Chirine,
I can sympathise with your inability to comprehend the outlook of so many 'modern' gamers. Those of us who were adults when role-playing first started and are now in our golden years often come across people who just cannot fathom that some of us have been there and done things and they don't have a lock on working out things or making great leaps and bounds in understanding how to game. Many of us have already been there and done that and often discarded it as not working very well or possibly causing more trouble than it's worth.
There's a consistent failure to want to examine anything out of the ordinary with an uphill struggle to get players out of the 'I hit it with my axe' mindset and into a more evocative style of narrating the result of a combat. I'm not asking for full on acting just asking for a small amount of flavour to add to the game and help the story along. Their inability to even consider anything outside the regular week-in, week-out plod of the regular game even extending to a wish to play the same-old, same-old at conventions where there is a plethora of different, new and exciting games on offer amazes me. I suppose it's why we laud explorer and adventurers in real life as so many are just content to put one foot in front of another day in, day out and do the same in their leisure time as well.
I'll go and mow the lawn if the kids will get off it.
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