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Thread: Questioning chirine ba kal

  1. #511
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    Quote Originally Posted by Bren View Post
    "He would have finished him off then and there, but pity stayed his hand. It's a pity I've run out of bullets, he thought, as he went back up the tunnel..."
    I don't care if you respect me, just buy my fucking book.

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    I really should go back to work, but I wanted to thank Chirine for the thread, as well as Gronan and all others that have commented here... It's fascinating... Exactly what I'm looking for in my quest for "old-schoolness".

    Ill read the whole thread when I have the time...

    Quote Originally Posted by chirine ba kal View Post
    But... But... :jaw-dropping:

    I mean no disrespect to anyone with the following...

    What you describe verges on the incomprehensible to me. "Changing the location" is, at least to me cheating of a sort. It's my job as your GM to plan my strategy just as carefully as you plan yours - we're trying to outwit each other, more then anything else. I have always told my players that "the rules are fixed and immutable; I will not change them just to get my own way." To me, that's being dishonest with my players, and with myself.

    And storytelling...

    I'm astonished; Phil and I managed to tell some pretty interesting and fun stories in our time, and we did it by playing the parts of the NPCs and such for our players to interact with. From what I can tell, the kind of storytelling that we did is not the kind of storytelling that quite a few people are thinking of...

    I am baffled, I confess...
    This is gold for me. I wish more GMs and players were like that.

    Its somewhat hard for me to enjoy "story-oriented" games anymore, and so much of the answers I am looking for can be found in old games and tales. Hard to find people with the same mindset, thought.
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  3. #513
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    Quote Originally Posted by chirine ba kal View Post
    It could very well be; I keep my nose out of the household's workings. Better that way, I've found.
    Smart man, I should strive to learn from Chirine's example!

    All children of all partners have the same legal status. There's no concept of bastardy in Tekumel.
    That surprises me. Why?
    I mean, any kid might be from multiple husbands, but what about a kid that's not from any of them?
    Is Tekumel's sexual culture permissive, at all?

    There is not a lot of difference between 'legal wives' and 'concubines'. These terms are English translations of the Tekumelyani terms, and are not entirely accurate. (I can look up the Urdu terms that Phil used, if you like; they are more accurate reflections of what he was talking about.)'Wives' are usually in more responsible positions of running the household affairs and the clan business(es). 'Concubines' are equally responsible for family affairs, but not so much for business affairs.
    Again, why? It makes sense given the "no bastardy" concept, but why?

    Yes. A smart suitor, male or female, makes sure to become friendly with and part of the existing family/clan structure and members. Coming in 'cold' very rarely works out, as the 'cold caller' has a much harder time fitting in.
    Good.

    The Temples, at least in the Five Empires, do not conduct marriages. All one does to 'get married' is file the form with the Imperium - the Palace of the Realm - and the spouses move in as has been worked out. Everything is handled by the clans of the newlyweds, and everything has been negotiated in advance. Usually, the new spouse moves into the more wealthy and more high-status clan's clanhouse; the various family may or not make moves as well, depending on the situation.
    That's a smart detail. Luckily, I've had no marriages so far in my campaign, so my mistaken ideas aren't impacting anything.

    Now, having said that, it is the custom to have the Temples of the various spouses appear at a party/feast and officially bless the newlyweds, asking the Gods to make sure that the relationship prospers. You'll get some pretty odd combinations, like a Priestess of Lord Sarku doing the blessings with a Priest of Thumis, or any possible combination of the Temples.
    A priest of Thumis, a Priestess of Sarku and a Priestess of Avanthe enther a clan compound...

    Does this help, at all?
    Yes, of course!
    Making me raise questions is the best help I can get as a GM. Even if there wasn't anyone to answer them: I'd find an answer that works. And they could be interesting answers.
    And of course, in this thread you are providing them answers!

    Quote Originally Posted by chirine ba kal View Post
    It was first written by Randall Garrett, the author of the "Lord D'Arcy" series, and first shown to E. E. 'Doc' Smith for his comments. Doc laughed his head off all through the convention they were both at, and suggested the ship's name, the Dentless, as a parody of his own Dauntless. Phil once mentioned that Doc had a great sense of humor, and didn't take himself too seriously; he used to dress up as a Grey Lensman at conventions - but as his own age, as a slightly 'over-the-hill' Lensman who had trouble catching the bad guys because he couldn't walk fast enough...

    'Doc', by the way, is credited by the US Navy for the invention of the Combat Information Center for warships; we follow in the footsteps of giants...
    This is a very nice detail.

    Quote Originally Posted by Gronan of Simmerya View Post
    And, of course, parody was a highly prized form by Golden Age fantasy and SF writers... the Stainless Steel Rat, Star Smashers of the Galaxy Rangers, Bill the Galactic Hero, even Fafhrd & the Mouser have elements of parody, to mention nothing of Midsummer Tempest and Harold Shea.
    It still is, IMO. At least if sir Terry Pratchet's popularity is anything to go by...

    Quote Originally Posted by chirine ba kal View Post
    Everybody wants to keep the Imperium out of their affairs; once the OAL gets in the door, they tend to ask all sorts of questions. Everybody goes to pretty far lengths to keep the Imperium out - cheaper to hire player-characters to deal with the problem!


    Zu'ur is a huge no-no, as it's going to attract the immediate and dire attention of the Imperium. A clan / temple/ etc. will move very fast, very hard, and very, very quietly to deal with this issue. They will do their best to hide the addict until they die or (rarely) recover, and kill the supplier as fast as they can find them. The alternative is having the OAL in for a visit, which gets very nasty very quickly. Adventures ensue, as you'd expect, and you have to deal with the Hlyss...

    Is this what you're looking for?
    PCs as disposable assets isn't a Shadowrun invention, I see!

    Quote Originally Posted by chirine ba kal View Post
    "We boggies are a hairy folk, we love to eat until we choke;"
    "Sing gobble, gobble, gobble!"
    "Loving all like friend and brother, we hardly ever eat each other..."
    "Sing gobble, gobble, gobble!"


    I wonder, isn't this exactly what the hobbits in Bey Su are singing?

    Quote Originally Posted by Bren View Post
    "He would have finished him off then and there, but pity stayed his hand. It's a pity I've run out of bullets, he thought, as he went back up the tunnel..."

    This pity has stopped many a slaying hands.

    Quote Originally Posted by Eric Diaz View Post
    I really should go back to work, but I wanted to thank Chirine for the thread, as well as Gronan and all others that have commented here... It's fascinating... Exactly what I'm looking for in my quest for "old-schoolness".
    I'd like to join the thanks, if you don't mind!
    Personally, I ain't got a quest for old-schoolness. It's just that I've tried pretty much every style of running and playing RPGs that's out there.
    The one I've found works best for me and my group is sandbox, relatively old-school mechanics, with hefty doses of simulationism.

    This is gold for me. I wish more GMs and players were like that.
    IME, most are. Or maybe it's because I stop playing with the other ones.

    Its somewhat hard for me to enjoy "story-oriented" games anymore, and so much of the answers I am looking for can be found in old games and tales. Hard to find people with the same mindset, thought.
    Not in my experience. If you'd allow me an advice: find new people to get into the hobby. They often understand this style on an instinctive level, so unless you allow other GMs to "spoil" them, they tend to prefer it.
    Sure, they might try story-oriented games, too, and you might even have fun with them for a while. But most people tend to go back to the old school style in the end.
    Well, YMMV, of course, I can only speak based on my own observations!

  4. #514
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    Tekumel has very different sexual mores from Earth, or at least late 20th century midwestern American Earth. For starters they aren't embarrassed by sex. Neither are a lot of non-American cultures in real life, for that matter.
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    Quote Originally Posted by Gronan of Simmerya View Post
    Tekumel has very different sexual mores from Earth, or at least late 20th century midwestern American Earth. For starters they aren't embarrassed by sex.
    That much I've gathered. But EPT really doesn't go into much detail on those differences!

    Neither are a lot of non-American cultures in real life, for that matter.
    I know.

  6. #516
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    Quote Originally Posted by Bren View Post
    "He would have finished him off then and there, but pity stayed his hand. It's a pity I've run out of bullets, he thought, as he went back up the tunnel..."
    Whee! The expression, not the town...

    It's a wonderfully fun book!

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    With multiple parents in a family, pedigree must be a minor thing.
    Are people so similar that there is little variation between individuals?

    "Filling the Need" instead of "Born to it".

    Accomplishment of the The Clan is the distinguishing factor and not accomplishment of the Lineage or the individual?

    Socialism at the Clan level with Clans valued by their use-value to the Imperium?

    I assume a HERO is a welcome bonus to a Clan that any Clan would try to win away from another?
    =

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    Quote Originally Posted by Greentongue View Post
    Yes!
    I have an idea for an adventure dealing with a Hlyss "Predator" collecting paralyzed bodies to ship back to her ship for implanting and incubation.
    Nasty bit of work.

    I envision Hylss as a cross between ants and parasitoids.
    Males never leaving their ships but female workers and warriors out harvesting.

    It is the social things I feel I need help with getting different but approachable for new players.
    Since it worked for you, I'm hoping your experience is the missing link.

    Things like how is food cooked? Burned fuel or "magic stones"?
    (We covered bathroom and cleanliness.)

    Why the restrictions on Warriors / Priests / Magic Users (in the original rules).

    Is playing a Magic User a good idea and what challenges do they have?
    I heard they are a treasured resource. If so, how does this effect characters?
    =
    Yes, the Hlyss are nasty - we fought a nest-ship, once, and it got pretty exciting. The alternative, though, was gruesome.

    You have them down nicely, but swap the gender roles. The females are the 'queens' of the hive , with the males as senior leaders when they go out at all The vast majority of the ones that you meet are 'neuter' warriors and worker caste. A really nice guy made me some Hlyss nest-mothers as miniatures. They give me nightmares.

    Happy to help - please keep asking your questions!

    Cooking is done over burned fuel; charcoal for choice in the wealthy folks' kitchens, dried chlen dung for the poor. I don't think we ever saw any coal, and I don't recall seeing it on any of Phil's maps - including the original 1950s ones that showed all the resources of the Five Empires.

    My palace in the Nyemsel Islands has hot water heating for a lot of things, but that's because we have some handy hot springs and even handier Tinaliya. Bit of advice: Tinaliya make great remodelers, but get the instructions for the bathroom's controls in writing.

    Because Gary Gygax said so. No, seriously, this was something that Gary wanted Phil to include. Please also see my post #255, on page 26 of this thread; I talked about it there, but I'm happy to talk some more about it if you like.

    Playing a Magic-User is always fun, if that's what the player wants to do. In practice one liked to have all three types in the party, as it made for a balanced fighting team. Yes, they are a little scarce, so you do want to protect them with people in armor when possible. I'm not sure how it would affect play - we never seemed to have any problems, except of our own making.

    Very interesting question, too. I'd like to offer more, if you have some more on this...

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    Quote Originally Posted by Eric Diaz View Post
    I really should go back to work, but I wanted to thank Chirine for the thread, as well as Gronan and all others that have commented here... It's fascinating... Exactly what I'm looking for in my quest for "old-schoolness".

    Ill read the whole thread when I have the time...



    This is gold for me. I wish more GMs and players were like that.

    Its somewhat hard for me to enjoy "story-oriented" games anymore, and so much of the answers I am looking for can be found in old games and tales. Hard to find people with the same mindset, thought.
    You are very welcome! Please feel free to ask anything you want - it's what I'm here for!

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    Quote Originally Posted by AsenRG View Post
    That surprises me. Why?
    I mean, any kid might be from multiple husbands, but what about a kid that's not from any of them?
    Is Tekumel's sexual culture permissive, at all?

    Again, why? It makes sense given the "no bastardy" concept, but why?
    Yes. We have several fertility deities, after all, and children are raised by the clan, and much less by the individual 'family'. There isn't a concept of a 'nuclear family', like most Western societies have. If a woman wants to have a baby, she does, and the clan backs her up to raise and educate the kid.

    The father is considered 'noble' if he helps support the child, and kind of looked down on as a cheap twit if he doesn't. Society is mostly matrilineal anyway, so it's the woman's choice, really.

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