You're very welcome! Yes, the original approach was all right, but even Phil gave it up after people got some play experience under their belts. I had the same thing happen to me at Gary Con, and OG (and thank again for playing, Glorious General!) commented that one of the big reasons we had such a good time was that all of the players had had thirty years' of game play experience in RPGs, when back in the day we'd had none...
Re the labor, yes. When Vrisa used to go shopping in the marketplace, I'd be there to watch her back; we'd accumulate a retinue of small to medium children, market urchins of all sorts, who would tag along to 'be helpful. We never, every carried anything ourselves - this ad hoc and then later formal retinue would do all of that for us. (For a suitable - and usually small - tip, of course.) I eventually hired some dozen bearers for a trip from Meku to Fasiltum, and they have stayed with me ever since - I even have my own personal Chlen-cart for my luggage.
This is based entirely on Phil's time in India, by the way. Word would get out that 'Barker Sahib' would be coming to the village to learn their language, and Phil told us that the entire village would turn out at either the bus stop of the train station to meet him. The menfolk, supervised by the village headman and elders, would divide up his luggage to carry, while the womenfolk would fuss over him and find out what he liked to eat. The entire procession would then walk to the village, where Phil would get started with his research and everyone would sit around watching the fun. Phil was very worried, initially, that he would not b able to pay them for their services, but he learned very quickly that they refused to be paid - it was an honor for them to be the hosts of the learned scholar, the Barker Sahib. So, Phil would carefully negotiate with the headman and the elders to see if they would accept a gift as a token of his esteem, which they would, and he found that it cost him all of fifty pice, which was a whopping $0.25. He said that this really brought home to him the relative values of moneys in different level of society - as a poor Fulbright Scholar, he was vasty wealthy in comparison to these rural communities.
This carried over into Tekumel, as you might gather. And we got to see his photos of all this too - very wonderful, and I use this in my games...
The lack of iron is way overblown by quite a few fans. The Ancients mined out the bulk of the ores back in their time, but there's plenty left for dietary needs and such. It's simply very hard to locate and work, with the technology we have available. For a very good discussion of this, see Neil Stephensen's "Quicksilver" books and look for the section on making 'Wootz', or look it up on the web. There's iron and steel to be had, as well as more exotic alloys, but you really have to work at it.
(If I may, I'd like to thank Phil - where ever he is - for the tulwar he gave me for my 25th birthday as a thank-you for my Tekumel work; I found out, decades later, that it's made of wootz. I nearly fainted...)
Oh, yes, you do get cartels and alliances like this! Some clans specialize in some things or trades, and effectively have a monopoly; others are more generally based, and trade with the others for their products - when I needed to rebuild the palace in Hekellu, I contracted with a 'general' clan, which then sub-contracted with the specialists for their unique services.
And I'd be expecting that the two cartels / clans you mention would be in competition to feed my troops, too. Both would vie to get my custom, and I'd also expect that they'd meet 'on the side' to make sure that everyone got a decent price for the fish. "People, all I want is to feed my troops. Bill me, and we'll all be happy. Cheat me, and i'll be very unhappy. Are we all clear on this? Good, good..."
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