I officially put my Tekumel game on hold until I can finish two really good books on Southeast Asia before 13th century, and daily life in India.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Last edited by AsenRG; 10-10-2016 at 11:07 AM.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Understood! These are older books with titles like "Everyday life in Ancient Egypt" or "India" or "Everyday Life of the Maya" or "Aztecs". These are the sorts of things that used to be found in school libraries when I was growing up; lots of newer books since those far-off days, of course!
They are very basic, easy to read books and have been very useful over the years to help new players get into the settings.
Well, the ones I'm using are probably newer, and many of them are from Russian authors. I think I'd be able to find some older ones on Rome and the Aztecs, though.
It's all part of my "reimagining Tekumel" project, though at the end it might end to be closer to "inspired by Tekumel", I'm afraid.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
So here's a question.
You've mentioned running home games for people who have never played any sort of wargame or RPG at all before. How have you found most newcomers are with the idea "some of you might die?"
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
I'm sorry; are you asking me or Asen?
If me, they seemed to think that the risk was part and parcel of 'going on an adventure'. As with you and I - or with the Grey Mouser and his tall friend - managing that risk was one of the things that they thought added to the interest of the game; to the world setting, really, and it made no difference if it was Tekumel, Barsoom, or the Aegyptus of Lord Meren. The 'social contract' in my game sessions was 'high risk, high reward'.
Most liked it, a few did not; they didn't play for very long. The others stayed for years. (We had a good run; we played in my basement longer then we played in Phil's, oddly enough...)
And in case it's me, I've found most are fine with it, especially if you make that clear beforehand. Or at least, almost all of them think they would be fine, though when it happens for the first time, some might discover it upsets them more than they probably expected.
Some people, of course, aren't going to be fine with it no matter what, but as long as we discover that in time, I just try to help them find a group better suited to their tastes.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Well actually I was talking to Chirine but I'll take anybody's answer.
Mostly it's due to a tendency I've found from some people who've played too many computer games or too many later tabletop games influenced by them -- there are people who just don't seem to conceive of the fact that they might lose.
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
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