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Thread: Questioning chirine ba kal

  1. #4781
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    From GameDaddy:
    Now that's interesting. Would have never guessed this based on my unofficial Interview with Dave back in 2004. A couple things. Did know he was a grognard, and that he liked naval miniatures games. Always thought he was very much like me, and liked both wargames, and roleplaying games, with about an equal measure. These days I lean towards running RPGs more than playing, or wargaming, but I'm still open for just running or playing about any good game.

    Keep in mind that our fun times were in the 1980s and your interview was in the 2000s; Dave had had twenty years of finding out that his ideas about gaming - and Gary's too, for that matter - were not in step with the hobby or the industry. I talked with him just before he passed away, and he told me the same things he'd told you. Just twenty years of bitter experience between the two data points.

    First time I played EPT was in a campaign around 1980 or so, then after that, it was 1987 before I met another guy that was willing to run the game. I never saw EPT as available, or even on display in any of the hobby shops, toy stores, or game stores that I frequented out in Colorado in the late 70's or early 80's. I heard about the game of course, and it always got great reviews and people who actually had played it spoke about having a good time playing it. After 1981 I didn't see anyone at Ghengis Con (That being the big annual wargaming & RPG convention in Denver) running EPT, and it was simply this mystical thing that was just spoken of, and not seen anywhere in my gaming circles.

    Very accurate; once TSR dropped it, that was it for publicity. We could never get Dave or Phil to do anything more then occasional convention appearances. No publicity is no publicity; I even have a copy of a letter from Ehara Tadashi to Phil to this effect.

    Same thing with Dave Arneson. He was pretty much off my D&D radar after 1979 or so (more on this later), and he didn't get back on my gaming radar until about 2004 or so. I thought for awhile he just quit and was completely out of gaming all together. I took a sabbatical from any type of gaming myself beginning in 1986, and that break would last until 1991 or so, and then followed that up with another break from 1995 to 1999. These breaks were not caused by gaming, but by other real life distractions that expanded to envelope all the other aspects of my life. Now cold winters indoors in Indiana in the late autumn and winter now give me ample time to work on games in my spare time.

    Dave was out of gaming for almost five years, and then was very marginalized. It wasn't until the WotC buyout of his and Gary's rights to the IP that this changed; the two of them were brought back into gaming by the owners at the time of Gen Con and WotC.

    ...Which brings me to my question. Once I did get back into gaming, I went looking for a copy of EPT. The original TSR boxed set was already sadly out reach, being in the hands of collectors that would bid hundreds, if not thousands of dollars for a single complete original copy of the game. I was talking with Lou Zocchi one day about some of my favorite older games, and I mentioned that I had always been looking for a copy of Empire of the Petal Throne, and he went into the back of his booth, and he fished up a copy of EPT: Swords & Glory Vol I. that had been sitting on the lee side of one of his magazine wracks and said I could have it for $20 (Which I snatched up of course), and after some further discussion ended up buying a perfect set of AWI miniatures rules that he also had in stock, that was a first edition, that had been originally published in 1976. If there's something you really, really want in gaming, even if you don't even think it exists, you can ask Lou about it. If he doesn't have a copy of what you are looking for, he knows someone who does and will hook you up,or will find someone who is interested in creating it for you. He also does real magic tricks.

    I like Lou, myself. Gifted story-teller, and a guy who goes around picking up old games and then making them available. If he doesn't have it, it doesnt exist. And he plays the musical saw, too, which is something you don't see every day.

    When I asked him about the other EPT rules he simply said they were out of print, and that he had sold out the copies M.A.R. that he had licensed under Gamescience to him to make and sell. Now this book I had (the blue book) was originally published in 1983. Now Dave was still selling EPT at that time. Did he just do another license to Lou for some extra income, or is there another interesting story about all that?

    Dave was selling Zocchi books. He sold our stuff, we sold his. No new license involved.

    Also, if anyone here happens to have an extra copy of Swords & Glory Vol II: Players Handbook, at a reasonable price, I'd be interested in picking it up, just so that I have the full Gamescience published set. Right now I just use D&D to run EPT, and that works perfectly well, but it would be kind of nice to have the complete EPT.

    How many do you want? Now that all of my archives are in digital format - we're working up the index and such - I don't need the surplus paper copies.

    The unplanned interview with Dave Arneson

    This is a fun interview, too!

  2. #4782
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    Quote Originally Posted by Gronan of Simmerya View Post
    Also, part of what went on with AGI is that Dave, bless his memory, thought the tastes of he and his friends were more mainstream than they were. In my upcoming book (soon, real soon) I have a chapter talking about how TSR as late as 1975 had way more wargame products than RPG products. But in 1976 Dragon split off of Little Wars, and Little Wars died in 77 or 78.

    By the time Dave started AGI, all the "wargamers with some RPG interests" like he and his friends already had D&D and had pretty much ignored AD&D. But the marketplace for that kind of gamer was saturated. He was, essentially, almost ten years too late, and never realized the saturation of what he wanted to be his market.

    Also, the D&D bubble burst around the end of 83 and things were never the same.
    All very, very true. Way, way too late, by the end of the middle 1980s.

  3. #4783
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    Quote Originally Posted by Gronan of Simmerya View Post
    You may be right. And you are CERTAINLY right that one damn desert looks like another.
    I beg to differ, Glorious General! To me, there's a large difference between a sand desert and a rocky desert!
    The difference being, of course, whether you can't sleep well because the damned rocks are never going to be comfortable no matter how much leather you have between your body and them, or because you've got sands everywhere.

    Quote Originally Posted by Gronan of Simmerya View Post
    The rest of all y'all folks need to realize that a LOT of this is shit we only found out much, much later. Lambs to the slaughter we were, in some ways.

    "We are two little Hmelu who have lost our ways..."
    OK, I was just wandering why you put up with that if you knew that...

    And that's probably a popular song on Tekumel, is it not?

    GameDaddy, The unplanned interview with Dave Arneson gives me an Error 404 message.

    Quote Originally Posted by chirine ba kal View Post
    I dunno; I'll check my campaign notes and see. It's been a while.

    Have we mentioned how much we hated desert trips?
    I think you did mention something like it once or maybe twice.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  4. #4784
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    I assumed the the normal distance between Sakbe Road towers was the distance an Imperial Messenger could run in a day.
    Was I close?
    If not, what would be closer to your experience?
    =

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    How many tubeway cars are still operational, roughly? From the novels, seems like most people that got their hands on one did not share, trying their damnedest to keep control of it and not letting it wander off. Also, if you leave the door open so a car can't be schlucked down the hole and someone has a disk that takes them to your station, does it show as blocked and take you somewhere else? Does it just make you wait? Remotely close the door and get it out of the way? Can you interrupt/slow down someone traveling by blocking a station in this way, making someone take the long way around, as it were?

    Anybody ever get a chocolate bar (or some other snack) from a vending machine at a station?

    I know the Good Professor (and you guys as well, of course) were heavily influenced by old sci fi but was there any "new" media (meaning after you started playing) that seemed in the vein of what you guys were playing? For instance, my son and I caught some of the old Land of the Lost tv show and I saw some similarities- the lost tech (like the pylons), the old buried cities, the sleestaks similar to Ssu, etc. I know Dr Who was something Professor Barker liked, as well as Rome. Any others?

  6. #4786
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    Quote Originally Posted by Greentongue View Post
    I assumed the the normal distance between Sakbe Road towers was the distance an Imperial Messenger could run in a day.
    Was I close?
    If not, what would be closer to your experience?
    =
    I think that's pretty much right, especially in areas away from any hostile borders. This is for the big towers, by the way; the smaller 'interval' towers are located at line-of-sight distances for signaling purposes. Think the Great Wall or Hadrian's Wall, where you have the smaller guard post towers within signaling distance and the larger garrison towers at wider intervals. (The big legionary fortresses are at the cities, usually.) For roadways close to or on borders, the larger towers are usually a lot closer together, more like a day's infantry march apart at most and usually closer for mutual protection. So, the towers are not that dense, but you'll be under observation from either a guard post tower or a garrison tower all the time. (Have you seen Luttwak's book on the strategic defense of the Roman Empire, where he coves the limes system in some detail?)

    The system was not designed from the ground up - it grew organically over a very long time, so there are a lot of odd quirks to the towers and their spacing.

  7. #4787
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    Quote Originally Posted by Big Andy View Post
    How many tubeway cars are still operational, roughly? From the novels, seems like most people that got their hands on one did not share, trying their damnedest to keep control of it and not letting it wander off. Also, if you leave the door open so a car can't be schlucked down the hole and someone has a disk that takes them to your station, does it show as blocked and take you somewhere else? Does it just make you wait? Remotely close the door and get it out of the way? Can you interrupt/slow down someone traveling by blocking a station in this way, making someone take the long way around, as it were?

    Anybody ever get a chocolate bar (or some other snack) from a vending machine at a station?

    I know the Good Professor (and you guys as well, of course) were heavily influenced by old sci fi but was there any "new" media (meaning after you started playing) that seemed in the vein of what you guys were playing? For instance, my son and I caught some of the old Land of the Lost tv show and I saw some similarities- the lost tech (like the pylons), the old buried cities, the sleestaks similar to Ssu, etc. I know Dr Who was something Professor Barker liked, as well as Rome. Any others?
    Right; let me take these in order, if I may.

    Maybe a 100 to 200, based on the number of tubeway stations, the size of the planet, and the number of times we were able to call a car and get it in a reasonable time.

    Yes; once you had a car, you tried really hard to keep it. It was usually your only way home, in a lot of cases.

    Yes; the car will not go to a 'blocked' station, and you get a recorded announcement - in Sunuz, we think. You will just sit and wait in your car in your station, unless and until you select another destination. Or the blockage clears, if ever. Same thing for blocked tunnels - hopefully!!!

    To the best of our knowledge, only the AI in control of the system can close a car door remotely - and nobody knows how to access that AI, either. So, yes, you will block the station, and anyone wanting to go to it has to wait until you clear the station or they go at a 'nearby' station - good luck with that!

    No; we had no way to pay for anything - no record of us being in the system. We did try some of the little coins, once, but we didn't have exact change for the machine. Honest to god - that's just the way Phil played it, and you haven't seen role-playing until you saw him playing a sentient vending machine. I'd rather talk philosophy with a Tinalya...

    Hmmm. Aside from Dr Who references - more like in-jokes, with Phil - no, not really. He didn't like most of the 1970s SF in the media, and he didn't like most of the fantasy stuff he saw, either. He was very much 'classic' Golden Age, and not much afterwards. And I can understand that - once you've hobnobbed with the likes of E.E. 'Doc' Smith and Jack Vance, Star Trek and Star Wars must have seemed kind of pedestrian for him. Now, Flash Gordon, on the other hand - he loved the movie in all it's campy glory, because he'd grown up with the comic strips and the serials. He would have loved the John Carter movie, for the same reasons.

    We, of course , loved Star Trek and Star Wars, and continually got our knuckles rapped for assuming that these were relevant to what Phil was doing. With him, it was the classics all the way.

  8. #4788
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    Quote Originally Posted by AsenRG View Post
    I beg to differ, Glorious General! To me, there's a large difference between a sand desert and a rocky desert!
    Oh, look, Chirine, instead of picking sand out of our arses we're picking pebbles out of our arses.
    I don't care if you respect me, just buy my fucking book.

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  9. #4789
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    Quote Originally Posted by Gronan of Simmerya View Post
    Oh, look, Chirine, instead of picking sand out of our arses we're picking pebbles out of our arses.
    No doubt a large difference, Glorious General, isn't it?
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  10. #4790
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    Chirine, can I ask who this is here?


    Quote Originally Posted by chirine ba kal View Post
    First time I played EPT was in a campaign around 1980 or so, then after that, it was 1987 before I met another guy that was willing to run the game. I never saw EPT as available, or even on display in any of the hobby shops, toy stores, or game stores that I frequented out in Colorado in the late 70's or early 80's. I heard about the game of course, and it always got great reviews and people who actually had played it spoke about having a good time playing it. After 1981 I didn't see anyone at Ghengis Con (That being the big annual wargaming & RPG convention in Denver) running EPT, and it was simply this mystical thing that was just spoken of, and not seen anywhere in my gaming circles.
    I lived in Colorado and took up RPGs in the late '70's as well, and there through the early '80s. I recall seeing one or two copies of EPT at the "small hobby store" which often had the better selection. I think it was between EPT, which was pricey, and The Dark Tower, also pricey but The Caverns of Thracia had sold me on the work of Janell. What I could never find in the day, Chainmail, which was a bit of a pain as the OD&D books kept referencing it.

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