Originally Posted by
chirine ba kal
They are nominally Imperial troops, but not part of any legion. They are the same type of troops as the city guards or market police that you find in cities and towns. (Temple guards are the same kind of thing, but report to the temples.) They report to, and are supposed to be paid by, the provincial governor who has a specific officer who's supposed to be in charge of the road guards. The Imperium allows the governor a percentage of his tax revenues for the guards' pay and upkeep, and the governor in turn takes a percentage of the taxes due from the various fief-holders in his province. As a result, the guard are usually underpaid and under-staffed. Generally, the guards are locals to their area; officers might be 'imports', but this is pretty rare - the 'outsider' is either somebody's relative who needs a place and a position, or somebody's problem who needs to be stashed away someplace quiet. Either way they are people of some status in the local community.
Pretty trustworthy; they'll give the traveler advice on food and lodging - since they usually have a relationship with the providers of same - and will look after one's goods; the prudent traveler or merchant will always make sure to 'tip' the guards for their good service, and may expect to get it. The guards have a pretty easy job, and it's in their best interest to make sure that everything on the road goes smoothly; contented travelers are better tippers, after all. Trouble, like the incident in "Man of Gold", usually means that Somebody Important has bribed the guard to look the other way when something 'political' is happening.
Generally, they leave 'off-road' stuff to the local fief-holder and his/her guards, but they will get involved if they see something that is a major issue - Ssu, invaders, stuff like that - happening within sight of the roads. They will not normally leave the road, however.
Bandits and brigands are not welcome; normally, travelers hire a 'local guide' / 'fixer' to prevent such unworthy persons from being a bother; Should such people appear, the guards will deal with them if they are around; if not, the traveler may deal with the miscreants themselves and collect the reward money for the heads. I had to do this on the road from Meku to Fasiltum; I had a half-dozen bandits try to rob our little caravan, and since they were 'unlicensed' brigands - unallied with the local clans - I dealt with them in my usual direct manner and had the bearers collect the heads after the smoke cleared. Turned in the hard at the next large tower to the officer in command, collected the reward money, and handed it out to my retainers and made sure to tip the guards so that they didn't lose any money. Also paid for the damage to the roadway, too; a little patching and resurfacing was in order, although I'm told you can still see the glassy spot on the road when you go by...
I had a very, very quite trip after word went up the road that I was a noble person who looked after his people.
Does this help?
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