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Thread: Questioning chirine ba kal

  1. #381
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    Quote Originally Posted by The_Shadow View Post
    Instead, we got things like that Judges Guild module with the ridiculous maze. Sheesh. How could Phil stand by and watch stuff like that get published?
    The first level of the Jakallan underworld has a huge maze almost exactly in the middle. Like 700 x 700 feet. And it's a true maze, one valid path, dead ends, etc.
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  2. #382
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    Quote Originally Posted by Bren View Post
    I guessing he was busy with other things.
    My guess would be the same.

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    Quote Originally Posted by Gronan of Simmerya View Post
    The first level of the Jakallan underworld has a huge maze almost exactly in the middle. Like 700 x 700 feet. And it's a true maze, one valid path, dead ends, etc.
    Were there many "entrances" into it from above?

    What was in the middle?
    Was its purpose just to detain or to disguise access to other places?
    =

  4. #384
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    Quote Originally Posted by Bren View Post
    I'm guessing he was busy with other things.
    Um, no, actually. He did not license this product; TSR did, under the terms of their contract with the Professor. He had no recourse, under the terms of the contract, and it was one of the numerous reasons that he and the Blumes parted ways.

  5. #385
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    Quote Originally Posted by Greentongue View Post
    This is Exactly the type of thing that helps, when trying to make it feel like the characters are "Not in Kansas Anymore" while still be playable.

    My personal take was that I could use "levels" as indicators of status.
    A person can only directly address a person of up to 2 ranks above them.
    For example, a level 1 would be able to interact (politely) with a level 3 but a level 4 would have a 'gentleman's gentleman' to handle such lowly concerns.

    While not "authentic" it is easy to use for representing the stratification in Game terms. It also gives tasks for lower ranks to do.

    Would this be completely unacceptable to represent social interactions outside of The Line of Duty?
    If so, what was/should be used?
    =
    Whew! That's a relief! I do worry.

    Yes, I think you have a perfectly workable method going, here. Yes, a lowly person would instinctively look for the majordomo or senior servant - even a low level clan-cousin or something of the high-status person.

    If I may as a question - and I am not trying to 'flame' you or anything, why are you using the phrase not "authentic" for these kinds of 'game mechanics'? Based on my time with Phil, this is a perfectly 'authentic' way of dealing with this in a game setting. In my own games, I use a very similar mechanic, with the only difference being that I tend to use Phil's label of 'Circle' instead of level; viz: Phil to another player: "Chirine is a Tenth-Circle Military Priest; be nice to him, and he'll be nice to you."

    It would be perfectly acceptable to do this, at least from seeing how Phil did it in his games.

    (And, because I'm up early, waiting for my anniversary dinner to arrive - it's my 25th wedding anniversary today, and I have to go in to work, so I am a little cranky right now - this also assumes that one regards Prof. M. A. R. Barker as some sort of authority of expert on the world of Tekumel. I have been assured, in all seriousness, by some Big-Name Tekumel Fans, that he is not, and was Doing it Wrong.)

  6. #386
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    Quote Originally Posted by Greentongue View Post
    Were there many "entrances" into it from above?

    What was in the middle?
    Was its purpose just to detain or to disguise access to other places?
    =
    Yeah, there were about eight entrances into the first level area; they all came down from various surface locations all over Jakalla, and got you into some interesting stuff pretty quickly. Speaking as a GM, you have to be a little careful with them; they can dump the party right into a section that they want to go to, which makes for a shorter and less interesting adventure.

    There is nothing really 'special' in the middle of the thing, as I recall; it acts as a 'buffer state' between the various Temple's portions of the level, and serves as the scene of quite a few encounters with the critters and people who are down there. Not to say it's not worth exploring; Phil stashed away some very neat little games of room in the the maze, so it's always worth looking around in there if you have the time.
    So yes, it does detain and delay, as well as provide disguises to locations - I tell ya, there's nothing more disconcerting to suddenly pop out of a stock and standard corridor to find oneself and one's party smack dab in the main Hall of the Temple of Hry'y, with a mob of priests and guard looking at you...

  7. #387
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    Quote Originally Posted by Gronan of Simmerya View Post
    The first level of the Jakallan underworld has a huge maze almost exactly in the middle. Like 700 x 700 feet. And it's a true maze, one valid path, dead ends, etc.
    Were you there the night Gary Rudolph got bored mapping the maze, and blew a straight-line hole through the walls with an Eye? It's still on my copy of the map...

    Is there a way to post the picture of you holding the map at my Gary Con game here? It's on my blog, in the Gary Con posts, but I'm not Internet-literate to figure out how to do it...

  8. #388
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    Quote Originally Posted by chirine ba kal View Post
    If I may as a question - and I am not trying to 'flame' you or anything, why are you using the phrase not "authentic" for these kinds of 'game mechanics'? Based on my time with Phil, this is a perfectly 'authentic' way of dealing with this in a game setting. In my own games, I use a very similar mechanic, with the only difference being that I tend to use Phil's label of 'Circle' instead of level; viz: Phil to another player: "Chirine is a Tenth-Circle Military Priest; be nice to him, and he'll be nice to you."

    It would be perfectly acceptable to do this, at least from seeing how Phil did it in his games.
    As I told Gronan of Simmerya, effectively I'm trying to reconstruct the original game from "Postcards".

    When I run my fingerpainting version of EPT, I want to at least have as many broad strokes as possible within the lines of the original.

    Having someone that played in the original and in a style that I expected for the setting, show me where those "lines" are, is very helpful.
    I think someone that was in the original game as about as "authentic" as you can get for identifying what is "inside the lines".

    Who knows, I may not be the only one that misses the simple pleasure of the old Sword & Planet stories.
    Where things were black & white and Unknown!

    ***
    From reading the first 2 novels, later available information is not a perfect fit for how I envisioned the world based on just the EPT rule book.
    I get concerned with trying add in "authentic" things learned later that were not in the original rules.
    Trying to determine if I would be better off just sticking with the original and all of its warts.
    Let others worry about the Perfect Tekumel.
    Just swing my sword in the old fashion way.
    =
    Last edited by Greentongue; 07-21-2015 at 07:35 PM.

  9. #389
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    Quote Originally Posted by chirine ba kal View Post

    It's like clothing - more and better clothing also indicates wealth and status. Inside the family quarters of the palace or clan house, things are usually very informal,
    Much like Pharonic Egypt and ancient Sumer, clothing on Tekumel tells you a LOT about somebody.
    I don't care if you respect me, just buy my fucking book.

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  10. #390
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    Quote Originally Posted by chirine ba kal View Post
    Is there a way to post the picture of you holding the map at my Gary Con game here? It's on my blog, in the Gary Con posts, but I'm not Internet-literate to figure out how to do it...
    You mean this one?
    Currently playing: WEG Star Wars D6
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