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Thread: Questioning chirine ba kal

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    A bit late to the discussion but here in the UK various groups run what are known as Megagames but which are really Braunstein-a-likes. The organisers arrange a location, a scenario and a team of referees then gather players for a day's gaming. I played in quite a few over the years a Battle of Britain game at Sandhurst, a Morgan's Raid on Panama, a sci-fi invasion, a World War One game. All involve about 50-80 people and for a modest cost provide a day full of entertainment. They don't seem to have a problem in getting enough players together.

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    Quote Originally Posted by chirine ba kal View Post
    Who?

    Seriously; neither of them has a lot of name recognition anymore, outside of the specialists. I was in the FLGS closest to my house, when I mentioned the two of them, and the denizens had no idea who had written D&D; all they knew was that the game had been done by WotC, and they didn't know anything about TSR either.
    All too true. It was probably three years ago now, after running a session of ACKS I was waiting for the bus and talking to one of my players, who was in his mid-to-late 20s and mostly experienced with 3eD&D/Pathfinder, about differences between early editions of D&D and what he was used to. In the course of the conversation, I made passing references to TSR and Gygax, then, in both cases, had to double back and explain to him who they were.

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    I suppose that shouldn't surprise me. After all, for most people, "history" is this vague miasma with cavemen, George Washington, Romans, knights in armor, World War 2, pyramids, and Abraham Lincoln all floating around in it and occasionally some figure comes into focus.

    I discovered about 10 years ago that C.S. Lewis had made the same observation in slightly different words back in the 1940s.
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  4. #5344
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    Quote Originally Posted by chirine ba kal View Post
    Who?

    Seriously; neither of them has a lot of name recognition anymore, outside of the specialists. I was in the FLGS closest to my house, when I mentioned the two of them, and the denizens had no idea who had written D&D; all they knew was that the game had been done by WotC, and they didn't know anything about TSR either.

    Agreed. What we had was what we had, and what we had to deal with was what we had to deal with.
    Well, surely they have heard about the game those two designed, so you can replace the names with "the guys who designed D&D back before D&D existed"?
    Of course, I'd understand the Major if he didn't want to play with people who lack interest in history...

    Quote Originally Posted by Gronan of Simmerya View Post
    I suppose that shouldn't surprise me. After all, for most people, "history" is this vague miasma with cavemen, George Washington, Romans, knights in armor, World War 2, pyramids, and Abraham Lincoln all floating around in it and occasionally some figure comes into focus.

    I discovered about 10 years ago that C.S. Lewis had made the same observation in slightly different words back in the 1940s.
    And the best part is when people don't listen, but then they wonder about repeating the same mistakes over and over.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Quote Originally Posted by David Johansen View Post
    I can never quite decide if creativity has always been uncommon and the smaller, grass-roots gaming community in the old days simply drew more creative people or if creativity has been eroded and stigmatized by a world with access to professionally produced media.
    I'd lean to the former, myself, based on what I've seen over the years. As gaming - and fandom, etc. - have become more mainstreamed the people up at the end of the bell curve have been more and more marginalized. I saw the same thing happen in F/SF fandom convention-running, where the really good organizers and runners were swamped and finally forced out by the mediocre ones. Standards of what makes a convention successful have become much lower - the kind of thing that we tried very hard not to let happen in my time in the barrel are now commonplace. Which is one of the big reasons why I avoid conventions like the plague...

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    Quote Originally Posted by Gronan of Simmerya View Post
    Well, I'd make sure I had at least four reliable people I knew would show up; as you taught me lo the decades ago, "the best spontaneous demonstrations are carefully planned." GaryCon might work, but in any case I'd have some plants.

    More likely I'd find some eager, young, healthy, and not too bright young lad and convince him that HE wants to do this. To quote Obi-Wan Kenobi, "I'm getting too old for this sort of thing."
    Agreed. Stuff like this is a lot of work to prepare for and to stage, and the vast majority of people never seem to understand the amount of work it takes. Which is why I did my 'Event Guide' for people, to give them an idea of why I have certain requirements for my running games at events.

    I don't do half-a-dozen pre-painted plastics and a battle mat, and it has gotten old trying to explain that to people.

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    Quote Originally Posted by Gronan of Simmerya View Post
    Reading the posts about travel made me think on the subject of "gifts" on Tekumel. Traveling for the Temple, I might present the local guard squad with some fresher or more varied supplies than standard army chow, and/or make provisions for religious observances; traveling as a private citizen, I might invite the hereksa of that tower to dine with me that night; traveling as the Glorious General I might let the hereksa know that she will be favorably mentioned in my dispatches; etc.

    Rewards can take many forms other than crude specie.
    This! "You scratch my back, I'll scratch yours" works just fine...

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    Quote Originally Posted by Shemek hiTankolel View Post
    This is interesting. So, what would you say the "correct" non-pecuniary inducement would be for the guard at the gate to the city who decides that the PC's are perfect for a shakedown, or the merchant that simply has nothing that the PC's are in need of, but might know someone who has what they are looking for (if only he could remember...), or the bureaucrat that is just too busy to deal with the party right now and tells them to come back tomorrow or next week, but is the only one that can sign off on a document the PC's absolutely need?

    Shemek
    1) Tip the guard while asking if they know of a good place to stay while one is in town. They'll get a commission, and you'll get in without hassle.

    2) Buy something anyway, and ask for advice on what you really need. The merchant will appreciate your thoughtfulness, and will get a 'finder's fee' from the other merchant. They'll be much more interested in helping you.

    3. Tip the clerk. The clerk will slip the document in with the expense vouchers, and you'll get what you need this afternoon. A polite thank you to the official, with a little gift, will also help out.

    In my time, simply being 'social' was always the best way to deal with people. One does not simply walk into a shop and plunk down the cash; one arrives, is greeted and made comfortable, served refreshments, and a pleasant conversation is had about the weather, local festivals, one's relatives, anbd then eventually business may be done. it's all very low key and low-pressure, and something that a lot of gamers simply can't get their heads around. like haggling - see also "Casablanca"...

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    Quote Originally Posted by Hermes Serpent View Post
    A bit late to the discussion but here in the UK various groups run what are known as Megagames but which are really Braunstein-a-likes. The organisers arrange a location, a scenario and a team of referees then gather players for a day's gaming. I played in quite a few over the years a Battle of Britain game at Sandhurst, a Morgan's Raid on Panama, a sci-fi invasion, a World War One game. All involve about 50-80 people and for a modest cost provide a day full of entertainment. They don't seem to have a problem in getting enough players together.

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    Understood, but we're also talking about two very different gaming cultures. (See also the differences between UK and US model railway people.)

    And keep in mind the geographical issues. The UK is the size of Minnesota; driving times are much, much longer here, which means that while the kind of gaming you mention does happen, I'd say that it is a largely an East Coast thing.

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    Quote Originally Posted by nDervish View Post
    All too true. It was probably three years ago now, after running a session of ACKS I was waiting for the bus and talking to one of my players, who was in his mid-to-late 20s and mostly experienced with 3eD&D/Pathfinder, about differences between early editions of D&D and what he was used to. In the course of the conversation, I made passing references to TSR and Gygax, then, in both cases, had to double back and explain to him who they were.
    Yep. Same here.

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