I have plenty of those! Savants, sages, sorcerers, sacerdots, slayers-for-hire...patrons, clients and servants more demanding than some patrons,
The players just have to ask for advice, you know.
If you mean someone who keeps the PCs in line, though: No. They can get a wealthy patron that demands they do some things a certain way, but that's different. They can hire city guides, too. Again, not the same thing.
What is "correct"?
I mean, is it good to avoid a fight with a duelist from a rival clan? Yes. Is it good to run so people would notice you chasing him, then kill him and then ask for shamtla because you were attacked without provocation? Again, yes. But if you had the "correct" answers to the first question, you wouldn't get to do that!
So, which one was the correct action? What would such an NPC advise?
Save...from what? Even a TPK is just the beginning of a new game.
Like,
here's the story of a game that ended in a TPK.
So, what happens after this?
Well, easy: you play a character who hears the song and decides to top his idol's prowess-and maybe put it to better ends. Who says this is worse than playing Billie the Kid
?
Not just no, but (swear-of-your-choice) no! It's the natural way to play, and nothing natural can be suppressed for long (for good or ill
).
This Saturday we're going on a session with a new GM. He has played a grand total of two session before, with me and has never GMed. During those, the guy also gave a run for our money to me (17 years of playing and Refereeing - Gronan, Chirine and Bren, please remember that I'm among the first generation/start of the second generation of Bulgarian players who actually had access to RPG books
), another player who has started maybe a couple years after me, and totally eclipsed the guy who "only" had about 10 years of experience with RPGs.
I've asked him how he thinks people should run games. In response, he told me more or less that that they should be Referees, and present clues and opportunities if the players seem to wonder what to do next...
I'm confident he would do well
.
I wonder why we're using those dice and rules.
True that. But first, that applies to your enemies as well. And second and more important...you don't have to use EPT if you don't like those rules. Bethorm is right there as an available alternative. 10 minutes of Internet searching will avail you a no small number of conversions to other systems if you prefer something different.
One of the reasons I like old school players is that they don't find such statements controversial
. They shouldn't be, IMO, but there you go...
I believe you mean Lord Bren and Lord Shemek, since I hadn't posted yet, but otherwise, I agree with your message. Neutral is best, IMNSHO. (Even if you have to join either a Stability or a Change temple, you can still remain Neutral...
)
I'm sure you meant "the corrupted, worm-ridden filth of Sarku's lowest bowels", right
?
(I'm also sure you'll get why I think it's a better way to put it).
Since we don't play with you, it's hard to tell.
Step 1: give them opportunities.
Step 2: profit.
Then don't use levels.
Yes, I'm serious. If you don't want them to be bumbling incompetents, start them at higher point totals, representing young prodigies.
Some people, I've found, refuse to understand setting-related causal relationships. And then they complain that they got what they've brought on their heads.
Challenge them. Tell them Gronan's story and challenge them.
If they don't even react to that...well, yes, they're past saving. Recruit better ones!
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