may mysteries unveiled for future game sessions.

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    Quote Originally Posted by Dulahan View Post
    Thank you again, as always, chirine!

    I see Turshamu comes up again, can you elucidate more on said wizard?
    Turshanu is one of the Undying Wizards, and a really nice chap. Unfortunately, he's also not all that good at this sorcery business, and his usual response to casting any spells is "Oh, bother!" when the effects are not quite what was wanted in the particular situation. Foes usually stop in astonishment, and that's when we'd nail them for him. Because he's so nice and helpful, people tend to look after him, so he stays out of serious harm. You can often meet him of a night in the deserts of Milumaniya, when the moons are in conjunction and his magical ship of the Ancients sails the long-ago seas. He'll stop and give you a lift, if you're polite, and mayhem usually ensues. You might even get where you want to go - eventually...

  3. #5493
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    Quote Originally Posted by chirine ba kal View Post
    I am delighted to be able to report that I ha a wonderful game session yesterday! The party took a little side trip off to meet Lord Chirine and his family, using the 'get home' box that they found, and we had a lovely period of rest and recuperation for the party and I got to talk about Tekumel. Much funn was had, and then it was back to Blackmoor. The party was great - they applied some of the tactical lessons I'd talked about, and the creature that had nearly wiped them out got wiped out this time as the party applied their hard-won knowledge.

    Longer report on the way; I stayed up way too late, so it's off to bed for me...
    Quote Originally Posted by chirine ba kal View Post
    May I respectfully disagree? In yesterday's D&D session, we had a very disparate group: Drow Ranger, Human Fighter, Tiefling Ranger, Tiefling Warlock, Human Monk, Human Cleric (me). All 1st level, except for the Drow who is 2nd. The first time this group played, they had the usual loose band of adventurers and got slaughtered; the second time, they used some of my tactical ideas and survived. This third session, they adopted the tactical fomation we used to use all the time, and breezed through Castle Blackmoor's 2nd level with no problems.

    What we use to call ' the marching order was: 1st rank - H. Monk, H. Fighter; 2nd - T. Ranger, T. Warlock; 3rd - H. Cleric, D. Ranger. The idea is that the armored people are front and back, with the lightly-armored people in the middle, and these also have ranged weapons/spells to provide 'fire support' to the engaged ranks. So, her looked into a room, and the front two checked it out while the middle two covered them and us; we got hit from behind, but we'd kept a good look-out; the 'Shade' hit my partner, and the Ranger hit it with an arrow and I hit it with a spell. Killed it dead; this was the sort of being that had nearly wiped out the party in the previous game session, and the new 'tactical' approach that the party took made all the difference, the group thought. I got some very nice words from all of them, and I was very pleased to see them using my experiences and advice; I am not the party leader, but I am turning into a sort of 'elder statesman' / veteran adventurer...

    So, what I'd call 'micro-tactics', which is what I think Gronan was getting at, and a very diverse group - but maximized to take advantage of strengths and minimize weaknesses . And a very diverse modern kind of group, which is what I think you were getting at.

    Quote Originally Posted by chirine ba kal View Post
    It was the same Blackmoor 'Shade Knight' from 5e or something; it was the same thing that ambushed us last session, and pretty badly handled the party - I git killed, for example. This time around, after we got back to Blackmoor, they all thought tactically, and when we got jumped from behind the thing never knew what hit it - an arrow to the head from the archer in the second rank, giving us covering fire, and we in the rear rank giving the thing the Culloden treatment; while it hit my partner, I hit it with a powerful flame spell and then the old buckler-to-the-face-and-mace-to-the gut. It dropped like the proverbial rock, and the party was very pleased.

    So, this session began with the Drow hitting the button on the 'get home' box, which had low batteries and so got them to the wrong timeline in Tekumel. Poor dead 1st level Chirine got hauled off to the infirmary to get brought back to life - "A little incense, a few incantations, the Eight Interlocking Oblongs of Surety, and he'll be fine!" said the Chief Physician, in his best bedside manner to the rest of the party - and the party got put up for a couple of days in Lord Chirine's palace while they all rested and got fixed up. One of the party was unfamiliar with the idea of interacting meta-campaigns, and had a lot of confusion. The others simply enjoyed the rest, avoided the carnivorous plants in the gardens, and had a good time. Got back to Blackmoor, and got back into the castle.

    I had a good time doing the local color commentary, while the GM ran the actual dice-rolling as needed. The players seemed to like the chance to role-play, instead of roll-playing. A good tme was had by all, many plots were hatched, and may mysteries unveiled for future game sessions.
    Glad to hear, here and in the other thread, that people are learning the basics of formation. Next time, Uncle, you should totally introduce them to scouting ahead and preparing an ambush!

    Quote Originally Posted by chirine ba kal View Post
    Turshanu is one of the Undying Wizards, and a really nice chap. Unfortunately, he's also not all that good at this sorcery business, and his usual response to casting any spells is "Oh, bother!" when the effects are not quite what was wanted in the particular situation. Foes usually stop in astonishment, and that's when we'd nail them for him. Because he's so nice and helpful, people tend to look after him, so he stays out of serious harm. You can often meet him of a night in the deserts of Milumaniya, when the moons are in conjunction and his magical ship of the Ancients sails the long-ago seas. He'll stop and give you a lift, if you're polite, and mayhem usually ensues. You might even get where you want to go - eventually...
    Sounds like a great NPC!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    I agree with AsenRG! That does sound like a great NPC, I can see why you listed him.

    Now for group related stuff. If a group were to be all from a single clan, is there any advice on what clan level works best?

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    Quote Originally Posted by chirine ba kal View Post
    It was the same Blackmoor 'Shade Knight' from 5e or something; it was the same thing that ambushed us last session, and pretty badly handled the party - I git killed, for example. This time around, after we got back to Blackmoor, they all thought tactically, and when we got jumped from behind the thing never knew what hit it - an arrow to the head from the archer in the second rank, giving us covering fire, and we in the rear rank giving the thing the Culloden treatment; while it hit my partner, I hit it with a powerful flame spell and then the old buckler-to-the-face-and-mace-to-the gut. It dropped like the proverbial rock, and the party was very pleased.

    So, this session began with the Drow hitting the button on the 'get home' box, which had low batteries and so got them to the wrong timeline in Tekumel. Poor dead 1st level Chirine got hauled off to the infirmary to get brought back to life - "A little incense, a few incantations, the Eight Interlocking Oblongs of Surety, and he'll be fine!" said the Chief Physician, in his best bedside manner to the rest of the party - and the party got put up for a couple of days in Lord Chirine's palace while they all rested and got fixed up. One of the party was unfamiliar with the idea of interacting meta-campaigns, and had a lot of confusion. The others simply enjoyed the rest, avoided the carnivorous plants in the gardens, and had a good time. Got back to Blackmoor, and got back into the castle.

    I had a good time doing the local color commentary, while the GM ran the actual dice-rolling as needed. The players seemed to like the chance to role-play, instead of roll-playing. A good tme was had by all, many plots were hatched, and may mysteries unveiled for future game sessions.
    Cool!!! Poor Chirine...I hope all turns out good!!!

    H;0)

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    Today's questions:

    What more can you tell us about the Naqsai? Apparently the coastal people on the Southern Continent? The Ucon books mention the Red Hats might've been starting to try and conquer them too.

    Speaking of the Red Hats, any more details on the regions to the West of their empire. I'm especially curious about anything west of the Plain of Towers, and of Lost Bayarsha.

    Finally, I love maps. Gamer Porn, as the joke goes. Is there any place we can see maps of 'more' of Tekumel? Southern Continent, Other side, West of the Mu'uglavyani, etc? Even if just continental layouts or even the borders of continents. And did the Professor really have a "Globe" done up?

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    * sigh *

    I miss gaming. One day friends, time, and opportunity will intersect again.

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    Quote Originally Posted by Baron Opal View Post
    * sigh *

    I miss gaming. One day friends, time, and opportunity will intersect again.
    One word ... RPoL.net
    =

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    Another "word," Roll20.net.

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    Myth Weavers trumps them all!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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