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Thread: Questioning chirine ba kal

  1. #4481
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    Quote Originally Posted by Shemek hiTankolel View Post
    Someone, on another thread on this forum, posted that part of the problem with "selling" Tekumel to a wider audience was that social interaction between classes and clans was so alien to the Western experience, that it often turned off prospective players (paraphrasing one of his arguments). He specifically referenced the relationship with Highborn and Lowborn persons. One of the things he mentioned was that, essentially a Highborn person could do whatever they wanted to someone "beneath" them, and so long as restitution was offered they could always get away with it. Although I realize that strict adherence to "one's place" is the norm, and that one "knows their place" in Tsolyani society, and money talks, and all that, I still found it kind of hard to accept that this would be common every day behaviour: to get beaten up or killed because a person of lower status addressed a person of higher status (the example used). A Vriddi may be top dog in Fasiltum, but if one of their clansmen goes around continuously stepping on, and beating up everyone beneath them they're going to eventually stir up a hornet's nest and probably get a knife in their back. I'm not so sure that this would lead to a viable long term game.
    This got me wondering. During the time that you played in Phil's game did this come up very often; i.e., were people of higher social class continuously bullying and kicking those lower on the social totem pole? How important (from 1 to 10 with 10 being the most ) was social etiquette in the game? Was this relationship maintained even amongst party members?

    Shemek
    Interesting; Gary said the same thing to Phil back in '74, and had Phil change the 'Stability/Change' thing to 'Good /Evil', as Gary didn't think that gamers would be able to understand the nuances of the former - too many shades of grey - and would be more comfortable with the simpler black and white divisions of the latter.

    The kind of thing that you're describing - I haven't seen the particular post, sorry - where a higher person can bully a lower person is the kind of simplistic thing that people seem to like. The concept that a higher person would not do this, and take advantage of their social position, seems to be very difficult for gamers - American gamers, in particular - to grasp. It's the good guys vs. bad guys concept, and a very common stereotype that's easy to play and easy to comprehend. What I've found very interesting, over the decades I've been doing this, is that non-American gamers don't seem to have this issue; see the previous post, for example. I have also not had this issue in my own game groups, but then the gamers I normally play with have a different viewpoint then most. See also Gronan's comments on learning this in Phil's campaign.

    As for your questions:

    No. It was not 'noble action', and was considered rude and unsophisticated. People who did it, like player-characters in the Monday group, faced all sorts of social sanctions for doing it. We learned not to in short order, and did very well as a result.

    Maybe a four or five; like the supposed use of languages, it didn't figure in play except where it was needed in the course of a particular game session. Once we'd learned the ropes, as it were, it was assumed that we were being polite.

    No. In the culture, once people establish their friendship, they are normally more 'informal'. Same thing inside the family circle, as well. See also Chirine's relationship with Vrisa; he's a relative nobody, and she's royalty. In a normal social situation, they'd never really interact, but because they are friends they are very informal with each other. There's also the facet of their relationship that she's his hired mercenary, of course. Socially, she usually stayed in the mercenary role, and used her vastly higher social status when it helped the two of them out, like in the Nyemsel Isles.

  2. #4482
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    Based on what I've seen in gaming since I hit the University of Minnesota in 1973, a significant number of American players want to hit "high level" specifically so that they CAN bully the peasants.

    As Bill Hoyt says, "Don't play with psychopaths."
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  3. #4483
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    Quote Originally Posted by Gronan of Simmerya View Post
    Based on what I've seen in gaming since I hit the University of Minnesota in 1973, a significant number of American players want to hit "high level" specifically so that they CAN bully the peasants.

    As Bill Hoyt says, "Don't play with psychopaths."
    Same here, on reflection. I thought about this (plenty of time for reflection, as I'm home with a very sick Missus, doing massive amounts of clean-up; it's been a very bad day, starting at six a.m.) and I think I have to agree with you. Maybe it's a cultural thing? Looking back on it, we didn't have this issue with the Aussies, Europeans, and UK people that we talked to; it seems to be US players who seem to have the big issues with clans and social conduct. We learned very early on from Phil's time in South Asia, I think, and it made a huge difference in how we integrated into his world setting. We were all pretty successful at this; the Monday group was not, and it showed.

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    When playing to an American audience, isn't that kind of required?
    Are we back to the need to study in detail before we can play?

    On a completely separate note. Can lineages be across clans?
    Are they ever more important than the clan they are members of?
    =

  5. #4485
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    Quote Originally Posted by Greentongue View Post
    When playing to an American audience, isn't that kind of required?
    Are we back to the need to study in detail before we can play?

    On a completely separate note. Can lineages be across clans?
    Are they ever more important than the clan they are members of?
    =
    Well, I don't think so, myself; I think it's more a matter of play style in a group. The Monday guys, and most of the gamers I saw in action over the years, really liked this kind of thing and it was a regular part of their games. In EPT, this sort of thing is not (as I recall) expressly talked about or forbidden; our group learned it from the way Phil play-style with our group, so anything Gronan or I might say about it may very well be 'non-canon' unless Phil commented on it on-line in the Blue Room. If a group wanted to play 'kick-the-peasant' as part of their play style, that's fine by me. I don't play that way, in any of the world-settings that I game in, and that's my choice of play style. I choose not to play in that kind of environment, which was what led to Phil's original group splitting in the first place.

    I still don't think one needs to study in detail before one can play; I still think that a copy of EPT and some imagination will do just fine. I should note that I feel that way about all the rules and world-settings I've played in, from Ancients to Science-fiction. I still think it helps facilitate the game if one knows something about the genre one wants to play in, though, as it might save one from later 'buyer remorse'.

    Questions...

    Yes. it's pretty common, actually.

    No; the clan is more important. The only exception to this is the 'Imperial' lineage of the Tlakotani, which is more important then the rest of the clan - a lot of whom are peasant farmers around Bey Su, which can be a little unnerving. The Vriddi also have something similar, where to be a Vriddi of the Vriddi is to be of a higher status; this is only inside the clan, though, and goes back to their being the Ebbridda lineage of the Dragon Lords. Non-Vriddi are usually a little more formal and polite to such - we humor them, really.
    Last edited by chirine ba kal; 09-26-2016 at 08:59 PM. Reason: clarification

  6. #4486
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    Quote Originally Posted by Greentongue View Post
    When playing to an American audience, isn't that kind of required?
    Are we back to the need to study in detail before we can play?
    Not really. "Don't be a dick" is easy to teach. Nobles of a high clan beating up peasants is being a dick, just like knights beating up serfs is being a dick. Some people like to play being a dick. I don't.
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  7. #4487
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    Quote Originally Posted by Gronan of Simmerya View Post
    Not really. "Don't be a dick" is easy to teach. Nobles of a high clan beating up peasants is being a dick, just like knights beating up serfs is being a dick. Some people like to play being a dick. I don't.
    What you said.

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    Quote Originally Posted by Gronan of Simmerya View Post
    Not really. "Don't be a dick" is easy to teach. Nobles of a high clan beating up peasants is being a dick, just like knights beating up serfs is being a dick. Some people like to play being a dick. I don't.
    With the original presentation of Good & Evil, wouldn't that be expected from "Evil"?
    =

  9. #4489
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    Quote Originally Posted by Gronan of Simmerya View Post
    Bullying a lower status person would be ignoble. The clan would stop it because it makes them look bad.
    This is kind of how I feel about it, but the same attitude also prevails in the games that I've run in other campaign settings. As I tell my players they can do whatever they like in the game, I won't mandate a particular behavioural pattern, but there are always repercussions, both bad and good. This is why I never bought the notion of the absolutely rigid and inflexible social strata for Tekumel. You and Chirine are prime examples that this is B.S. Detractors of, and those reluctant to play in Tekumel often point to this, along with a perceived dogmatic requirement that one must be fluent in the background minutiae in order to successfully "play Tekumel," or even start a game. Why should such a developed background setting be so inflexible that it would take an anthropologist or linguist to run it, when this runs contrary to the intention of the creator of the world, and contradicts his admonition that one should make Tekumel their own? I don't get it, and this is why i usually don't get into discussions about the ease or viability of running a campaign in Tekumel. All I know is that I have run campaigns on Tekumel for a long time, and there has never been an issue introducing players into the setting who have never heard of it before.

    Shemek
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  10. #4490
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    Inept evil, perhaps.

    What struck me most about the cults of Stability and Change, is that they both want / need a functioning society. The mortals need it, at the least. And the gods are willing to tolerate it as it is the chessboard upon which their game is played.

    Certainly, there are grim rituals of the Dark. And, there are fewer consequences in using a random peasant when enacting the Second Appeasment of the Cupric Sentinel. Really, who will miss them? But, if they are not slaves or clanless, you have a lot of bother that can be distracting; paperwork, weregild, and the like. And, you really don't want a band of adventurers breaking into your sanctum while invoking the Cacophanous Harmony of Vourhana. I mean, tentacles everywhere. That isn't good for anybody.

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