Page 502 of 600 FirstFirst ... 2402452492500501502503504512552 ... LastLast
Results 5,011 to 5,020 of 6000

Thread: Questioning chirine ba kal

  1. #5011
    What about my Member? Shemek hiTankolel's Avatar
    Join Date
    Mar 2016
    Location
    Pechano, (about 1/2 a tsan NE of Teshkoa)
    Posts
    757

    Default

    Quote Originally Posted by Hrugga View Post
    Greetings,


    Here are some of my notes on the subject. Hope it makes sense...

    Shunned One Tracking "Dog" -

    The Vleshgayal have some kind of six-legged greyish/white tracking creature

    We did see these things once, when Eyloa's infallible navigational skills and in-depth expertise with ancient technology landed us in a Shunned Ones city. The things seem to hunt by a combination of infra-red sensing and being able to sense living beings. Think hunting dogs with really bad attitudes. The only good news is that if they do bite you, human blood gives them very bad indigestion as the chemical basis is too different.

    the six legs, Phil once said, mark beings as coming from a specific region of planets in Humanspace, and two- and four-legged from another. So, I'd guess that these hunting animals are beasts that the Shunned Ones found on Tekumel, and adapted to their needs - which is why they don't have to have the different atmosphere.


    "The side panel showed five of the hideous Vleshgayal. They loped across the floor with a gait that hinted at more joints than any human possessed. In front, came a greyish-white , six-legged creature that snuffled and wriggled from side to side. The thing had no visible eyes, but its long oval mouth was evident enough. Inside were ragged-edged ridges that would serve nicely as teeth."
    PoS pg22

    Enjoy,

    H:0)

    PS Mostly Uncle's words...some of the Professor's.
    Thank you Mighty Hrugga of the Epics! Your post came in very hand yesterday evening, as the party was being hunted at night, by three of these critters, in a rain soaked forest.

    Shemek.
    Whenever you find yourself on the side of the majority, it is time to pause and reflect.
    Mark Twain

  2. #5012
    Senior Member Hrugga's Avatar
    Join Date
    Aug 2015
    Location
    NuYor'k
    Posts
    478

    Default

    Quote Originally Posted by Shemek hiTankolel View Post
    Thank you Mighty Hrugga of the Epics! Your post came in very hand yesterday evening, as the party was being hunted at night, by three of these critters, in a rain soaked forest.

    Shemek.
    Excellent!!! My pleasure!!!

    H;0)

  3. #5013
    Bloody Weselian Hippy AsenRG's Avatar
    Join Date
    May 2015
    Location
    Bulgaria, Sofia
    Posts
    4,037

    Default

    Quote Originally Posted by chirine ba kal View Post
    There probably is, given the big wide nature of the Internet, but I don't know what it might be. My guiding text was one that Phil had, "The Ancient Engineers" by (of all people!) L. Sprague DeCamp - who is better known for his 'hard SF'. I have a copy of it myself, along with other such books, and I think you can get much the same materials on line. (Like Gronan did - Babbage engines in your hover tanks.) The history of warfare is full of goofy ideas that somebody sold to the paymasters, going back to Rome and China and before. Phil was very big on Greek technology from the Alexandrian school, so that might be good starting point. Every army has it's share of crackpot inventors, and in wartime they get the funding to build their inventions. (Like the Blacker Bombard, for example.)

    What history does usually not record is the reaction of the trooper detailed to operate the new 'wonder weapon'; I would love to have been there to see the reaction of the crew assigned to the fire syphons in the Byzantine navy, for example.

    Weapons on carts? Anything, from a small bolt-thrower to a fire syphon. Plenty of historical examples to choose from, as Phil would say - usually right before he told me to have some ready for next Thursday...
    Well, I'm searching. This is one of the most amusing I've been able to come up with, and it still doesn't beat Phil's invention.




    Quote Originally Posted by chirine ba kal View Post
    Off to play D&D, this afternoon!
    Don't forget to report, Uncle, for I have a feeling that would be fun!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  4. #5014
    My member is senior
    Join Date
    Sep 2007
    Posts
    6,928

    Default

    Quote Originally Posted by chirine ba kal View Post
    A lot; we'd find this stuff all over, usually by stepping in it. Molds, fungi, mildew, nasty insects, 'rats', you name it - Phil had it. (Not personally, of course.) Phil just didn't detail them, as he assumed that people could extrapolate from what was in caves and ruins - or in their basements, for that matter. EPT details the 'major threats', and tends to skimp on the 'minor ones'. I'd suggest reading books on exploration, or TV documentaries for examples. The old Conan movie had some nice bits on this, too. Otherwise, use the 'minor' items in profusion. The worst underworld I ever encountered was in Hekellu, where it's right nest to the lake and mostly below the water table. Take all you usual underworld critters and add in all the aquatic horrors, and you understand why we tried to stay out of it...

    What I think that we, as GMs, are up against is that Phil had 'been there and done that', and simply used his personal explorations of ruins and underworlds in India and didn't bother to write any of it down. In some ways, I think he assumed that everyone was able to come up with stuff like this for himself - he was like that on a number of other subjects, like rural life and clan-based family relationships. His stories about going through the ruined casemates of the Red Fort at Delhi was exactly how he ran us through the underworlds. As he remarked, one you get off the beaten path that all the tourists take, it gets messy pretty quickly. I might add that I found the same to be true of castles in Wales - despite their being open for visitors, there was some pretty nasty stuff in the dark corners.

    Off to play D&D, this afternoon!
    Yeah, I bet the servants in Harlech castle had their hands full.

    And when we went to Chinon and visited where Jacques de Mornay was imprisoned, did it ever feel like a "dungeon descent."

    And have fun with D&D....
    I don't care if you respect me, just buy my fucking book.

    Formerly known as Old Geezer

    I don't need an Ignore List, I need a Tongue My Pee Hole list.

    The rules can't cure stupid, and the rules can't cure asshole.

  5. #5015
    Bloody Weselian Hippy AsenRG's Avatar
    Join Date
    May 2015
    Location
    Bulgaria, Sofia
    Posts
    4,037

    Default

    i think this post on TBP deserves to be quoted.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  6. #5016
    Senior Member
    Join Date
    Jan 2014
    Location
    United Kingdom
    Posts
    154

    Default

    A trip some twenty years ago to Warwick castle (one of the few still in one piece due to the owner not taking sides in the English Civil War) the gatehouse (IIRC) contained an oubliette that was very interesting to peer down. A hole about a meter in diameter in the floor led into a much larger space below and the only way in (or out) was via that hole. It wasn't called an oubliette for nothing.

  7. #5017
    Ancient modeler
    Join Date
    Oct 2009
    Location
    Minneapolis, Minnesota
    Posts
    3,585

    Default

    Quote Originally Posted by Hrugga View Post
    Uncle,

    Could expand a bit on the Professor's "rats" please...Thank you. Enjoy your game!!!

    H:0)

    PS I liked your Sakbe post and pictures. I also loved your library. When you get the chance could you tell us about your book collection? You have already given us some really great reference books to get...
    The 'rats' are your basic vermin; they come in various forms, and have the usual variety of number of legs common to Tekumel. They all seem to have teeth, and voracious appetites. Phil didn't go into too much detail - I think his assumption was that rats are rats, and we should know what they were.

    My library. I will freely admit that I love books, and I have a pretty good collection. The ones in the photo of the Sakbe road are the ones in the game room; my railway and F/SF libraries are elsewhere in the house. What I've tried to do is collect (I hate that word) books that illuminate aspects of what we learned from Phil, and reflected what he told us about over the years. Phil was very well-educated and well-read, and what he didn't know about he had a book about. In quite a few cases, I've been able to go back and get copies of books that Phil had, so we can all look at the same source materials.

    I do not have a library catalog; I suppose I should do on, eh?

    Thank you for the kind words on the Sakbe road posts; It was a fun project to build in the first place, and I got on the subject while building the storage crate for the set.

  8. #5018
    Señor Member
    Join Date
    Feb 2007
    Location
    Posts
    4,591

    Default

    One of the fire siphon fumble results in Sea Law has the weapon being unready to fire because the crew is having an impromptu barbecue,
    At last! The big revision! More monsters! more magic! Two page hit location table!
    The Arcane Confabulation

  9. #5019
    Ancient modeler
    Join Date
    Oct 2009
    Location
    Minneapolis, Minnesota
    Posts
    3,585

    Default On Playing D&D

    I had a good time. the players were a very solid bunch, and while a very diverse group, worked very well together. The GM did a 1st Level D&D version of dear old Chirine, who took up the rear guard duties and managed to be useful. Blackmoor castle is still as deadly as ever - we were in the modern d20 version - and we got worked over pretty well on several occasions. For me, it was like stepping back in time some forty years, and I enjoyed the game.

    I was astonished by the rules books. A lot of numbers and number-crunching, but several of the players had handy tablet-based applications to roll up characters. I though that all the modifiers and bonuses were a lot to keep track of but again I had help with this. It all reminded me of "Tractics", actually. I mostly provided tactical advice and suggestions - there was almost nothing about this in the game books, oddly enough.

    I will say that I found the d20 Blackmoor books disappointing. They are very good, and very playable; they do not have a lot of Dave Arneson or the early Blackmoor in them. They are set in the much later - 1990s and 2000s - version, and quite a few of the quirky things that made Blackmoor Blackmoor have been removed. Gertie and her island, the elves with the holy water pumps, the king of the orcs, and Sir Fang are all gone. My problem, I think, is that I played with Dave in his original idea of what he wanted to do; Blackmoor is now a Serious Place. What kept the game fun for me were the superb players, and I will treasure that. My thanks to all of them, and to the GM.

  10. #5020
    Bloody Weselian Hippy AsenRG's Avatar
    Join Date
    May 2015
    Location
    Bulgaria, Sofia
    Posts
    4,037

    Default

    Seems like you had fun, Uncle. I guess it's normal for settings to change somewhat between editions, it's probably better to treat them as new settings, or maybe 100 years in the future.

    Lately, quite a few books don't offer tactical advice. Sometimes, this leads to funny scenes.
    (I remember and treasure the scene when my wife was playing the role of giving out in-character tactical advice to another player in RQ6 Sengoku Japan. It was doubly funny because the other player was her superior in the ninja clan hierarchy, and that didn't save her from name-calling. She explained her exactly why she's going to get her character killed and destroy the clan's reputation. Quote "how can you be so stupid to expect another ninja would fight fair and not bring assistance, you moron", unquote, which had me grinning widely because I was in the process of rolling the stats for the two helpers.

    And yes, I know ninja didn't have duels, what they did do was psychological warfare. The NPC had made the offer just to psych her character out, and was actually quite surprised when the PC accepted).

    The comment about Tractics made me laugh, though. You were probably playing D&D 5e (or maybe, less likely, 3.5/Pathfinder), and I assure you, I could think of games that are much heavier at first level.
    It's the new normal. Thankfully, it doesn't bother me to play mechanics-heavy, as long as the mechanics can be used for something that makes sense.
    Applications are almost a blessing, though, I fully share those feelings!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •