(Whispers at the staff officer:
"Was it "Kaings up" or "qengs up"? I tend to mistake them, and shouting the wrong one at the troops as we leave the city would be...embarrassing. Especially if they try to comply!")
I guess that didn't end well for him...
That's what it's meant to be. Your stories just make me think we should recommend it more.Had a look at the Kobold Press website. Interesting look into 'gamer culture', but as you say, a very good text for new people.
(I bought it because a certain Rory Miller has penned one of the articles in it. I guess I'm something of a fan).
Best kind of win: guaranteed.I can agree with that; while very effective, it's not very satisfying somehow. Yeah, it won the fight for me, but it made for what I would have to say was one of the least exciting games I'd ever played - no fault of Gronan's, I got the feeling at the time that he was just as disappointed as I was over the opposing side's performance. I mean, he coulda just phoned it in, to use a theatrical phrase.
Just not very entertaining to watch.
Well, these are gamer types, not people - depending on how they approach mechanics. They just gave them names for ease of reference.I read the article; and I think you're right. Not people I'd like to game with, though.
Of course, we don't know how any of these people would approach the roleplaying aspect. There's no such thing in M:tG, as it's a card game, after all. All we know is that Spike would pull a boxed barrage whenever he could...
Ah well - I might do that when I get more time.No idea; this was the 1990s crowd, and they didn't publish much on their adventures. I'd suggest contacting them directly; they're the Tekumel Foundation, and I think you can reach them through their website. Sorry; just no specific data on this in my archives.
It's not urgent, these things just sounded funny.
Hats off to Phil's skill at world-building stuff GMs can use!
Bookmarks