Agreed; I think very long term myself, and it's considered 'odd'.
Agreed. I was just trying to answer the question.
Please feel free to ask me about this, if you like. 'Intra-clan scheming' is generally limited to the largest of the clans, such as the Ito and Vriddi, and is usually based on political matters - both examples have factions, based on their relationships with the Imperium, and both have a lot of their clan members spending time in the Catacombs of Silent Waiting below Avanthar.
Agreed. I had a lot of fun with the 'Country Bumpkin' gambit, myself.
Tekumel is not a human-friendly world; we are not at the top of the food chain - about a third down, I think. The flora and fauna, not to mention the hostile non-humans, can make something as simple as plowing a field difficult. Hence the need for player-characters - somebody has to go out to the clan's farm outside of town to deal that Serudla who's been terrorizing the farmers. Etc., etc. , etc. Phil built this world to adventure in, after all.
Re 'competition', I don't know. In-family/clan scheming isn't very common, from my experience; the clan/family tends to be pretty unified about things. 'External' competion, on the other hand, is pretty wide-spread; 'keeping up with the hi Chaisyani or the Sea Blue clan' is normal, and can be a lot of fun to play - "Honey, Lady Mnella has those lovely new drapes from Livyanu; can I get some? Please?" - and we're off on yet another adventure!
I don't know. What is 'your Tekumel?'
So far, at least in this discussion, it sounds a lot like Phil's in the general run of things. Yes, I can see detail variations, but all of them have been 'well within the lines' of Phil's own gaming. Your questions sound just like what we asked Phil, some thirty-five years ago, so i think you're on the same path that we have been.
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