From AsenRG:
Oh, and happy holiday to everyone in the USA!
(I'm not from the USA, but me can be polite, right?)
And you are, too! Thank you!
OK, but then it might be a Legion of Sarku, too...
Ha! That's funny, especially in Tekumel where you just can't seem to keep a good Undead warrior down...
Seriously, they do take a bit of killing as they go up in level / type. The very best ones are really nasty menaces.
That's true in games, yes.
I'd grant that. I look for different things in games and real life, like I expect most people do, and while I usually am able to set up win-win situations in the latter, I do like a bit of a challenge in the former. Just seems more fun, that way.
Oh, I've met them, too. But then, Chirine has pulled a Timmy in his big battle when he held the centre. And he pulled a Spike on quite a few people - including on a certain nest ship...
Agreed; I did show all those archetypes in the various games - the difference is that I vary the actions in each different situation. What I've seen are gamers who play the same way in every game, no matter what the setting or situation might be.
Yes, but what I was talking about was the lack of maps and the changing place. This meant he can just give you whatever he scratched from inspiration 5 minutes before the campaign, and I'm all for reducing the amount of minimum GM prep!
Oh, sure, that does make sense. All three of them (Gary, Dave, and Phil) had the ability to make something up on the spot during a game session, and then make it part of the world setting in later game sessions. I don't think any of them did heaps and heaps of prep for an individual game session; yes, they did have the backgrounds and settings there, but they - at least in my experience - tended to play off of what the players came up with during the game. It took (and takes) courage; all of them were intellectually honest; there was none of the 'move the ambush into their path' sort of thing with them.
As for the meta-game, they call this a Relationship map today, because it's usually centered on the PCs. But I've noticed that many GMs just make relationship maps that aren't centered on the PCs, but on the main actors in the setting - and that's, more or less, the meta-game...
In 2012, I had a notebook for one of my campaigns where every page detailed 1 or 2 movers and shakers of the game world. Lately, I've been using Excel for that, but I'm not sure it's all that better than the notebook...
Anyway, that's similar to the meta-game. I just have to include the ships on the searoads now, and more detailed notes on the legions!
Fascinating link - it almost seems that what's old is new again, But then, I doubt that the author knew about Phil's meta-game, let alone about Tony Bath's work in how to run a campaign. Very useful link - I'd suggest it to anyone! Good find!
I like the idea of the notebook, too. I think that trying to use Excel would trip me up, and the process would take more effort then the data. Just me, though.
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