To diverge this discussion ...
It is practical to try to run a game in the style of days gone by if the players didn't play in those times?
Are there just too many "modern" expectations to overcome?
Is a 'hostile world" no longer acceptable to modern players?
Do the player characters always have to be given a "pass" when they don't assume things will go against them? The assumption being...
"We are the Heroes. Of course we will Win in the End."
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