" 'Arf arf arf arf arf.' That's my other dog imitation."
" 'Arf arf arf arf arf.' That's my other dog imitation."
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
So, here's a question for you experienced dungeon delvers...
I'm scaling out the map in "Tomb Complex of Nereshanbo"; I want it to fit on a 60" by 60" or 60" by 90" table, in modules no more then 24" wide (doors). The graph paper squares are supposed to be ten foot wide, which means Phil's usual three in the front rank - but with the one inch bases I use, it's going to triple the size of the thing. Could I get away with two inch wide corridors, and overlap the figures' bases? I'm going by Phil's rules in EPT, by the way, if that's any help...
My thought is that I don't remember any combats where we actually massed three in a rank; as I recall, it was normally two as we thought that it was more realistic, based on our own experiences, and Phil pretty much made that the house rule in his campaign.
Thoughts? Comments?
And no, this thing needs to be portable, so no running water. Although I did think about it...
I'm no founder of any hobby, but I've done almost the same thing with local battles, and with people who have seen more of the elephant than I'd ever want to see in person. Though I admit platoon level is often the upper level I strive for, before going into army-level strategy.
And now it's on Youtube, so here it is for the whole thread.
Last edited by AsenRG; 08-07-2016 at 08:32 AM.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
I have long been of the philosophy that little lead men are rather stiff and rigidly inflexible compared to meat men. I would have no issue with overlapping bases. I know some gamers who get out the laser pointer to determine line of sight to any part of the model, and such malarky. Never mind that the man is supposed to hugging tight to the corner and the miniature looks like he is dancing a wild tarantella!
Agreed! I laid out some sample corridors, and while the one inch square looks way too small, the 'true scale' three inch looks too big. Two inches seems to look better - I keep thinking of Phil's accounts of wandering through Ancient Egyptian tombs and temples, and the Red Fort.
Line of sight. Sigh. I do get these questions, and the inverted periscopes usually provide an answer in short order. About the only time the lasers come out is when somebody wants to shoot at somebody else through the trees, and I have to demonstrate why they have such a low chance to hit. Usually happens once or twice, then the player learns to use their eyes.
I'm glad the egos here are not so big...The bridges allow for steady movement of information and troops. No burning bridges here!!! Nereshanbo seems like it is coming along. I can't wait to see it and hear all the reports of mayhem...
I finally read ERB's A Princess of Mars. [I had read, A Warlord of Mars out of sequence(cool dungeon delve therein)in the past]. I was overjoyed to read an old fashioned tale about a good-doing hero. I would recommend it to those who have not read it yet. Good stuff.
I am also finally reading A Prince of Skulls. Great descriptions of Pe Choi and village, the Chakas, and a tubeway car and station thus far. If you can get your hands on a copy, do so. So I'm sure questions will be forthcoming...!!!
Be well.
H:0)
I think it's because we're all interested in actually playing and having fun.
Wonderful - you are following in Phil's footsteps; it was quite a moving thing to be able to hold his first edition 1919 hardback. Reading it was a treat, too!
This shows how consistant Phil was - the descriptions were first used by him a decade earlier, when we first visited the Chakas, and he kept his notes 'for later'. Which is one of the reasons why I like Tekumel, to be honest; Phil was very much into maintaining continuity in his setting. He did the same thing with his notes on the Isle of Eyes, in adventures a decade apart.
Well, at least it's practical enough for playing RPGs, which seldom surpass small teams. I suspect it might not work for a wargame if I was to face a dedicated wargamer...
Alas, I know of no online forums for wargame fights, so it's unlikely I'd get to test myself in this area any time soon.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
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