And after an absence due to actually having a holiday (which turned out worse for my nerves than work), I'm back.
Roll a d6, please.
1. Sleeping.
2. Drinking.
3. Sleeping.
4. Drinking.
5. Whoring.
6. Sleeping.
Knowing how "required reading" stays on the shelves...
(And I'm not talking with American businessmen, as a rule).
They would.Well, yes. I'm with Gronan, here' what ever happened to 'adventure'? Grey Mouser and his tall friend would never get any traction in gaming these days, I fear.
Dungeon Crawl Classics is making a Lankhmar series. And I think they might be statted as NPCs in Savage Worlds Lankhmar.
Besides, both of them are the types that just create their own traction...
Regardless - you not knowing what the modern gamer wants is a funny claim to make.Understood. From conversations I've had on-line, this is a pretty common sentiment amongst 'non-connected' gamers who are not of the One True Faith. These are the people I enjoy talking to, not the latter.
I wish it was true...That is indeed true in my observation.
You learn more with age. But by then you stop counting as a "modern gamer" - I feel I'm on the verge of that, and am actively exploiting it.
Um, true, I think. But them the more experience one has, the more one realizes that one needs to keep learning. I think.
Some people treat having experience as a carte blanche for not learning anything new ever again, alas.
I feel safe in having decided to be Wes(e)lian - Major Wesley seems to have even less Sacred Scrolls, so I can't be judged by adhering to scriptures...Yes, very much so. I don't think it's particularly 'age-related' but much more by the 'generation' of gaming when they got into the hobby. I'm continually bemused by the High Priests Of The Great God Gygax, who will quote chapter and verse from the Sacred Scrolls at the drop of a hat. The Arnesonians are less like like that, mostly because there are fewer of them and more of them actually played with Dave. (Also, Dave left behind a lot fewer of The Sacred Scrolls, too.)
And today's "narrative games" have re-discovered this principle, it seems. It's all about more efficient communication between Referee and players.Phil did the same thing; we learned to pay attention, because when Phil bothered to unlimber the details they were usually pretty relevant to what we were doing or were about to do.
Of course, I am also ready to provide meaningless details if the players ask for them. And if they can make those work for them...
To be fair to the guy - he never had the time, nor the equipment. It's a cruise ship near the shores of the USA in the near future, returning on a cruise from Mexico, and he had only several hours to prepare, and only managed to arrange a gun to be smuggled on board, not any other equipment.And they should learn tactics as well no doubt about that.
One of my online games right now almost had a PC killed because the enemy had the remote to the lamps in the cabin where they were fighting.
What? Really? Nobody in the party took a look at the place to get a feel for the way the cabin worked? In our day - we were just talking about this in relation to the 'Adventure of the Mummified Pot-roast', looking for stuff like this was the 'usual drill'.
Besides, he entered a cabin where a dangerous criminal was transporting a kidnapping victim and worse (he didn't know about the "worse" part). He expected a gun to be popped at him. Instead, she went for the remote (and her switchblade was in a pocket). He didn't shoot when she jumped to grab the thing, and she switched off the lamps. Much crawling around in the cabin ensued, while the kidnap victim was sobbing, imagining how she'd get shot by a stray bullet if the armed man starts shooting...thus providing sound cover for their actions.
She botched a perception roll, though, and jumped over to attack the place where he has just been. He thought the sound of metal might be a grenade - not entirely unreasonable given he knew he's going against the cartels - and jumped as far away as he could. Thus she found his direction, decided to charge him, and almost stabbed him in the chest. Had he rolled one lower, he'd have a switchblade in his lung.
Instead, he avoided the first stab, and she got double-tapped.
Then, while she was bleeding on the floor, she activated the remote again, blinding him (but she knew to close her eyes), and switched it off again...
It ended with him double-tapping her again, but she might have been lucky. A less-trained enemy would have been meat for the slaughter, I suspect.
It applies to all settings worth exploring...
I think both models have their place. Though I'd think that one minute is rather excessive.
Curiously, Gronan, the more detailed the system gets, the less I want to run it for a bigger group. With a bigger group, I've distilled heavier systems down to their basics, and went from there.
Of course, my preferred group size is something like 1-3 players. Sometimes I get more players than that, but it just happens.
I can bet they would, Uncle...
Are any of them interested in trying one of your games?
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