Very late '44, Hurtgern Forest. Tom was being his usual self, i.e. an I'm better then you snob, and wanted to prove that he could beat the great Gronan in any game possible. So, I set up a very straight infantry meets infantry in the forest game, with a couple of vehicles in support. Nothing too heavy; this is going to be a straightforward infantry fight, which was a little unusual for us at that time. In theory Tom has a huge edge, due to each German squad having an MG34 or MG42, so he has a really good chance of winning if he fights a historical battle and defends his position and lets the Yanks come to him. The Americans have less firepower in the squads, but the US company does have all it's organic support units - like the mortars. The Germans also have theirs, but Tom was famous for using them as line infantry and getting them killed off for no good reason. The Germans had 81s, I think, vs. the US 60s, so Tom should have had an easy time of it.
But, then, there's me. I set up the game so that Tom had the better troops and gear, to make up for his - shall we say, - lack of tactical ability, and Gronan had the weaker troops to compensate for his greater tactical abilities. I also wanted to keep him from getting bored - making sure that everyone, including the GM / Referee, stays engaged and challenged.
As Gronan said, Tom got et for lunch. Nice advance, right out of the book, but he never got his mortar section set up and into action, or his machine guns. he walked his company right into the kill zone, and Gronan politely killed them for him. I ran out of cotton balls to mark the explosions with.
All of this - and here's the Tekumel connection! - is why I included estimating ranges in my miniatures rules for the artillery. It made for much more fun games, especially when the player missed and the rock / bolt went 'elsewhere'...
Bookmarks