Wow, I would have thought someone who directly played with Gary and Dave would have been listened to.
I had the same experience, being told by OSR or protectors of the true way who were still in diapers when started playing D&D and Traveler that the way we played was wrong, would lead to ruin, etc. Certain folks would get down right demeaning and nasty about it. Didn't matter that you could say knew of three campaigns that played that way for a decade with no ill effect, nor if you could give specific examples of how it all worked in play and how it did not work. Found these were not really discussions but people just looking for facts to support their preconceptions and personal views.
'Free Kriegspiel' says it well if I understand the term, although everyone strove mightily to be consistent on their home rulings, which then became "house rules" to maintain consistency.
We particularly laughed at the "railroad" parts of modules that said something would happen no matter what the players did. Really? Ignored that BS right off. Growing up in the late 70's and surviving the vilification of D&D as Satanic in the early 80's we were going to do what made sense to us. And these "railroad" instructions we thought were just poor writing.
Now a "meta-game" background, without it your world is just lifeless and 2D IMHO. The world should always have something it's doing and going to do barring PCs mucking it all up. And right with you, all the campaigns I've ever ran or played in it was open, you didn't need to engage with any of the world's plots or even go to a particular dungeon etc.
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