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Thread: Questioning chirine ba kal

  1. #3091
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    Quote Originally Posted by Shemek hiTankolel View Post
    Until this post I really did not make the above connections, and I've been gaming on Tekumel for decades! Wow, you learn something new everyday. Amazing

    Shemek
    Really? I was first told this by one of the gamers at the Fifth Precinct along about 1977. Shows you how slowly information can travel - I need a signal pyre on the roof, or something...

  2. #3092
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    Quote Originally Posted by Gronan of Simmerya View Post
    Remember all the heckling Gary has taken over his "IT IS VITAL TO KEEP STRICT TRACK OF TIME"? This is why he made that assertion.

    And if you really DID both get there at the same time, I'd get both groups together and make THEM work it out. I'm just the referee.
    This; ditto.

    By the way, talked to some D&D players this afternoon at the FLGs near the house (I'm on vacation - two weeks off, hurrah!) and none of them knew who this Gygax fellow was. I've now been invited to the regular mid-week D&D meet-up to tell them who these old guys were...

  3. #3093
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    Quote Originally Posted by Gronan of Simmerya View Post
    As I've commented elsewhere, RPG groups are now "ONE BAND OF HEROES TRIED AND TRUE WELDED TOGETHER AT THE HIPS" rather than "A motley assortment of sellswords, treasure hunters, opportunists, minor nobility, and mad wizards who occasionally band together in an infinite variety of combinations to combine their strengths for a nut too tough to crack alone."
    Well, yes. Even at the height of our time a a game group out at Phil's, we all were 'rugged individualists' with our own goals and agendas. What made us functional as a 'party' was that we all recognized this, and made sure that everybody got a little something all the time - I can think of more then a few occasions where we'd band together to make sure that one person carried out their particular mission and cooperated to make sure that they could make their goals. If we had differing objectives, we'd make sure that we would all 'succeed' and be able to show our bosses in the temples, legions, clans, or government what stout lads and lasses we all were and deserving of promotions and favors. We'd make sure to bring home the goods, and keep everybody happy.

    Except Phil, of course, whose devious plots and dire perils were thwarted on a pretty regular basis by our thinking first and then bopping people over the head if they needed a thumping. It made him think a lot harder, and it made a better Tekumel as a result.

  4. #3094
    What about my Member? Shemek hiTankolel's Avatar
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    Quote Originally Posted by Gronan of Simmerya View Post
    As I've commented elsewhere, RPG groups are now "ONE BAND OF HEROES TRIED AND TRUE WELDED TOGETHER AT THE HIPS" rather than "A motley assortment of sellswords, treasure hunters, opportunists, minor nobility, and mad wizards who occasionally band together in an infinite variety of combinations to combine their strengths for a nut too tough to crack alone."
    Funny thing is that every group I have ever DM'd and played in has been of the latter persuasion. I only encountered the first kind of group once. Must be a generational thing.

    Shemek
    Whenever you find yourself on the side of the majority, it is time to pause and reflect.
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    Quote Originally Posted by chirine ba kal View Post
    Really? I was first told this by one of the gamers at the Fifth Precinct along about 1977. Shows you how slowly information can travel - I need a signal pyre on the roof, or something...
    Must be a "forest for the trees" thing. Maybe some signal pyres along the Sakbe Road, or local interstate. What's the main one down there I35?

    Shemek.
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    Señor Member Bren's Avatar
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    Quote Originally Posted by Gronan of Simmerya View Post
    Remember all the heckling Gary has taken over his "IT IS VITAL TO KEEP STRICT TRACK OF TIME"? This is why he made that assertion.
    I limit my heckling to his fetish for pole-arms.

    Kidding aside though, the problem is that unless you restrict time in the game world to real time i.e. if you play on Tuesday (game world and real world) you can't find out what happened on Wednesday in the game world until Wednesday in the real world which would make playing out wilderness travel, research, or training both excruciatingly tedious and a logistical nightmare. Even in my most fanatical gaming periods, I did not game every single day for hours at a time. Not quite.

    And if you really DID both get there at the same time, I'd get both groups together and make THEM work it out. I'm just the referee.
    That's great if you know ahead of time that two (or more) groups are likely to be in the same place at the same time. The problem is what to do when the referee doesn't know that until after one of the groups has acted. While written movement and orders and simultaneous turns works in war games, it would be hideously tedious to do that all the time in an RPG.
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    What about my Member? Shemek hiTankolel's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    Well, yes. Even at the height of our time a a game group out at Phil's, we all were 'rugged individualists' with our own goals and agendas. What made us functional as a 'party' was that we all recognized this, and made sure that everybody got a little something all the time - I can think of more then a few occasions where we'd band together to make sure that one person carried out their particular mission and cooperated to make sure that they could make their goals. If we had differing objectives, we'd make sure that we would all 'succeed' and be able to show our bosses in the temples, legions, clans, or government what stout lads and lasses we all were and deserving of promotions and favors. We'd make sure to bring home the goods, and keep everybody happy.
    This really sums up the type of play I am used to as well. As a DM this made for great sport as I was often able to play one off against the other. But at the end of the day the group would always band together to achieve a "universal goal" that would ultimately benefit all. In the circumstances when a character potentially threatened the survival of the whole group they would be "eliminated" as one player was fond of saying. Kind of like what happened in the example I provided the other day.

    Shemek.
    Whenever you find yourself on the side of the majority, it is time to pause and reflect.
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  8. #3098
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    Quote Originally Posted by chirine ba kal View Post
    I'm not sure that my play style, which is admittedly heavy on miniatures and props to hand players, is at all of interest to people; I've gotten enough negative comments over the years that I kinda want to keep a lower profile.
    I'm gonna borrow Gronan's colorful term here. Please ignore the fuckmortons who put down your playstyle ESPECIALLY since lots and lots of RPGers are big fans of minis and props. Hell, the Savage Worlds RPG system is very popular because its specifically built to be friendly to gamers who love tables full of toys. The joke is that Savage Worlds Tekumel would probably get lots of attention and the fuckmortons be thrice damned.

    I've played a ton of RPGs both "theater of the mind" and "table full of toys" and both are great fun in their own right. I would definitely love to learn more about Tekumel gameplay and the views on this thread tell me I'm not alone.

    So I'm sure MANY gamers would be interested in your videos showing all your decades of props and Tekumel goodies.

  9. #3099
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    Quote Originally Posted by Shemek hiTankolel View Post
    Must be a "forest for the trees" thing. Maybe some signal pyres along the Sakbe Road, or local interstate. What's the main one down there I35?

    Shemek.
    I think you're right. I keep having to remember that I know a whole lot more about the thing, and the history of the thing, then most other people. Which is why asking me questions is, in my mind, A Good Thing.

  10. #3100
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    Quote Originally Posted by Shemek hiTankolel View Post
    This really sums up the type of play I am used to as well. As a DM this made for great sport as I was often able to play one off against the other. But at the end of the day the group would always band together to achieve a "universal goal" that would ultimately benefit all. In the circumstances when a character potentially threatened the survival of the whole group they would be "eliminated" as one player was fond of saying. Kind of like what happened in the example I provided the other day.

    Shemek.
    I'd agree with this. I've had a few people, over the years, who had 'issues', and we couldn't work them out out of game, we'd part ways. Better all round.

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