This; ditto.
By the way, talked to some D&D players this afternoon at the FLGs near the house (I'm on vacation - two weeks off, hurrah!) and none of them knew who this Gygax fellow was. I've now been invited to the regular mid-week D&D meet-up to tell them who these old guys were...
Well, yes. Even at the height of our time a a game group out at Phil's, we all were 'rugged individualists' with our own goals and agendas. What made us functional as a 'party' was that we all recognized this, and made sure that everybody got a little something all the time - I can think of more then a few occasions where we'd band together to make sure that one person carried out their particular mission and cooperated to make sure that they could make their goals. If we had differing objectives, we'd make sure that we would all 'succeed' and be able to show our bosses in the temples, legions, clans, or government what stout lads and lasses we all were and deserving of promotions and favors. We'd make sure to bring home the goods, and keep everybody happy.
Except Phil, of course, whose devious plots and dire perils were thwarted on a pretty regular basis by our thinking first and then bopping people over the head if they needed a thumping. It made him think a lot harder, and it made a better Tekumel as a result.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
I limit my heckling to his fetish for pole-arms.
Kidding aside though, the problem is that unless you restrict time in the game world to real time i.e. if you play on Tuesday (game world and real world) you can't find out what happened on Wednesday in the game world until Wednesday in the real world which would make playing out wilderness travel, research, or training both excruciatingly tedious and a logistical nightmare. Even in my most fanatical gaming periods, I did not game every single day for hours at a time. Not quite.
That's great if you know ahead of time that two (or more) groups are likely to be in the same place at the same time. The problem is what to do when the referee doesn't know that until after one of the groups has acted. While written movement and orders and simultaneous turns works in war games, it would be hideously tedious to do that all the time in an RPG.And if you really DID both get there at the same time, I'd get both groups together and make THEM work it out. I'm just the referee.
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Gronan now owes me 7 beers and I owe him 1 beer.
This really sums up the type of play I am used to as well. As a DM this made for great sport as I was often able to play one off against the other. But at the end of the day the group would always band together to achieve a "universal goal" that would ultimately benefit all. In the circumstances when a character potentially threatened the survival of the whole group they would be "eliminated" as one player was fond of saying. Kind of like what happened in the example I provided the other day.
Shemek.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
I'm gonna borrow Gronan's colorful term here. Please ignore the fuckmortons who put down your playstyle ESPECIALLY since lots and lots of RPGers are big fans of minis and props. Hell, the Savage Worlds RPG system is very popular because its specifically built to be friendly to gamers who love tables full of toys. The joke is that Savage Worlds Tekumel would probably get lots of attention and the fuckmortons be thrice damned.
I've played a ton of RPGs both "theater of the mind" and "table full of toys" and both are great fun in their own right. I would definitely love to learn more about Tekumel gameplay and the views on this thread tell me I'm not alone.
So I'm sure MANY gamers would be interested in your videos showing all your decades of props and Tekumel goodies.
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