I really should go back to work, but I wanted to thank Chirine for the thread, as well as Gronan and all others that have commented here... It's fascinating... Exactly what I'm looking for in my quest for "old-schoolness".
Ill read the whole thread when I have the time...
This is gold for me. I wish more GMs and players were like that.
Its somewhat hard for me to enjoy "story-oriented" games anymore, and so much of the answers I am looking for can be found in old games and tales. Hard to find people with the same mindset, thought.
Methods & Madness - my new D&D 5e / Old School / Game design blog
Including:
* 5e:Fortitude/Reflex/Will. Bringing balance to the Forge (you read that right).
* OSR: One page hacks is my answer to retroclones. Would love to take ONE PAGE from YOUR book!
* 3e vs. 4e vs. 5e - Can you trip an ooze? Does it require miniatures?
Smart man, I should strive to learn from Chirine's example!
That surprises me. Why?All children of all partners have the same legal status. There's no concept of bastardy in Tekumel.
I mean, any kid might be from multiple husbands, but what about a kid that's not from any of them?
Is Tekumel's sexual culture permissive, at all?
Again, why? It makes sense given the "no bastardy" concept, but why?There is not a lot of difference between 'legal wives' and 'concubines'. These terms are English translations of the Tekumelyani terms, and are not entirely accurate. (I can look up the Urdu terms that Phil used, if you like; they are more accurate reflections of what he was talking about.)'Wives' are usually in more responsible positions of running the household affairs and the clan business(es). 'Concubines' are equally responsible for family affairs, but not so much for business affairs.
Good.Yes. A smart suitor, male or female, makes sure to become friendly with and part of the existing family/clan structure and members. Coming in 'cold' very rarely works out, as the 'cold caller' has a much harder time fitting in.
That's a smart detail. Luckily, I've had no marriages so far in my campaign, so my mistaken ideas aren't impacting anything.The Temples, at least in the Five Empires, do not conduct marriages. All one does to 'get married' is file the form with the Imperium - the Palace of the Realm - and the spouses move in as has been worked out. Everything is handled by the clans of the newlyweds, and everything has been negotiated in advance. Usually, the new spouse moves into the more wealthy and more high-status clan's clanhouse; the various family may or not make moves as well, depending on the situation.
A priest of Thumis, a Priestess of Sarku and a Priestess of Avanthe enther a clan compound...Now, having said that, it is the custom to have the Temples of the various spouses appear at a party/feast and officially bless the newlyweds, asking the Gods to make sure that the relationship prospers. You'll get some pretty odd combinations, like a Priestess of Lord Sarku doing the blessings with a Priest of Thumis, or any possible combination of the Temples.
Yes, of course!Does this help, at all?
Making me raise questions is the best help I can get as a GM. Even if there wasn't anyone to answer them: I'd find an answer that works. And they could be interesting answers.
And of course, in this thread you are providing them answers!
This is a very nice detail.
It still is, IMO. At least if sir Terry Pratchet's popularity is anything to go by...
PCs as disposable assets isn't a Shadowrun invention, I see!
I wonder, isn't this exactly what the hobbits in Bey Su are singing?
This pity has stopped many a slaying hands.
I'd like to join the thanks, if you don't mind!
Personally, I ain't got a quest for old-schoolness. It's just that I've tried pretty much every style of running and playing RPGs that's out there.
The one I've found works best for me and my group is sandbox, relatively old-school mechanics, with hefty doses of simulationism.
IME, most are. Or maybe it's because I stop playing with the other ones.This is gold for me. I wish more GMs and players were like that.
Not in my experience. If you'd allow me an advice: find new people to get into the hobby. They often understand this style on an instinctive level, so unless you allow other GMs to "spoil" them, they tend to prefer it.Its somewhat hard for me to enjoy "story-oriented" games anymore, and so much of the answers I am looking for can be found in old games and tales. Hard to find people with the same mindset, thought.
Sure, they might try story-oriented games, too, and you might even have fun with them for a while. But most people tend to go back to the old school style in the end.
Well, YMMV, of course, I can only speak based on my own observations!
Tekumel has very different sexual mores from Earth, or at least late 20th century midwestern American Earth. For starters they aren't embarrassed by sex. Neither are a lot of non-American cultures in real life, for that matter.
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
With multiple parents in a family, pedigree must be a minor thing.
Are people so similar that there is little variation between individuals?
"Filling the Need" instead of "Born to it".
Accomplishment of the The Clan is the distinguishing factor and not accomplishment of the Lineage or the individual?
Socialism at the Clan level with Clans valued by their use-value to the Imperium?
I assume a HERO is a welcome bonus to a Clan that any Clan would try to win away from another?
=
Yes, the Hlyss are nasty - we fought a nest-ship, once, and it got pretty exciting. The alternative, though, was gruesome.
You have them down nicely, but swap the gender roles. The females are the 'queens' of the hive , with the males as senior leaders when they go out at all The vast majority of the ones that you meet are 'neuter' warriors and worker caste. A really nice guy made me some Hlyss nest-mothers as miniatures. They give me nightmares.
Happy to help - please keep asking your questions!
Cooking is done over burned fuel; charcoal for choice in the wealthy folks' kitchens, dried chlen dung for the poor. I don't think we ever saw any coal, and I don't recall seeing it on any of Phil's maps - including the original 1950s ones that showed all the resources of the Five Empires.
My palace in the Nyemsel Islands has hot water heating for a lot of things, but that's because we have some handy hot springs and even handier Tinaliya. Bit of advice: Tinaliya make great remodelers, but get the instructions for the bathroom's controls in writing.
Because Gary Gygax said so. No, seriously, this was something that Gary wanted Phil to include. Please also see my post #255, on page 26 of this thread; I talked about it there, but I'm happy to talk some more about it if you like.
Playing a Magic-User is always fun, if that's what the player wants to do. In practice one liked to have all three types in the party, as it made for a balanced fighting team. Yes, they are a little scarce, so you do want to protect them with people in armor when possible. I'm not sure how it would affect play - we never seemed to have any problems, except of our own making.
Very interesting question, too. I'd like to offer more, if you have some more on this...
Yes. We have several fertility deities, after all, and children are raised by the clan, and much less by the individual 'family'. There isn't a concept of a 'nuclear family', like most Western societies have. If a woman wants to have a baby, she does, and the clan backs her up to raise and educate the kid.
The father is considered 'noble' if he helps support the child, and kind of looked down on as a cheap twit if he doesn't. Society is mostly matrilineal anyway, so it's the woman's choice, really.
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