Well, the current plan would be to use spells to traverse the moat, along with a very small group of specially trained assassins
.
Complications are good, I just don't want to introduce them unless they make sense. I leave the logic of "introduce complications so there's enough challenge" to other Referees
.
OTOH, I also don't want to skip complications that would make sense, so by all means, keep them coming!
BTW, the fire itself is a distraction, and we're going to try and negotiate a legion staying relatively nearby. This way, the Ssu would know who is responsible. With some luck, they wouldn't look for the attackers under their own frontal orifices until it's too late. In the best case scenario, they would be out before the alarms has been sounded.
Did I mention it's a rescue mission, and that there might be Shunned Ones inside that no PC knows anything about
?
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