From Shemek hiTankolel:
1. The beauty of the interweb! See, it does have some uses other than being a repository of porn, and mindless memes. Before discovering this thread I wouldn't have known that a large part of Tekumel's early roots came from the world of 1930's and 1940's sci-fi. Personally, I love the art-deco retro futurism of that period. I'm also always on the look out for suitable images to use. BTW, did you ever see the "Human Space Empires" web page? There is also a really nice set of Beta form rules which can be downloaded. I have been using the weapon stats for energy weapons, and what not, in my Tekumel campaign for some time now. Very easy to integrate into an EPT/1e AD&D based game.
I have a copy - fun game, and I have the miniatures for it... Ahoggya space marines, anyone?
2. Me too. Currently, I am using a Mayan/Aztec fusion to represent the minions of the Pariah God worshipping city state that the party is up against. For the good guys I am using a medieval Burmese/Nepalese fusion. As this chapter of my Tekumel Campaign is set in the period of the Three States of the Triangle I figure that I've pretty well got free rein. Even created some new gods, as I figured the normal ones either wouldn't be present, or be in forms quite different than in a traditional Tekumel game.
Sounds good to me - if it works, it works. Nothing like a practical approach, I say...
I'm not sure what you mean by a " 'Theatre of the Mind' approach". I am familiar with the old radio program, which I used to listen to repeats of on a local radio station in the early 80's, on Sunday evenings.:confused:
It's 'watching the radio'; the words create the pictures in your mind. Phil used to do this a lot, as we just didn't have the resources to do what we can do today. I can do this, and often do, but when I can I like to have stuff on the table or (in the case of props) in hand for people to marvel at. It seems to increase that 'sense of wonder', somehow.
3. I envy you! A second set of eyes is fantastic, especially when it comes to getting some of the "oddball" stuff that can really make a memorable gaming session. Love using props in the game. I really hope the missus is doing well.
She's surviving, and pretty much stable. She's been with me for twenty-five years, so she's got a pretty good idea what I'm looking for; likewise, she knew Phil back in the day, and was the one who cataloged his books after he passed away and also helped sort out his stuff at the time. So, yeah, she's got the eye.
4. " Welcome back my friends to the show that never ends
We're so glad you could attend, come inside, come inside
There behind a glass stands a real blade of grass
Be careful as you pass, move along, move along...
...Come inside, the show's about to start
Guaranteed to blow your head apart..."
I tend to get that reaction a lot from modern gamers who have no idea what we used to get up to back in Ye Olden Dayes. The Gary Con EPT game last year was a good example of this; I just did what I would normally do for an RPG, and people seemed to be blown away by the play style.
Speed and Spectacle. That's me!
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