Yep; I did the undercoat in satin black, and I think the result was what I wanted. (Picture below, if I can get it to load.) I'm keeping my fingers off this model for a while, to see what I think of it. I like it, so far; I think the clear Plexiglass base sets it off nicely. And the dings look like this car has seen a few adventurers; I'd be worried about the backstory behind the nice neat hole just above the hatch...
Yes, I used the Borden's wood filler; I like this stuff a lot more then the older style 'Plastic Wood' filler, as that stuff uses acetone as a solvent and it will dissolve most any plastic on contact. The Borden's is a water-based acrylic, and is as neutral as you are likely to get.
I generally do not apply it with a putty knife - it gets way too thick, and tends to shrink and crack as it dries when it's applied in a thick layer. I use a cheap 'chip brush' to paint it on, as you can thin it right down with water. It makes a great adobe finish, like what I did with Castle Tilketl, and works great on the open-cell foam I used for the tubeway car. I usually don't have to do a lot of sanding when I paint the stuff on - the coats are thin enough, and they just need a little touch-up when I want a really smooth surface. If it's adobe, then you want to leave it sort of textured as it looks a lot better.
DSC00116.jpg
Here's the final result...
Yes, that was very helpful, and I'm sorry for not being more clear.
Back when I first started to interact with OSR people (about five-six years ago, now) I kept getting told that the various set of rules coming out of the movement were intended to simulate / replicate the way it was assumed / presumed that Dave Arneson, Gary Gygax, Phil Barker, etc. ran their games; the emphasis seemed to be on rules mechanics, both as a way to do this and - from what I got from various people - as a way to 'correct' the errors that it was felt had been made over time in the various games that came after these pioneers.
What baffled me was when I shared my experiences playing in those games, and how The Big Three ran the games that I was in. I was told that "No, no, it couldn't be that way!", as the assumption was that three guys had come up with a set of rules or mechanics that could be simply adopted in order to do 'OSR'-style play. I pointed out that for all intents and purposes that their style was 'Free Kriegspiel', more then anything else, with a healthy does of Braunstein mixed in. I was pretty astonished to hear about the 'railroady' games and game style, and then to be told that Phil's meta-game that ran in the background of our adventures was 'too railroady' and 'directed play'. From where we sat at the table, yes, there was an overarching meta-plot, ut we could do anything we really wanted to - very 'open sandbox'.
Fascinating.
Fascinating insight. Never had any 'pre-planned' adventures, back in the day, and I still play that way. Yes, the meta-plot / meta-game is still running in the background; and any props, figures, maps, etc. are all based out of that meta-game. It's up to the players to take up the adventures on offer; I can think of a dozen plots / adventures Phil dangled in front of us that we didn't take up.
That looks amazing. I like the dings on the car's surface, it really adds character and gives it a worn look. After all, they are tens of thousands of years old! Next time I go to Home Depot or Lowe's I pick up some Borden's filler. I've never tried this one. I've used Elmer's and Lepage's before, but both were lacquer based, stinky, and hard to use. Kind of like Squadron's Green Stuff epoxy filler/putty. Thanks for the info.
Shemek
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
I'm not up with the current terminology at all. I've become the "old guy" over there. Man, when did that happen, and how did it happen so fast?? I don't understand the mindset of people who refute reliable sources simply because their accounts aren't what they think they should be. You were there, you gamed with all three of them, end of story! If you or the Glorious General can't speak with authority about Phil's games or Dave Arneson's games, or Gygax's games who can? To paraphrase Gronan: you can't cure stupid.
Shemek.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
I frequently have new GMs asking me how I can be so flexible and roll with what the players want. That's the secret of course. There's a world out there with great events in motion but how and if it impacts the players is really up to them.
At last! The big revision! More monsters! more magic! Two page hit location table!
The Arcane Confabulation
Exactly. This is how I have always run my games.
Years ago, in my old game, the guys got banged up pretty bad, they wanted to train, do magical research, etc. All very valid and needed actions at the time. So they decided to lay low and hole up for about six weeks. No problem. We played out the training, research and what not. After a couple of weeks they started hearing rumours about strange events, in the East. Violent raids destroying whole villages, Ssu massing in unusually high numbers... Basically, although they were taking a break, the world was not. Their enemies fully exploited the party's inactivity, to their detriment.
Shemek.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
Also, love the tubeway car. As far as the surface blemishes, well, first off, see previous comment about all the nasty spores, mold, and fungus on Tekumel -- (can you say "mutated biological weapon"? Sure you can!) -- and secondly, we've established Ssu with blasters and Hlyss with lightning bringers... maybe that car has a colorful history!
(cue a few Millenium Falcon-style "scorch marks" here)
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
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