The Isle of Eyes is covered with the circle and dot emblem of the One Other on everything, and it's a big - maybe
the - center of worship of the One Other on Tekumel. The Twenty do not hold sway there; the One Other does. The locals are kind of stand-offish, but not actively hostile unless you happen to mention that you worship one of the Twenty. Then, they get cranky and get out the sharp pointy objects.
The 'Lost City' is your basic Catherwood 'ruined city', chock full of Mysterious Ruins just begging to be explored by heroic and greedy PCs.
https://en.wikipedia.org/wiki/Frederick_Catherwood
Phil owned all of the guy's books and drawings, so this was Phil's answer to the genre of 'lost cities'; for all practical purposes, it's Tekumel meets Tikal, with our humble selves trying to deal with the local wildlife and exploring the place. The locals, who still live around the ruins left behind by their fallen civilization, are pretty friendly and helpful - as long as you don't act like a typical D&D player - and will direct you to the Local Points Of Interest in return for trade with you. They have a small gift shop, where you can buy stuff that they have found. Prices very reasonable, but no warranty or returns on supposedly magical items; great source of excellent fake Eyes - amaze and fool your friends! - as well as excellent deals on fabric items. (I still have several of these in my collection. Little statues, too.)
This was, I think, one of Phil's very favorite places on Tekumel. It's derived from his original career path of wanting to be a Meso-American scholar, and is a very loving and detailed version of a Classical Mayan city all done up with a bow on the package for PCs to explore. I sort of wish that he'd developed it more, and done it up as a separate adventure or even a as an RPG. Phil knew and loved his Maya, and we had a lot of fun looking around the place. Got some nice goodies, too.
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