Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
i think this post on TBP deserves to be quoted.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
A trip some twenty years ago to Warwick castle (one of the few still in one piece due to the owner not taking sides in the English Civil War) the gatehouse (IIRC) contained an oubliette that was very interesting to peer down. A hole about a meter in diameter in the floor led into a much larger space below and the only way in (or out) was via that hole. It wasn't called an oubliette for nothing.
The 'rats' are your basic vermin; they come in various forms, and have the usual variety of number of legs common to Tekumel. They all seem to have teeth, and voracious appetites. Phil didn't go into too much detail - I think his assumption was that rats are rats, and we should know what they were.
My library. I will freely admit that I love books, and I have a pretty good collection. The ones in the photo of the Sakbe road are the ones in the game room; my railway and F/SF libraries are elsewhere in the house. What I've tried to do is collect (I hate that word) books that illuminate aspects of what we learned from Phil, and reflected what he told us about over the years. Phil was very well-educated and well-read, and what he didn't know about he had a book about. In quite a few cases, I've been able to go back and get copies of books that Phil had, so we can all look at the same source materials.
I do not have a library catalog; I suppose I should do on, eh?
Thank you for the kind words on the Sakbe road posts; It was a fun project to build in the first place, and I got on the subject while building the storage crate for the set.
One of the fire siphon fumble results in Sea Law has the weapon being unready to fire because the crew is having an impromptu barbecue,
At last! The big revision! More monsters! more magic! Two page hit location table!
The Arcane Confabulation
I had a good time. the players were a very solid bunch, and while a very diverse group, worked very well together. The GM did a 1st Level D&D version of dear old Chirine, who took up the rear guard duties and managed to be useful. Blackmoor castle is still as deadly as ever - we were in the modern d20 version - and we got worked over pretty well on several occasions. For me, it was like stepping back in time some forty years, and I enjoyed the game.
I was astonished by the rules books. A lot of numbers and number-crunching, but several of the players had handy tablet-based applications to roll up characters. I though that all the modifiers and bonuses were a lot to keep track of but again I had help with this. It all reminded me of "Tractics", actually. I mostly provided tactical advice and suggestions - there was almost nothing about this in the game books, oddly enough.
I will say that I found the d20 Blackmoor books disappointing. They are very good, and very playable; they do not have a lot of Dave Arneson or the early Blackmoor in them. They are set in the much later - 1990s and 2000s - version, and quite a few of the quirky things that made Blackmoor Blackmoor have been removed. Gertie and her island, the elves with the holy water pumps, the king of the orcs, and Sir Fang are all gone. My problem, I think, is that I played with Dave in his original idea of what he wanted to do; Blackmoor is now a Serious Place. What kept the game fun for me were the superb players, and I will treasure that. My thanks to all of them, and to the GM.
Seems like you had fun, Uncle. I guess it's normal for settings to change somewhat between editions, it's probably better to treat them as new settings, or maybe 100 years in the future.
Lately, quite a few books don't offer tactical advice. Sometimes, this leads to funny scenes.
(I remember and treasure the scene when my wife was playing the role of giving out in-character tactical advice to another player in RQ6 Sengoku Japan. It was doubly funny because the other player was her superior in the ninja clan hierarchy, and that didn't save her from name-calling. She explained her exactly why she's going to get her character killed and destroy the clan's reputation. Quote "how can you be so stupid to expect another ninja would fight fair and not bring assistance, you moron", unquote, which had me grinning widely because I was in the process of rolling the stats for the two helpers.
And yes, I know ninja didn't have duels, what they did do was psychological warfare. The NPC had made the offer just to psych her character out, and was actually quite surprised when the PC accepted).
The comment about Tractics made me laugh, though. You were probably playing D&D 5e (or maybe, less likely, 3.5/Pathfinder), and I assure you, I could think of games that are much heavier at first level.
It's the new normal. Thankfully, it doesn't bother me to play mechanics-heavy, as long as the mechanics can be used for something that makes sense.
Applications are almost a blessing, though, I fully share those feelings!
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
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