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Thread: Questioning chirine ba kal

  1. #4871
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    Quote Originally Posted by Big Andy View Post
    First, another +1 for minis and models. I play war games and RPGs, thank you. The line between the two blurs at some point, anyway.

    Got another temple question. Is there a rough price list for what temples will charge for various services? Like, Alleviating the poison coursing through you is X kaitars, but Revivifying you is Y. Identify that Eye for you for X, recharging it Y. If you are member you get a discount, if your Temple is an ally, you get a smaller one, but a rival Temple is double, kind of thing. There are some prices listed in some of the rules for a few spells but not all.
    Thank you! I worry...

    Not in Phil's games with us. We had to negotiate, and cash was usually not mentioned - "socially sordid, noble sir, as this is a temple and not a tradesman's stall in the marketplace." Much of what you describe was in play, however. We usually traded favors or influence, although a certain amount of 'inducement' did change hands...

  2. #4872
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    Quote Originally Posted by Big Andy View Post
    Also, let me echo the call for a coffee table book. I have long thought a nice system-less world book would go a long way.
    Agreed; Tekumel was, in our games, much more about setting then it was about system.

  3. #4873
    What about my Member? Shemek hiTankolel's Avatar
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    Chirine,

    How did Phil handle the party employing advanced technology in the game? Say, for example, the party found a weapons cache from the Latter Times and in it was a functioning blaster or "ray gun." How would Phil determine if the party could figure out how to use it? Would it be based on a Stat roll or would it be based on his roll high/roll low % dice method? Or did he just assume the party figured it out, in the interest of maintaining the story arc and moving play along?

    Shemek.
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  4. #4874
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    Somebody would dick around with the ancient technology, listening to what Phil said and then describing what they were doing, while the player and Phil rolled dice, and the rest of us hotfooted it for the nearest hard cover.
    I don't care if you respect me, just buy my fucking book.

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  5. #4875
    Bloody Weselian Hippy AsenRG's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    Nope; they didn't use their own rules all that much.
    ...why?

    Well, I worry. I feel like I'm writing from the Elephants' Graveyard, a lot of the time...
    You're like every other gamer who doesn't play The Current Fad. We all know that feeling.
    I resolve the issue by just teaching other people to play the things I like, as I've said.

    If I had a decent poll-axe, I'd carry one. I like the reach range, plus the variety of hitting surfaces the things usually have. I'm not a big fan of pole arms for the individual, as I think they work best as part of a group effort. They are effective, especially as a second-rankers' weapon, but I don't like having somebody get inside my reach range and leaving me with what amounts to a bathroom plunger as a weapon. Same thing with a two-hander; the Missus got me a broadsword with a two-handed hilt, and I like that a lot; short enough not to get hung up in the arras, hits hard enough to show that you mean business.
    Well, I find polearms work just great for individual combat, provided you've got armour as well. We tried playing with training polearms on the last training camp. It was by no means easy to close with a poleaxe user, I can report.
    Yeah, systemless would have been a lot better, in the long run...
    Goes for pretty much any good setting, if you ask me.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  6. #4876
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    Quote Originally Posted by Shemek hiTankolel View Post
    Chirine,

    How did Phil handle the party employing advanced technology in the game? Say, for example, the party found a weapons cache from the Latter Times and in it was a functioning blaster or "ray gun." How would Phil determine if the party could figure out how to use it? Would it be based on a Stat roll or would it be based on his roll high/roll low % dice method? Or did he just assume the party figured it out, in the interest of maintaining the story arc and moving play along?

    Shemek.
    He'd watch us fumble around with the thing, and roll only a simple 'yes / no' to see what worked and what didn't as we told him what we were doing. It provided him with hours of fun and amusement, especially when the Priest of Ksarul - who fancied himself an expert in ancient technology - tried to figure out how the thing worked. 'Role-playing', not 'roll-playing'. We just didn't roll dice all that much.

  7. #4877
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    Quote Originally Posted by Gronan of Simmerya View Post
    Somebody would dick around with the ancient technology, listening to what Phil said and then describing what they were doing, while the player and Phil rolled dice, and the rest of us hotfooted it for the nearest hard cover.
    Agreed. Phil would laugh his fool head off at the results, too.

  8. #4878
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    Quote Originally Posted by AsenRG View Post
    ...why?


    You're like every other gamer who doesn't play The Current Fad. We all know that feeling.
    I resolve the issue by just teaching other people to play the things I like, as I've said.


    Well, I find polearms work just great for individual combat, provided you've got armour as well. We tried playing with training polearms on the last training camp. It was by no means easy to close with a poleaxe user, I can report.

    Goes for pretty much any good setting, if you ask me.
    No idea. I suspect that it was because they knew what they wanted to do, and the stories that they wanted to tell. Gronan can do the same thing for "Chainmail", and I do it in my games. We just knew what to so, and did it.

    Agreed with your other points, too!

  9. #4879
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    Default A bit of kit for player-characters...

    DSC00207.jpg

    Decks and upperworks in teak oil, lower hull in wood stain. Oars still drying; teak oil. Sails artists' canvas, still to be tied properly. Masts can come off.

  10. #4880
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    Where's the +1 or the thumbs up option?

    This is great, love the ship.

    Oh fuck I think I wet myself.

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