Seems like you had fun, Uncle. I guess it's normal for settings to change somewhat between editions, it's probably better to treat them as new settings, or maybe 100 years in the future
.
Lately, quite a few books don't offer tactical advice. Sometimes, this leads to funny scenes.
(I remember and treasure the scene when my wife was playing the role of giving out in-character tactical advice to another player in RQ6 Sengoku Japan. It was doubly funny because the other player was her superior in the ninja clan hierarchy, and that didn't save her from name-calling. She explained her exactly why she's going to get her character killed and destroy the clan's reputation. Quote "how can you be so stupid to expect another ninja would fight fair and not bring assistance, you moron", unquote, which had me grinning widely
because I was in the process of rolling the stats for the two helpers.
And yes, I know ninja didn't have duels, what they did do was psychological warfare. The NPC had made the offer just to psych her character out, and was actually quite surprised when the PC accepted).
The comment about Tractics made me laugh, though. You were probably playing D&D 5e (or maybe, less likely, 3.5/Pathfinder), and I assure you, I could think of games that are much heavier at first level
.
It's the new normal
. Thankfully, it doesn't bother me to play mechanics-heavy, as long as the mechanics can be used for something that makes sense.
Applications are almost a blessing, though, I fully share those feelings
!
Bookmarks