Ah! Did you see the very nice artwork Jim Garrison did from my old sketch? I think it's still there, on one one of his blogs...
Anyway, this was back about '77, maybe early '78; Kadarsha - still Ahim Basrim, at that point, had been made fief-holder of the two-hex fief of Tu'umnra; the problem, from the Imperium's point of view, was trying to convince him to get out there and stay there to govern the place and remit the tax money. Instead, he and the rest of the group had really messed up the place - causing all sorts of very nasty problems for the Impiruim, the Temple of Vimuhla, and numerous others. The party had been spending the better part of the last year or two in the campaign looting the Jakalla underworld and anything else they could get their hands on to pay for raising legions for the Imperium, which they would presumably command.
The Imperium finally ran out of patience, and sent word that it would be A Very Good Thing if Kadarsha got his butt out to his fief, and did a little 'governing' / domain game stuff. The pretext was that one of the little border forts on the edge of the Chakan forests had stopped replying to messages, and so the party was sent out there with a small escort to see what was going on. Rebel / 'wild' Pe Choi were what was going on; the fort had been taken, burned, and the guards all killed. So, in best PC fashion, they stormed the place in the usual frontal assault, and managed to kill all the Pe Choi. It was a nasty little fight, and of course the Pe Choi had summoned help fro their relatives. (Phil had just gotten and painted up his brand new Pe Choi from Ral Partha, and he was itching for a fight.) So, it's now our turn to get besieged / trapped in the place by all the Pe Choi in the world.
We're on the losing end of another nasty little fight, when somebody suggests looking for the secret postern gate / tunnel/ passage that should be there. It isn't, and we're looking to be well and truly trapped when I bethought myself of Phil's penchant for Chateau Gaillard. The place had been taken by a party sneaking up the latrine; so, since I had made the suggestion, I got lowered down the latrine shaft to see what was down there. (Pe Choi poop, mostly.) Sure enough, that was where the secret passage was - and Phil used this again, in "Flamesong", as he thought it was really a good laugh to have the PCs covered in poop - so out into the tunnel we went.
The tunnel led to a series of caverns which had their own connecting tunnels, and all too soon the blowgun darts came out of the darkness and people started going down. We finally got a look at these big lizards / saurians; four legs, four arms, and looking like something from Barsoom (Not that I would have put that past Phil; he did like his in-jokes, he did.) The medallions with the circle-and-dot of The One Who Is got our attention instantly, and we finally managed to fight out way to dead-end cavern where Eyloa did his Nexus point thing and we got out of there.
Aside from that running fight, we never saw them again. Kadarsha got replaced as fief-holder, and we never had a reason to go back. I filed a report, and that's the last we heard about it - it led to our adventure where we stormed the palace of Bassa, King of the Black Ssu, and thence to the revealing of Mirusiya - so it kinda got lost in the rush.
I assume that they're still down there, living their happy underground lives, and occasionally venturing out at night to terrorize the peasants and grab whatever they can. Sounds like a job for a party of stalwart adventurers to go an investigate, to me...
What else?
1. I did so! Very nice sketch indeed. I love his blog, too bad he stopped it a few years ago. From what I gather from his posts he'd had enough of the the Foundation (those other Pariah entities) and walked away. If you or any one else is interested here is a link to his blog:
http://theshenblog.blogspot.ca/2010/...l-tekumel.html
Hopefully he's lurking on this thread and will join in.
BTW, who did he play in Phil's game? I can't remember if you mentioned it before.
2. Will you be going into detail about the visit to king Bassa's castle in TSTPT? If not, could you share with us here what happened?
3. I agree. This would worth investigating indeed. I'm sure your report is gathering dust somewhere, and would provide much needed background...
4. Anything you want to share
Shemek
Last edited by Shemek hiTankolel; 07-15-2016 at 05:28 PM.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
Nice! We got a new hire this week that's working on my crew. He's 19, and plays D&D 5.0 something. When I told him that I also play D&D, but never got past AD&D his response was: "AD&D? Oh ya I think my dad played that way back when." (Which of course he did with yours truly as the DM. It really is a small world after all. He didn't know that I knew his old man when I was a teenager, and still run into him once in a blue moon.)
He's enjoying the stories from back in the day that Uncle Shemek is telling him. "What's Tekumel?" he asked to the sound of laughter as my best friend, also on the same crew and an original player in my campaign, said to him: "Well kid, it's like this...".
Shemek
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
They never had a proper name; we didn't hang around long enough to find out if they had one, and they didn't seem to want to engage in idle chit-chat with us. They were simply out to kill us, from what we could tell; they don't like casual drop-in guests, I suppose...
Not that I am aware of; there were no notes about them in Phil's files, and I'm guessing that he didn't have any to hand at the time. If we had needed them, I think he'd have statted them as for Shen, but with attacks per round as per what he did for Pe Choi - his rule was take the number of 'hands', divide by two, and that's the number of attacks per round the attacker gets. I'd suggest going the higher end of the scale, as these are about half again as big as Shen.
1. Yes, Jim was a player out at Phil's with us from about 1985-6 to about 1991-2. He was purged, along with all of the other people who were my friends. He finally gave up on Tekumel after he failed to get any sort of satisfaction over the use of some of his copyrighted artwork without his permission in some of the publications that they did ("Mitlanyal" and "Gardasiyal", if I recall correctly). I very strongly doubt her's looking at this forum; he's a professional writer and artist, and I expect he's moved on to other things.
2. Yes; the attack on Bassa's palace will be a big part of Book One. It was a pretty big adventure, involving Thomar, one of the Keys that imprison Lord Ksarul, the Black Ssu - Phil had just gotten his new figures from Ral Partha, so he painted them up just for us - and the revealing of Prince Mirusiya. We did this fight in miniature, so I have a lot of notes and plans.
As an aside, Book One is proving to be the hardest one to write. My first couple of years out at Phil's saw the group doing a lot of almost random 'dungeon' crawls, and it wasn't until this adventure that Phil's campaign really gelled; so, I'm trying to set our adventures in the context of his world, and it's a tough slog...
3. I'm sure it's on file in Bey Su and Avanthar, in a folder someplace on the shelves.
4. Understood. I do seem to work better in a Q & A format, for some reason.
Had a wonderful "Close Action" game yesterday at the quarterly meeting of the Minnesota Miniature Gaming Society. A pair of Spanish 70s vs. three Portuguese 54s off Uruguay - I thought of you, Pundit! - in 1777; great game, very hard-fought and well-played by a bunch of the old CSA veterans - only one of who was actalluy pretty familiar with the rules. It was like I'd stepped back in time to Coffman Union some thirty years ago - same sportsmanship, same sense of fun, and same level of sheer brilliance.
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